Blood Dragon vampire
ST------To-----Ag-----Int-----Wp-----Fel------A/C/E-----Wounds-----Stance
6(4)----6(5)---5(2)----4-------6-------5---------6/3/2------22-------------R2
Vampiric Claws, recharge 2, difficulty 0
<su> You hit the target for +1 damage
<su><su><su> You hit the target for +3 damage
<bo><bo> You grapple the target making it unable to move unless it makes an opposed strength check. When you have a target grappled you add <f> when using the Vampiric Bite action against that target.
<ba><ba> You take 1 wound
Vampiric Bite, recharge 3, difficulty <m>
<su> You hit the target for normal damage
<su><su><su> You hit the target for +1 damage
<bo> If target suffered at least 1 wound you heal 1 wound
<bo><bo> If target suffered at least 1 wound you heal 3 wounds
<sc> Target suffers the Weakened condition for 2 rounds
<cs> The target may counterattack with basic Melee Strike immediately after this action is resolved
The vampire also has Improved Dodge and Improved Parry.
This is for the second chapter of the campaign. As I go along and convert the NPCs and create other game conversions (rolls, progress trackers etc.) I get more and more stuff in my GM bank that I can use for later, as I make all the cards in EON and then insert them into my npc sheets.