classic SWRPG WEG moments

By Endersai, in Star Wars: The Roleplaying Game 30th Anniversary Edition

The WEG system was for me, like many other older players, our jam. Lots of people strangely buy the books now to look at stats they don't understand and the art, but they never play the game which is criminal to me. Just criminal!

Thinking back to your old WEG games, what was your best moment in roleplaying?

Mine was a friend rolling 35 on a 1D vacsuit to check if he took damage when his turret was hit.

Rolls a 6. Then a 6. Then a 6. Then a 6. Then a 6. Then a 5.

He survived.

My other favourite was more the player's actions that the system. He was trying to browbeat and push a droid around for information. It warned him repeatedly not to, and he kept going. It self-destructed for 5D.

I mean, I could have saved him, I guess...

What are your WEG stories?

Oh, man, so many good stories. Allow me to share some and I hope everyone keeps them coming. We used to go to a buddy's house in the evening, get trays of sandwiches and snacks from a local supermarket and play from sundown to sunrise.

For now, I'll talk about the session we called "The Casket Match". We were supposed to sneak across Imperial lines to sabotage a factory. I was the pilot and we flew our course but (gasp!) we were intercepted by a Star Destroyer demanding to know why we were in restricted space. As well as being the pilot, I was sort of the face of the group so I had to do some fast talking. I explained that we were transporting needed equipment to the base and yadda yadda yadda. The GM said I needed a strong roll for my fast talking and BAM! exploding 6s got me into the mid 20s. He had no choice but to let us go as I convinced the captain of the Star Destroyer.

We resumed our course when a few moments later a second Star Destroyer stopped us, once again asking why we were trespassing and demanding that we surrender our ship for boarding. Annoyed, I did another fast talk, this time invoking the name of the previous captain we convinced and really going out with my self-righteous indignation at being stopped a second time when we were given permission to go already. The GM smiled and told me to roll for it. BAM! Exploding 6s and I got into the low 30s this time. The GM couldn't believe it and with a sigh he let us pass. The other players and I were laughing about fooling two Star Destroyer captains but we had a mission to get to so we continued on our way...

...When suddenly a THIRD Star Destroyer cut us off and pulled the same thing as the last two. Now we knew the GM never expected us to get this far and he was just going to keep trying until we were captured. The other players and myself voiced our protests and scolded him for trying to punish us after two spectacular rolls. I said, "You know what, tell the captain this: 'We're on a mission from the Emperor himself and I'm the **** Hand of the Emperor. We already cleared our mission with the previous checkpoints and if I'm delayed one second longer, I will personally execute the entire senior staff of your vessel.'" Then to the GM, "I don't even have to roll because that better be good enough because I already beat your trap so you better let us go, but here's a roll so you can feel good about yourself." I threw the dice and got more exploding 6s to end up in the 20s yet again. The GM just shrugged and said in game, "I apologize sir, you're free to go."

We then got through to the hidden planet that we needed to infiltrate. From there, we had to sneak in by firing ourselves through the weak points in the shields in modified probes shot at the surface, hoping that the chutes would open before we were splat on the ground. I honestly don't remember the details of our mission after that aside from surviving the fall and it being a success. But I'll never forget that opening against the three Star Destroyers.

Ha brilliant! The Wild Die, as a proto-Triumph, was so good.

We also had an actual D3 that one player used as a wild die for sessions without realising.

"THIS THING NEVER ROLLS ABOVE 3 WTF?"

8 minutes ago, Endersai said:

Ha brilliant! The Wild Die, as a proto-Triumph, was so good.

We also had an actual D3 that one player used as a wild die for sessions without realising.

"THIS THING NEVER ROLLS ABOVE 3 WTF?"

That's funny. How many opportunities did he lose because of that, I wonder.

We had had a huge pool of d6s at my table and one player (the GM from the previous story) would love to roll the tiniest die with the giant one all the time and call out the results in a mouse-like squeaky voice and then a booming giant's voice. It was idiotic but made us laugh every time.

Had such great times running WEGSW; Creek Vermillion, the former Imperial Operative turned Rebel Spy, Kai'Lana the Force Sensitive, and our Twi'Lek pilot whose name escapes me but was pretty much a blueprint for Hera.

Lots of great moments, but I vividly remember a fight breaking out in a spaceport cantina, and Creek rolled so well on a brawl roll against a Rodian bounty hunter, he hyper-extended their elbow. I voiced the scream of pain (I'm a GM who loves doing the voices) and we lost it.

In hindsight, it sounded like a WoW Murloc being thrown into a wood-chipper.

GAWD **** I LOVE THE WILD DIE HAHA

I had a character named "Dev Colson" who was an X-Wing pilot and a complete idiot outside of the cockpit.

Surrounded Storm troopers I decided to throw a thermal detonator at them with a 4D6 skill and I rolled ALL 1s haha even on that wild die, so I "throw" it with all my might and it ends up behind me exploding and sending me across the room lol.

The best campaign I ever ran (and the only campaign I ever finished completely) was in the old WEG system. The best part of the campaign was slowly manipulating the Force attuned Jedi trainee character into lashing out and gaining Dark Side points. Over a series of sessions, one of the NPCs continued to agitate her until she would lose her temper and give in to her darker urges. After one such instance, the player actually started to cry after the game. She said she knew she shouldn't do the evil action but she was just so frustrated at the NPC character. By the end of the story, she was able to keep her cool and be a true Jedi when she sacrificed herself to save her master and stop the threat of the Sith Lord who was the big bad for the Jedi part of the story.

I played it when I was very young, so I didn't get much epic stories.

But this is the best one I've heard :D

A friend and I would essentially take turns running adventures for each other. A fun mini game was "see how many shots you can get to land while still being able to dodge return fire" Thank goodness for the wild die.

1 hour ago, OddballE8 said:

I played it when I was very young, so I didn't get much epic stories.

But this is the best one I've heard :D

This is by far the coolest memory of roleplaying I ever heard. Astounding, a beautiful story! =)

5 hours ago, DarthDude said:

This is by far the coolest memory of roleplaying I ever heard. Astounding, a beautiful story! =)

That was spectacular.

5 hours ago, n107 said:

That was spectacular.

This was a special sort of breed back there, a perfect british gentleman how you would envision if there was an archetype. And to keep such a composure after what he surely had experienced, much respect. I watch this video daily since @OddballE8 was so kind to share it with us :)

Yeah, I go back and watch it every few months or so :)

It really is a great little story :)

I've got two...

During our main Star Wars campaign (probably 1993-ish?), the heroes had decided to take a much needed break at The Wheel. The Laconic Scout did his usual search for hot tubs, the captain of the vessel, a Smuggler, headed out to find some parts, the gunner, a Pirate, headed for the casino, and the Barabel Merc headed to buy some weapons. During the latter's search, he was approached by Jodo Kast, who attempted to cash in on a bounty on the Barabel's head. In retaliation, he shot the bounty hunter, knocking the armored man down and unconscious. Getting a good look at the man, the Barabel, not the brightest member of the crew, believed that he shot Boba Fett and began running through the station to find his friends, proclaiming "I SHOT BOBA FETT" in a worried tone. It took about three adventures for the crew to realize what had happened, and an eventual rematch was made (with the heroes winning).

The other involved a Noble in another campaign (maybe 1995?) who had Perception 2D and no skills. EVERY time he had to make a Perception check, he would trip the Wild Die, scoring usually into the 20s range. During one particular encounter that took place during the gap between A New Hope and Empire, he made a roll to notice anything strange and hit somewhere in the 40s! I believe i said that he not only could notice something hinky going on, but he could also see the construction of the Death Star II, the Emperor using the bathroom on Coruscant, and combination to the Imperial Bank vault.

I seem to recall that you couldn't actually throw a Thermal Detonator far enough to escape the blast radius (at least in 2nd ed)? And that Emperor Palpatine could absorb one blast from the Death Star using the absorb/dissipate energy power.

I do also remember in a 2nd ed game having a Wookie player rage and since I was the one he had a life debt too, I couldn't persuade him to calm down. The other PCs tried but realised mechanically there's no way for the Wookie to calm down from Wookie Rage. :D

8 hours ago, Endersai said:

I seem to recall that you couldn't actually throw a Thermal Detonator far enough to escape the blast radius (at least in 2nd ed)? And that Emperor Palpatine could absorb one blast from the Death Star using the absorb/dissipate energy power.

I do also remember in a 2nd ed game having a Wookie player rage and since I was the one he had a life debt too, I couldn't persuade him to calm down. The other PCs tried but realised mechanically there's no way for the Wookie to calm down from Wookie Rage. :D

Common sense gming is called for all levels. Even the most perfect rules have flaws. So it settles on the man or woman in charge to balance the game.

My first character using 2nd edition rules, second overall, once scored 6 wild die 6s followed by a 4 on a proton torpedo damage roll while part of an X-Wing unit fighting an Imperial Nebulon-B, which maxed out at 3 in its damage absorption roll and had its shields covering two sides. I ended up blowing its weapons on that side and after we finished off its fighters a couple of rounds later the captain surrendered. The GM had been planning to shift our squadron from a ground base to a carrier so the frigate became our mothership and eventually the first capital ship an RP character of mine commanded, which is a large part of why I will always have a huge soft spot for the Nebulon-Bs