GenCon Doomsday Clock

By DarthDude, in Genesys

Heroic abilities interest me. I wonder if there's a list, or if you can craft custom ones for your character.

I also noticed the "Block" talent, which is pretty brilliant.

So I'm reading the skill list (hey, look two melee skills, like many of use system hackers predicted) and I can't tell what the very bottom magic skill is. Arcane, Divine, Primal, Runic, and V-something. Anybody have an idea?

EDIT: Wait, I think it's "Verse." So, like, something a bard would use, I guess?

Edited by Blackbird888

Also, I watched the bit of the Inflight Report that covered Genesys. Sam Stewart specifically named vehicles rules as being changed.

12 minutes ago, Blackbird888 said:

So I'm reading the skill list (hey, look two melee skills, like many of use system hackers predicted) and I can't tell what the very bottom magic skill is. Arcane, Divine, Primal, Runic, and V-something. Anybody have an idea?

EDIT: Wait, I think it's "Verse." So, like, something a bard would use, I guess?

It's definitely Verse, I asked DarthGM to confirm it. It's a great spread of magic types.

Each human has a special ability "Ready for Adventure" which is quite cool, I'm interested to see how that came about.

23 minutes ago, Blackbird888 said:

Heroic abilities interest me. I wonder if there's a list, or if you can craft custom ones for your character.

I also noticed the "Block" talent, which is pretty brilliant.

Those abilities are really interesting, I hope there is a list but that they can be customised within certain parameters.

Block is fantastic! I can't see it making its way into SW but it fits really well.

I must say there's very little in any of mechanical stuff on those sheets that's specifically Terenoth. Sure the fluffy story stuff is themed but the gear, talents, skills, spells etc look to be entirely generic which could mean it's all straight out of the Core rule book.

This talent thing really has me clamouring for more. All the characters seem to have a very refined and thematic group of talents. Either FFG has chosen really well or there's some structure behind it to keep characters within their theme.

The Scoundrel character, with a custom crossbow, is super interesting. He can add Blast 5 to his shots with the hero ability and can add Linked 2 for 2 Strain. He uses Agility instead of brawn for melee and also has social talents.

2 minutes ago, Richardbuxton said:

Each human has a special ability "Ready for Adventure" which is quite cool, I'm interested to see how that came about.

With fewer archetypes than starting species out the gate, it could be they are treating humans as less the "jack-of-all average" and more specialized.

2 minutes ago, Blackbird888 said:

With fewer archetypes than starting species out the gate, it could be they are treating humans as less the "jack-of-all average" and more specialized.

It could also be to balance out the seeming lack of Specialisations, the characters have less career skills and presumably less skill ranks than SW characters. It may also be that they wanted to give all characters a little bit extra, it's just with the other three species it's less obvious.

With multiple magic skills and the way magic works (though without knowing how they progress) really opens up a lot of doors for how gear can interact (although I am something of a equipment nerd).

So, say you've got a magic staff. It only works with Arcane spells, and increases base range by +1, but reduces damage. Or the opposite. Or reduces difficulty by X, but damage is also reduced by X. Or suffer x strain instead of increasing difficulty to add an upgrade.

Thinking about it, I don't think spells will be much different than Force powers, as in they will have their own trees you can buy into (or whatever Genesys uses in lieu of trees). The difference is you're not relying on Force dice, just a skill pool. The downside I find is that it's missing the brilliant commit mechanic--though that could be replicated by voluntarily lowering your primary characteristic in the same way.

A lot to think about and get excited over.

If it manages to serve different, sometimes opposing, approaches this would make a great game into an awesome game.

Mh, I hope they will release various sheets.
You know, for various settings.

Other than that: What I read so far really pleases Me.

20 hours ago, dbm_ said:

Any insight into whether all a caster can do (magically) is use the spells on their sheets or if there is the opportunity to improvise different effects on the spot?

During the adventure the rules state that Leoric or Alys can try Arcana or Divine skill checks to do a variety of things outside of casting spells. Like tracking a vampire through a sewer.

1 minute ago, DarthGM said:

During the adventure the rules state that Leoric or Alys can try Arcana or Divine skill checks to do a variety of things outside of casting spells. Like tracking a vampire through a sewer.

So it's both an action skill and a knowledge skill in one, neat and sensible.

17 hours ago, Richardbuxton said:

I must say there's very little in any of mechanical stuff on those sheets that's specifically Terenoth. Sure the fluffy story stuff is themed but the gear, talents, skills, spells etc look to be entirely generic which could mean it's all straight out of the Core rule book.

Runes(Int) is likely a Terenoth addition.

The core magic skills would be Arcane(Int), Divine(Will), Primal(Cun), and Verse(Pre); one for each mental ability. Among other things, for example, you could jumpstart a campaign in which the PC's all have magic talent by simply giving each PC a free starting rank in a single magic skill of their choice. Since few characters will have a one in more than two abilities, let alone specifically all four mental abilities, most players would be able to make general magic checks of average difficulty and could even reasonably attempt hard checks if they need to, even if it's not their forté, while still retaining some niché protection for the specialists. Easy.

2 hours ago, DarthGM said:

During the adventure the rules state that Leoric or Alys can try Arcana or Divine skill checks to do a variety of things outside of casting spells. Like tracking a vampire through a sewer.

Any indication of whether the magic skills are different in scope? For example, in D&D arcane magic can't heal.

3 hours ago, dbm_ said:

Any indication of whether the magic skills are different in scope? For example, in D&D arcane magic can't heal.

Nope, sorry. Nothing like that.

38 minutes ago, DarthGM said:

Nope, sorry. Nothing like that.

How did "Genesys" feel when you played it? Compared to other fantasy systems you might know, like D&D/Pathfinder and the like?

4 minutes ago, DarthDude said:

How did "Genesys" feel when you played it? Compared to other fantasy systems you might know, like D&D/Pathfinder and the like?

I frikkin loved it, man.

It felt like any d20 fantasy game, but the tension felt higher because folks don't have piles of hit points. Combat was somewhat tactical yet flowed quickly. The setting works well with the Narrative System from a GM perspective.

I feel like the 4 hour adventure would have been 6 hours in a d20 system.

2 minutes ago, DarthGM said:

I frikkin loved it, man.

It felt like any d20 fantasy game, but the tension felt higher because folks don't have piles of hit points. Combat was somewhat tactical yet flowed quickly. The setting works well with the Narrative System from a GM perspective.

I feel like the 4 hour adventure would have been 6 hours in a d20 system.

I wished I could've had a peek :D

Any chance FFG might've filmed some of their Genesys sessions and maybe share it with us?^^

Hey, DarthGM,... are you aware of something on the characters that is Runebound setting-specific ??

Or all the characters were "pure" Genesys fantasy ??

Thanks,

58 minutes ago, Solkar77 said:

Hey, DarthGM,... are you aware of something on the characters that is Runebound setting-specific ??

Or all the characters were "pure" Genesys fantasy ??

Thanks,

They were Runebound characters. The game took place in Terrinoth, and talked about Greyhaven, Nerekhall, and other Runebound locations.

OK, character backgrounds are pure Terrinoth.

But, the character "mechanics" ? (Heroic abilities, careers, skills, talents ??)

Will all we see on the chratacter sheets be on basic Genesys ?

6 hours ago, Solkar77 said:

OK, character backgrounds are pure Terrinoth.

But, the character "mechanics" ? (Heroic abilities, careers, skills, talents ??)

Will all we see on the chratacter sheets be on basic Genesys ?

I managed to demo a game on Saturday. I played as Syndrael the tank. There is an ability on our character sheets called "Heroic Ability". As you can see this section looks to be a "fill in the blank / make your own" type of ability. Perhaps it would be something that the GM would have to approve of. This ability will most likely be used across all settings but it looks like this is a way for the player to create their own unique mechanic based on their character / setting / story.

Oh and we managed to talk to some info out of the GM about the release date. He said FFG plans to print the books in October and have them in stores by November.

Capture.jpg

Edited by ElSuave
1 hour ago, ElSuave said:

Oh and we managed to talk to some info out of the GM about the release date. He said FFG plans to print the books in October and have them in stores by November.

FFG's printing plans for RPGs and reality have a history of diverging greatly.

2 hours ago, ElSuave said:

I managed to demo a game on Saturday. I played as Syndrael the tank. There is an ability on our character sheets called "Heroic Ability". As you can see this section looks to be a "fill in the blank / make your own" type of ability. Perhaps it would be something that the GM would have to approve of. This ability will most likely be used across all settings but it looks like this is a way for the player to create their own unique mechanic based on their character / setting / story.

Oh and we managed to talk to some info out of the GM about the release date. He said FFG plans to print the books in October and have them in stores by November.

Capture.jpg

Yeah, considering the GM was a freelancer, i wouldn't put much stock in that release date as "confirmed".

I'd stick with "hopefully sometime in Q4"

12 minutes ago, DarthGM said:

Yeah, considering the GM was a freelancer, i wouldn't put much stock in that release date as "confirmed".

I'd stick with "hopefully sometime in Q4"

i_need_it_genesys.jpg

8 minutes ago, Hugh Salamando Filth said:

Exactly :D