1 hour ago, MikeEvans said:Disclaimer: Everything I'm saying in this post is based off of speculation, so take it all with a grain of salt.
I'm guessing that each race will have two commodity cards, each with a specific numerical value, just as you have two trade agreement cards in TI3. However, instead of giving your trade agreement cards to each other, you can simply exhaust one of your commodity cards to allow one of your neighbors to draw that number of Trade Goods. This means that they will be "use or lose," meaning that if you don't give away your commodities before you have the opportunity to refresh them, those trade goods are effectively wasted.
Long time no see Mike (from TI3wiki-times, If I recall correctly)
On the race sheets there are listed commodity numbers. Those will be replenished during trade secondary for a CC (it'll take some time before I start calling it command token, if ever). As I understand it, you can give any number of them to anyone at any time. So trading will be more fluent, or at least the dynamic will be entirely different. There might be some limitation to allow only the active player to participate in trade (give/receive) of commodities as was (at least a houserule) in TI3 with TG's.