In case anyone else needs one:
Undead Necromancer
ST 2 (3) TO 3 (0) AG 3(1) INT 4 WP 5 FEL 3 ACE 4/4/4 Wounds 10 R3
Power – Each turn the necromancer power levels attempt to reach equalibrum. Instead of channeling power however, the necromancer leaches life from the dead around him causing 1 wound per 1 point of power.
Drain Dark Essence - The necromancer at will can leech from his undead minions as a manoeuver to cause wounds to regain life. Each wound dealt to an undead heals the necromancer 1 point.
Powers:
Animate Dead - Requires Bodies
Spellcraft, Requires 8 power
Difficulty <c> <c>
<su> For each success generated on this card the necromancer brings back one corpse as a zombie or skeleton. He may also re-animate skeletons and zombies using this power.
<ba> Take one wound
<ba> <ba> Take two wounds
<cs> Reduce the number of resurrected targets in half.
Life Drain
Spellcraft, requires 5 power
Difficulty: <m <m>
<su> Attack does WP +3 Damage to all targets within close range.
<su> <su> Attack repeats damage during the next necromancers turn as a free action
<sc> Attack does 2 extra damage
<bo> <bo> The attack extends to medium range.
<ba> <ba> Attacker suffers one damage.
<cs> Attacker suffers one damage.
Bolster Undead
Spellcraft, Requires 6 power
Difficulty: <c> <m>
<su> While this card is charging undead gain 1 extra damage to their damage rating.
<su> <su> While this card is charge undead gain 2 extra damage.
<su> <su> <su> While this card is recharging undead gain 3 extra damage
<sc> While this card is charging undead gain a +1 soak.
<bo> <bo> While this card is recharging add 1 to undead's defences.
<ba> <ba> Remove on recharge token from this card.
<cs> Destroy one undead.
Dark Bolt
Spellcraft, requires 3 power
Difficulty: None
<su> Int +2 Damage
<su> <su> Int +3 damage.
<su> <su> Int +4 damage.
<sc> +1 Critical
<bo> <bo> +1 Critical
<ba> <ba> Attacker takes a wound
<cs> Attacker takes a wound.