Necromancer for my upcoming game.

By sinister6, in WFRP House Rules

In case anyone else needs one:

Undead Necromancer

ST 2 (3) TO 3 (0) AG 3(1) INT 4 WP 5 FEL 3 ACE 4/4/4 Wounds 10 R3

Power – Each turn the necromancer power levels attempt to reach equalibrum. Instead of channeling power however, the necromancer leaches life from the dead around him causing 1 wound per 1 point of power.

Drain Dark Essence - The necromancer at will can leech from his undead minions as a manoeuver to cause wounds to regain life. Each wound dealt to an undead heals the necromancer 1 point.

Powers:

Animate Dead - Requires Bodies

Spellcraft, Requires 8 power

Difficulty <c> <c>

<su> For each success generated on this card the necromancer brings back one corpse as a zombie or skeleton. He may also re-animate skeletons and zombies using this power.

<ba> Take one wound

<ba> <ba> Take two wounds

<cs> Reduce the number of resurrected targets in half.

Life Drain

Spellcraft, requires 5 power

Difficulty: <m <m>


<su> Attack does WP +3 Damage to all targets within close range.

<su> <su> Attack repeats damage during the next necromancers turn as a free action

<sc> Attack does 2 extra damage

<bo> <bo> The attack extends to medium range.

<ba> <ba> Attacker suffers one damage.

<cs> Attacker suffers one damage.

Bolster Undead

Spellcraft, Requires 6 power

Difficulty: <c> <m>

<su> While this card is charging undead gain 1 extra damage to their damage rating.

<su> <su> While this card is charge undead gain 2 extra damage.

<su> <su> <su> While this card is recharging undead gain 3 extra damage

<sc> While this card is charging undead gain a +1 soak.

<bo> <bo> While this card is recharging add 1 to undead's defences.

<ba> <ba> Remove on recharge token from this card.

<cs> Destroy one undead.

Dark Bolt

Spellcraft, requires 3 power

Difficulty: None


<su> Int +2 Damage

<su> <su> Int +3 damage.

<su> <su> Int +4 damage.

<sc> +1 Critical

<bo> <bo> +1 Critical

<ba> <ba> Attacker takes a wound

<cs> Attacker takes a wound.

Nice. I could have used this last night as my players had an unexpected run-in with a necromancer in the sewers of Altdorf. I ran him as the wzard NPC from the ToA, but this would have made things a lot more interesting.

BTW, is there a typo in the Dark Bolt power? There are two <su> <su> lines. I'd think the second would be <su> <su> <su>.

Well done.

But the Recharge Ratings are missing

Sorry about the recharge thing. I had them in my now illegal to share card sets. Here's the inserted recharge ratings and the typo fix mentioned above.

Powers:

Animate Dead - Requires Bodies

RECHARGE 6

Spellcraft, Requires 8 power

Difficulty <c> <c>

<su> For each success generated on this card the necromancer brings back one corpse as a zombie or skeleton. He may also re-animate skeletons and zombies using this power.

<ba> Take one wound

<ba> <ba> Take two wounds

<cs> Reduce the number of resurrected targets in half.

Life Drain

Recharge 2

Spellcraft, requires 5 power

Difficulty: <m <m>


<su> Attack does WP +3 Damage to all targets within close range.

<su> <su> Attack repeats damage during the next necromancers turn as a free action

<sc> Attack does 2 extra damage

<bo> <bo> The attack extends to medium range.

<ba> <ba> Attacker suffers one damage.

<cs> Attacker suffers one damage.

Bolster Undead

Recharge 4

Spellcraft, Requires 6 power

Difficulty: <c> <m>

<su> While this card is charging undead gain 1 extra damage to their damage rating.

<su> <su> While this card is charge undead gain 2 extra damage.

<su> <su> <su> While this card is recharging undead gain 3 extra damage

<sc> While this card is charging undead gain a +1 soak.

<bo> <bo> While this card is recharging add 1 to undead's defences.

<ba> <ba> Remove on recharge token from this card.

<cs> Destroy one undead.

Dark Bolt

Recharrge 0

Spellcraft, requires 3 power

Difficulty: None


<su> Int +2 Damage

<su> <su> Int +3 damage.

<su> <su> <su> Int +4 damage.

<sc> +1 Critical

<bo> <bo> +1 Critical

<ba> <ba> Attacker takes a wound

<cs> Attacker takes a wound.