I'm definitely not feeling the rule regarding 2+ creatures of a type (say orc) sharing an action card. Although I'm loving the system I'm seeing a few rough edges where ease and flexibility of play interfere with logic. Does anyone have a house rule they're implementing to alleviate this?
I was thinking that for ease of tracking once there are recharge tokens on the action any of that group can still use the action during the same round but add in their own set of recharge tokens, and the action requires all to be removed before it can be used again. That way you're still using one card, tracking it the same, but everyone gets a shot at using it before it goes dormant.
Another option would be to allow the creatures associated with the action to spend a maneuver to remove a counter from a card recharging only when it has more than the printed maximum. (so if it was a 2 recharge and 2 creatures used it there would be 4 counters, after the first round there would be 3 remaining. One of those two creatures could remove a counter as a maneuver, leaving 2). I haven't completely thought this through yet, but it seems like it could help balance things.
(alternately, you could simply assign each creature its own action cards and track individually).