Chaos Stars and increasing difficulty

By dvang, in WFRP House Rules

A thought I had, when discussing Chaos Stars.

It would be interesting to use Chaos Stars like "Righteous Failures" ... in a matter similar to [Y] and Righteous successes.

In essence, treat it as a Challenge symbol (or maybe just a bane symbol) and roll an additional <P>. This seems like it could provide for some dramatic "negative" tension on a roll. It also might help to mitigate the success rate, for those who think the success rate for PCs is too high.

Thoughts?

dvang said:

A thought I had, when discussing Chaos Stars.

It would be interesting to use Chaos Stars like "Righteous Failures" ... in a matter similar to [Y] and Righteous successes.

In essence, treat it as a Challenge symbol (or maybe just a bane symbol) and roll an additional <P>. This seems like it could provide for some dramatic "negative" tension on a roll. It also might help to mitigate the success rate, for those who think the success rate for PCs is too high.

Thoughts?

Good idea but I don't think it will change the success rate much though.

Well, I look at it like this:

1) I don't think the current success rate is particularly broken anyway.

2) Whenever a <P> is added, it appears to decrease the success rate by about 7%, which is fairly significant. There is also the possibility (although slim) of rolling yet another Star and adding another <P>, and so on.

This was a thought of something that might help increase the difficulty (on occasion), without unbalancing things too much from ow they currently are.

dvang said:

Well, I look at it like this:

1) I don't think the current success rate is particularly broken anyway.

2) Whenever a <P> is added, it appears to decrease the success rate by about 7%, which is fairly significant. There is also the possibility (although slim) of rolling yet another Star and adding another <P>, and so on.

This was a thought of something that might help increase the difficulty (on occasion), without unbalancing things too much from ow they currently are.

The percentage effect of the challenge die depends on the rest of the dice pool. A more potent challenge die over all is a much preferred route I believe.