was wondering if anyone had implemented any sort of high quality armor in their games. the rules fro HQ items, as you all know, are adding a fortune die to the dice pool, but that doesnt do much for armor which doesnt have a dice pool. was thinking of ways to work this into the game and i came up with two:
1) add a defence to the armor. i am not a big fan of this as it seems really strong. the most defence one can get in the game right now is 3, so adding one for HQ is increasing the potential defence value of a character by 66% (3 -> 5: one for HQ armor one for HQ shield)
2) if i remember correctly, and i may not as its been years since i played dungeons and dragons. in 3e dont masterwork armors just weigh less? so maybe an HQ armor would have one less encumbrance? this still seems good, but at most it gives a character the ability to carry two encumbrance more worth of stuff, good but not game breaking, and for how expensive HQ stuff is... not sure id really want to take it anyway...
those are my two cents, anyone else have any ideas?