Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 hours ago, HolySorcerer said:

Anybody try out any of the Advanced pilots since the price drop?

Both flavors.

My old list of Vader, Maarek, Palp Jendon got a bunch of new toys, with afterburners on both x1s.

Played against a Leia heavy swarm (two double tap ion Y’s, two B’s, Leia Zeb who refused to take damage) and it was a fun, but tough match. Leia is really stinking good. The X1s just aren’t maneuverable enough to avoid this list when it can K every three turns for ‘free’. Some unfortunate dice results at times meant that the turns I got lined up at Leia meant nothing went through.

Oh, and we were using the Corellian Corvette as an obstacle since my opponent had just bought it. Fun idea, but when the Lambda balrely clipped it while doing a bank, it could never get off it. Which messed up things for Vader.

But they are playable. Will struggle with some things, they feel really hard to get around once the burner charges are gone. It’s weird to have a Y and B list feel more maneuverable.

As for the v1? Generic inquisitors are fun, and hard to kill, but struggle with damage. Grand Inquly is overpriced. Seventh Sister though? She felt like the kind of sniper the Grand Inquisitor was before. I really liked her in the one game I used her. Definitely giving it a spin again.

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Edited by punkUser
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12 minutes ago, jagsba said:

turns out its still better at 3 agi, I just knew evade was better than focus at 2agi (for defense).

Yeah I've been very confused by this latest display of not knowing math from people ;)

People don't hate the lock action even though it's only useful on attack. If you've only got 1 force and you're not shooting, taking an evade action is absolutely the right choice on both 2 or 3 greens, and roughly equivalent on 4... If you've got multiple force then taking an evade and having a force to mod focus results is far better than just focus (it's not close).

If you're trying to bank force for later on one of the multi-force Jedi then it's more of a question, but it hardly harms you for being there as an option.

Edited by punkUser
2 minutes ago, punkUser said:

Yeah I've been very confused by this latest display of not knowing math from people ;)

People don't hate the lock action even though it's only useful on attack. If you've only got 1 force and you're not shooting, taking an evade action is absolutely the right choice on both 2 or 3 greens, and ~equivalent on 4...

If you're trying to bank force for later on one of the multi-force Jedi then it's more of a question, but it hardly harms you for being there as an option.

exception, if you have multiple shots coming in and are at 3agi, force, focus is better, but is the same at 2 agi. All of this is assuming 1 force token, presumably there's a situation where many shots are coming in and focus with a bunch of force is better, but that feels like an anakin in a bullseye scenario.

7 minutes ago, Transmogrifier said:

exactly, people are judging purple evade in the context of the base stats and not considering the configuration that changes the statline into 3 attack / 2 agility / 6 health

5 minutes ago, jagsba said:

turns out its still better at 3 agi, I just knew evade was better than focus at 2agi (for defense).

Compared to chaining a boost into barrel roll or barrel roll into boost to get out of arc? Purple evade sucks if it has no offset for the extra cost for the very reason that it is only useful if you have either multiple force charges with no need to use a pilot ability or force talent, or in the case of not having a shot while likely to be shot at and not being able to get out of arc.

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18 minutes ago, jagsba said:

for a single force point 2 agi ship, if I ain't getting shot and don't need to spend it to reposition, I'm totally taking that evade over a focus. It's flat better.

if you ain't getting shot, evade is probably a really bad call.

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1 minute ago, impspy said:

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Striker Generics are awful, at least conpared to the named ones.

6 minutes ago, Kaptin Krunch said:

Striker Generics are awful, at least conpared to the named ones.

As someone who loves strikers, I have to reluctantly agree. I’ve tried, but there is almost no situation where I don’t feel the named pilots would have been a worse choice.

They’re marginal competitively, at best.

4 minutes ago, millertime059 said:

As someone who loves strikers, I have to reluctantly agree. I’ve tried, but there is almost no situation where I don’t feel the named pilots would have been a worse choice.

They’re marginal competitively, at best.

I really wish they didn't, but I can't see any reason to fly them. I don't think you should be able to fly 6 but they still seem over-costed.

If only they had had the system they developed for the CIS and made them max 5 per squad but below 30 points; then I think we could have another discussion about them.

Edited by impspy
7 minutes ago, Hiemfire said:

Compared to chaining a boost into barrel roll or barrel roll into boost to get out of arc? Purple evade sucks if it has no offset for the extra cost for the very reason that it is only useful if you have either multiple force charges with no need to use a pilot ability or force talent, or in the case of not having a shot while likely to be shot at and not being able to get out of arc.

1) you believe in your ability to get out of arc at i3?
b) I very explicitly stated "If I ... don't need to spend it to reposition"

24 minutes ago, jagsba said:

for a single force point 2 agi ship, if I ain't getting shot and don't need to spend it to reposition, I'm totally taking that evade over a focus. It's flat better.

turns out not all actions are useful in every situation.

33 minutes ago, Hiemfire said:

Purple evade sucks if it has no offset for the extra cost for the very reason that it is only useful if you have either multiple force charges with no need to use a pilot ability or force talent, or in the case of not having a shot while likely to be shot at and not being able to get out of arc.

III) you realize it's supposed to suck right? If they wanted it to be a regular evade, they would have made it a regular evade. The fact that it costs a bit more doesn't make it suck, it makes it situational. Situational is fine(TM).

If the evade didn't cost force, most jedi would have ended up with almost effortless pseudo focus and evade every turn and that's something FFG is being relatively uneasy to hand around (phantoms and defenders being the most blatant exceptions)

14 minutes ago, Sunitsa said:

(phantoms and defenders being the most blatant exceptions)

Really need to take a look at what the Rebels can get up to with Jyn.

1 hour ago, Hiemfire said:

Really need to take a look at what the Rebels can get up to with Jyn.

Needs a bit more comboing with Rebels. Defenders and Phantoms just do it naturally.

That said, combo stacks into greater if left unchecked.

odd tablet related double post...

Edited by LagJanson
5 minutes ago, LagJanson said:

odd tablet related double post...

Happens when they've got intermittent connection or are transitioning between connection points. No worries. :)

3 hours ago, Sunitsa said:

If the evade didn't cost force, most jedi would have ended up with almost effortless pseudo focus and evade every turn and that's something FFG is being relatively uneasy to hand around (phantoms and defenders being the most blatant exceptions)

Yeah, but Defenders are crazy ******* expensive and Phantoms hate spending the evade and will frequently eat the damage instead.

4 hours ago, punkUser said:

Yeah I've been very confused by this latest display of not knowing math from people ;)

People don't hate the lock action even though it's only useful on attack. If you've only got 1 force and you're not shooting, taking an evade action is absolutely the right choice on both 2 or 3 greens, and roughly equivalent on 4... If you've got multiple force then taking an evade and having a force to mod focus results is far better than just focus (it's not close).

If you're trying to bank force for later on one of the multi-force Jedi then it's more of a question, but it hardly harms you for being there as an option.

I'll put in a caveat, though. It also matters how many shots your opponent is going to take.

If you only have 1 force token, Focus/Force is going to be better on 3 green dice against 2 attacks (presuming focused 3 red), or better on 2 green dice against 3 attacks (and less than 0.1 different against 2 attacks).

On 2 force tokens, You'd need like 3 green dice and 4 incoming attacks for Focus/2xForce to be better than Evade/Force, though.

6 hours ago, HolySorcerer said:

Yeah, but Defenders are crazy ******* expensive and Phantoms hate spending the evade and will frequently eat the damage instead.

Are you agreeing that FFG doesn't like to give easy access to focus and evade on the same ship? Because that was my point...

6 hours ago, Sunitsa said:

Are you agreeing that FFG doesn't like to give easy access to focus and evade on the same ship? Because that was my point...

You called out the Defender and Phantom as exceptions to FFG handing out easy focus/evade.

The Defender will cost you 40-50% of your list and has to perform specific maneuvers to get the evade. The Phantom gets an "easy" evade, but it really doesn't want to spend it, so it effectively doesn't have focus/evade.

Though I do agree with your statement that FFG is being cautious about handing out focus/evade. See the TIE Advanced chassis being crippled because of them being afraid of Lord Vader.

16 minutes ago, HolySorcerer said:

See the TIE Advanced chassis being crippled because of them being afraid of Lord Vader.

and verily did all the imperial players weep, for their Lord Vader had not breaketh the game

27 minutes ago, HolySorcerer said:

See the TIE Advanced chassis being crippled because of them being afraid of Lord Vader.

I kinda don't think Maarek Stele would ever use a white evade action if he had one, so I don't really think the x1 was all that weakened by not having one. The prices on x1s? Well, at least they're better than the used to be.

1 hour ago, theBitterFig said:

I kinda don't think Maarek Stele would ever use a white evade action if he had one, so I don't really think the x1 was all that weakened by not having one. The prices on x1s? Well, at least they're better than the used to be.

I run Debris Gambit Maarek plenty, and do use it frequently.

But that’s because I almost always have a coordinate shuttle in the list with him. So coordinate focus or Evade, depending on my maneuver and placement, then use my normal action for the other.

Once the shuttle dies though, pretty much no.

1 minute ago, millertime059 said:

I run Debris Gambit Maarek plenty, and do use it frequently.

But that’s because I almost always have a coordinate shuttle in the list with him. So coordinate focus or Evade, depending on my maneuver and placement, then use my normal action for the other.

Once the shuttle dies though, pretty much no.

Fair enough. Coordinate synergies are a thing which exist within the game of X-Wing.

I still think, however, that if they had a built-in white Evade, they still would have needed the points cut. An evade would be nice, but it doesn't address any of their issues.

The x1 is essentially a Scyk or A-Wing or other sort of 2-red-dice missile ship, with a really good built-in missile. Low-init missile ships are awkward. But until recently, the x1 were priced entirely as 3-red dice mainline jousters. FFG was unwilling to give the ship a points-discount for the extra work and skill and list tricks a player is going to have to bring to make them work as well as something vanilla like an X-Wing.

2 hours ago, jagsba said:

and verily did all the imperial players weep, for their Lord Vader had not breaketh the game

I don't need him to break the game, but I do need him to be fun and powerful. I'd gladly pay 100 points for Vader, if he could pull his weight. (Vader in a Defender Elite when?)

2 hours ago, theBitterFig said:

I kinda don't think Maarek Stele would ever use a white evade action if he had one, so I don't really think the x1 was all that weakened by not having one. The prices on x1s? Well, at least they're better than the used to be.

But my dream of a squad of Juking x1 with Accuracy Corrector is dead! Also, with a mediocre dial and fickle defenses it doesn't take much to cripple/kill an x1, an evade action can help mitigate that by guaranteeing at least one evade result.