Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, Hiemfire said:

4th could have crack, marks or ruthless. I think Crack or Marks would be the better of the three though.

Save the point take the bid. Take their tokens.

People get so hung up on moving last that they forget, sometimes you really just want to shoot first.

4 minutes ago, millertime059 said:

Poor compensation is not no compensation.

If, in the next wave or three, there is a good, or even usable, gunner besides Fifth Brother? Might change your tune. As of now the problem is there was a variety of interesting to good crew, but that the replaced slot has only a single even usable unique option.

Sure, if there were usable upgrades it would feel a lot better. I'm just not looking forward to waiting several years for an Imperial gunner that works on the Phantom.

1 minute ago, HolySorcerer said:

Sure, if there were usable upgrades it would feel a lot better. I'm just not looking forward to waiting several years for an Imperial gunner that works on the Phantom.

I mean Fifth Brother works right now. Literally today.

Now, I get it, a single unique gunner as the literal only option is pretty poor. Scum has a far better set of gunners for primary arced ships. But 9 points for a free calculate every turn isn’t bad, especially when it’s a calculate that situationally can push crits and saves the focus for defense.

Its not Vader, but it’s not bad either.

Unfortunatley my Whisper, Echo with Vader and Krennic list, which I won the first big tourney I went to with, is no longer playable. It was fun, I will miss it. But if it means less freaking Palob with Boba and 4 lom? I’ll live.

Change your outlook or move on from the game? Multiple phantoms have been good in two short periods of the game since launch (Echo+Whisper and no bid and the early 2.0). I get being unhappy at change, but multi-phantoms being good was the outlier in the history of X-wing. Getting too hung up on it won't get them back. Besides, 3 jukes and 1 crack is likely still amazing.

I mean, it's not like those poor jumpmaster players who had to weather September to now with their iconic ship being massively overpriced and bad when they were used to them always being fair and balanced from the moment they released (or a bit before). It's merely really not good now. They know real pain.

1 minute ago, millertime059 said:

I mean Fifth Brother works right now. Literally today.

Now, I get it, a single unique gunner as the literal only option is pretty poor. Scum has a far better set of gunners for primary arced ships. But 9 points for a free calculate every turn isn’t bad, especially when it’s a calculate that situationally can push crits and saves the focus for defense.

Its not Vader, but it’s not bad either.

Unfortunatley my Whisper, Echo with Vader and Krennic list, which I won the first big tourney I went to with, is no longer playable. It was fun, I will miss it. But if it means less freaking Palob with Boba and 4 lom? I’ll live.

Maybe I'm still being too hard on 5bro, but I've never thought he was worth his points. He's also unique, so of little use for the generics.

1 minute ago, drjkel said:

Change your outlook or move on from the game? Multiple phantoms have been good in two short periods of the game since launch (Echo+Whisper and no bid and the early 2.0). I get being unhappy at change, but multi-phantoms being good was the outlier in the history of X-wing. Getting too hung up on it won't get them back. Besides, 3 jukes and 1 crack is likely still amazing.

I mean, it's not like those poor jumpmaster players who had to weather September to now with their iconic ship being massively overpriced and bad when they were used to them always being fair and balanced from the moment they released (or a bit before). It's merely really not good now. They know real pain.

Jumpmaster players deserve nothing but pain.

1 hour ago, viedit said:

Lando at 2pt is STUPID with rebel han. Holy crap. Two tokens for 2 pts. And no stress. IN.

I think you have misunderstood Han's pilot ability and how it works with Lando. If you choose to reroll a dice, you reroll all dice in that roll.

So, I think it averages out to 1.25 tokens. That you never get to choose. In return for your action.

At 2 pts, he is more appropriately costed and worth trying again simply for the possibility of getting an evade token without needing the title. Especially with Jyn around somewhere in range 0-3. Personally, R2D2 is stapled to the Han pilot card, so that leaves one spot on the Falcon.

13 minutes ago, drjkel said:

when they were used to them always being fair and balanced from the moment they released

Hahahahahahahahshahaha

deep breath

hahahahahahahahabahaha

Dengaroo with 4 lom and Zuckuss crew remains, by far, the most oppressive unfun thing I’ve ever flown against. I spit on its grave.

Im fine with letting them be played, but they were obscene. And people complaining about a ship with 6 greens and multiple turn around options having a bad dial make me laugh.

I look at the price changes and wonder if they didn’t discount it too much.

6 minutes ago, RebelProfundity said:

I think you have misunderstood Han's pilot ability and how it works with Lando. If you choose to reroll a dice, you reroll all dice in that roll.

So, I think it averages out to 1.25 tokens. That you never get to choose. In return for your action.

At 2 pts, he is more appropriately costed and worth trying again simply for the possibility of getting an evade token without needing the title. Especially with Jyn around somewhere in range 0-3. Personally, R2D2 is stapled to the Han pilot card, so that leaves one spot on the Falcon.

Nope. Didn't misunderstand. It's just a crazy good "luck" based economy with very little downside.

Alright, so now that RZ-1 A-wings have 2 talent slots, can I take intimidation on Arvel twice? Does that stack?

Edited by FlyingAnchors
2 minutes ago, FlyingAnchors said:

Alright, so now that RZ-1 A-wings have 2 talent slots, can I take intimidation on Arvel twice? Does that stack?

Can only take an upgrade once per ship. Limiteds are once per squad.

7 hours ago, viedit said:

Or just 3.75 juke phantoms.

:P

What's one evade dice among friends? Just have the 4th with no talent and have him shoot first. Stick him up front give your opponent some decisions to make.

Can confirm from experience, still good.

3 hours ago, Sunitsa said:

Maarek is surprisingly good, I have a local player who played him for a while and he can bring serious punch: turns out choosing crits is good in 2.0

And he's another example of why I don't understand how FFG came up with points... In which world he can cost as much as the ini 1 t70 generic?

The target lock mechanic makes the tie advanced really struggle, also the t70 has boost. Are they worth the same? I don't know. I'd rather have the t70 generic, frankly. If we disagree it's probably good that they're close, ish?

2 hours ago, jagsba said:

From my experience, you could price Vader in the negatives and give him SNR for free and some imperial players would complain he wasn't good.

I don't know - wait, oh, I'll go down a few posts.

2 hours ago, HolySorcerer said:

Well, seeing as they just upped his price to 97 points, I'll go with a **** of a lot less than that. I've flown Maarek a bit, but I'm still not sure a 4 point discount is enough to make him attractive, I will be trying him though.

You're allowed to play Vader without Supernatural, that appears to be the point of today's changes...

3 minutes ago, Brunas said:

The target lock mechanic makes the tie advanced really struggle, also the t70 has boost. Are they worth the same? I don't know. I'd rather have the t70 generic, frankly. If we disagree it's probably good that they're close, ish?

I don't know - wait, oh, I'll go down a few posts.

You're allowed to play Vader without Supernatural, that appears to be the point of today's changes...

Eh, Vader is so fragile without Supernatural. Before the points change I would strongly argue that SR was mandatory, and if you couldn't afford it you couldn't afford Vader. Now at 97 points SR Vader is never worth it. The upgrade has been soft banned, like (thankfully) gunner Luke. The real question is if Hate Vader is worth 68 points, and I just don't know the answer to that. Maybe the discount on FCS and Afterburners will make him worth it now.

19 minutes ago, Brunas said:

You're allowed to play Vader without Supernatural, that appears to be the point of today's changes...

I'm pretty sure sense vader with a mini swarm would be solid, or afterburners vader seems like a decent bloke as well, but if vader's not an untouchable, unstoppable, teenage power fantasy, they don't want to hear it. Which I got at his previous price point, but at 65 I feel like he's more value than wedge but less than poe or fenn. So roughly where he needs to be.

25 minutes ago, HolySorcerer said:

Eh, Vader is so fragile without Supernatural. Before the points change I would strongly argue that SR was mandatory, and if you couldn't afford it you couldn't afford Vader. Now at 97 points SR Vader is never worth it. The upgrade has been soft banned, like (thankfully) gunner Luke. The real question is if Hate Vader is worth 68 points, and I just don't know the answer to that. Maybe the discount on FCS and Afterburners will make him worth it now.

Hence my question, what does Vader have to cost for you to actually play him! 😛

I don't know what that number is either, to be fair.

15 minutes ago, Brunas said:

Hence my question, what does Vader have to cost for you to actually play him! 😛

I don't know what that number is either, to be fair.

I don't know. I think a big part of it is that I want Vader to be scary, but I'm just not happy with the X1 chassis, so he just never feels right, regardless of cost. The lack of boost and evade really hurts the x1.

2 minutes ago, HolySorcerer said:

I don't know. I think a big part of it is that I want Vader to be scary, but I'm just not happy with the X1 chassis, so he just never feels right, regardless of cost. The lack of boost and evade really hurts the x1.

Afterburners!

846.gif

1 hour ago, Hiemfire said:

Can only take an upgrade once per ship. Limiteds are once per squad.

Oh well. I tried.

Just now, FlyingAnchors said:

Oh well. I tried.

Can't fault you for that. Being nose into a target does make bullseye talents very easy to "line" up though so a "free" re-roll to go with that defense debuff could work nicely, or cracking off an evade. :)

Darth Vader — TIE Advanced x1 65
Hate 3
Fire-Control System 2
Proton Rockets 7
Afterburners 6
Ship Total: 83
Half Points: 42 Threshold: 3
Maarek Stele — TIE Advanced x1 46
Crack Shot 1
Fire-Control System 2
Proton Rockets 7
Afterburners 6
Ship Total: 62
Half Points: 31 Threshold: 3
“Pure Sabacc” — TIE/sk Striker 44
Lone Wolf 5
Afterburners 6
Ship Total: 55
Half Points: 28 Threshold: 2

Perfect time to just run whatever.

Edited by Boom Owl

RZ-1 A-wing - Phoenix Squadron Pilot - 40
Phoenix Squadron Pilot - (30)
Intimidation (3)
Proton Rockets (7)

Let’s talk about this little monster, with or without PRockets. I was not expecting the I1 A-Wings to get a Talent slot, but I can’t ask for a better way to spend 33 points.

25 minutes ago, Boom Owl said:

Perfect time to just run whatever.

Critastic aces

“Whisper” (54)
Juke (5)
BT-1 (2)

Darth Vader (65)
Hate (3)
Fire-Control System (2)
Afterburners (6)

“Duchess” (42)
Juke (5)
Fifth Brother (9)

Total: 193

View in Yet Another Squad Builder 2.0

I mean, Whisper with 5th bro for 68 and Vader with afterburner fcs and a force talent for 76 sounds pretty good to me.

That's 144 and leaves enough for a naked Soontir. The bid isn't that important anymore, so 196 should be fine.