Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

Just now, gennataos said:

Any reason for that specific bid? You mentioned earlier that you didn't have room for optics. I'm not advocating anything on that front, just curious about the bid number choice.

oh, a 6 point bid is enough to outbid something like 80% of lists, while a 2 point bid is about 50%. I forgot I'm playing with a bunch of people who also know what a stupid advantage bidding is, and 6 might as well be 0.

9 minutes ago, Brunas said:

oh, a 6 point bid is enough to outbid something like 80% of lists, while a 2 point bid is about 50%. I forgot I'm playing with a bunch of people who also know what a stupid advantage bidding is, and 6 might as well be 0.

Has the aces league largely abandoned Kylo?

1 hour ago, Biophysical said:

It's free actions, but it's limited use and only lets you cheat a little (you can't bump, and it's not pre-move maneuver), so it's largely wholesome, I think.

I hate that FFG has brought me to the point that I agree with you. They've designed far worse.

16 minutes ago, Biophysical said:

Has the aces league largely abandoned Kylo?

No, I just conceded to Tyler's kylo last week

2 hours ago, Scott Pilgrim2 said:

It's the name of the game. A bit funny that more factions have TIEs than X-Wings.

What factions don't have TIE Fighters? It's a smaller collection than the list of factions that do have TIEs.

2.0 was supposed to make factions different FFG.

1 hour ago, Brunas said:

No, I just conceded to Tyler's kylo last week

Did he not bid with Kylo then?

31 minutes ago, Biophysical said:

Did he not bid with Kylo then?

He bid. My guess is Chris just wanted off the ride?

25 minutes ago, jagsba said:

He bid. My guess is Chris just wanted off the ride?

Chris knew how to deal with kylo:

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On 1/18/2019 at 8:11 AM, Brunas said:

@punkUser cough cough rigged cargo chute

And they didn't even nerf it when they nerfed all the rest of the stress control and bombs! And it's the same cost and for some unknown reason they maintained the silliness (IMO) of the double-stress when you drop it on people before they can even activate. And you can immediately blow it up with a seismic charge in the same turn too to add insult to injury, or just use it as an easy trick shot trigger.

I'm a weird mix of upset that people don't realize how busted it is and happy because it's terrible to play against.

18 hours ago, Tlfj200 said:

Are people actually excited about another x-wing in the same faction?

It's a fighter so yes

Alright, so @punkUser hates reapers and thinks they're trash, so someone help me prove him wrong.

I know I'm trash with reapers, but I'm not sure it's a reaper problem...

Is anyone having luck with reapers (in hyperspace?)

5 minutes ago, Brunas said:

Alright, so @punkUser hates reapers and thinks they're trash, so someone help me prove him wrong.

I know I'm trash with reapers, but I'm not sure it's a reaper problem...

Is anyone having luck with reapers (in hyperspace?)

つ ◕◕ ༽つ SUMMON @viedit ༼ つ ◕◕ ༽つ

*a wild viedit appears*

"Success" is relative. I've done well locally with Vermeil and named strikers. I got dunked on at Outryder with him. If I lose it's because I overcommitted with Vermeil. I got him too far ahead of the rest and he eats a proton torp or two and is dead. If I slow roll him (coordinate, even a failed one) keeps his speed in check and you can pick your engagements a bit more wisely. If you treat him as a true flanker and stall out your other ships until you can build your box you are probably going to win.

"Disappointment Day 1-28-19" could be kind to Reapers. If torps go UP UP UP and Boba & Coordinate craft get a hit they get a natural bump in utility. Resistance squads, with all of that cheap high init stuff gives them trouble. You are just eating a lot of possible shots before you get to shoot back and those T70's seem to live so much longer than a T-65 does.

Edited by viedit
4 minutes ago, viedit said:

If you treat him as a true flanker and stall out your other ships until you can build your box you are probably going to win.

1 hour ago, Brunas said:

Alright, so @punkUser hates reapers and thinks they're trash, so someone help me prove him wrong.

I know I'm trash with reapers, but I'm not sure it's a reaper problem...

Is anyone having luck with reapers (in hyperspace?)

I've been happy with vermeil as a starting point to get Vader to the endgame, but rounding out the list has proven difficult

21 hours ago, Tlfj200 said:

Are people actually excited about another x-wing in the same faction?

they could make a new faction for it, the Interbellum Resistance

4 minutes ago, catachanninja said:

I've been happy with vermeil as a starting point to get Vader to the endgame, but rounding out the list has proven difficult

Vader/Vermiel + Lone Wolf Duchess or Countdown has been fun but I agree that it can fall apart quickly depending on how fast Vermiel dies or how much the 3rd ship actually contributes.

Im kinda hoping that Vader + Reaper + 2 becomes workable after Monday.

16 minutes ago, Boom Owl said:

Vader/Vermiel + Lone Wolf Duchess or Countdown has been fun but I agree that it can fall apart quickly depending on how fast Vermiel dies or how much the 3rd ship actually contributes.

Im kinda hoping that Vader + Reaper + 2 becomes workable after Monday. 

How low do Tempests have to get before you take one of them over a named striker?

17 minutes ago, viedit said:

How low do Tempests have to get before you take one of them over a named striker?

I feel like Tempests need to be in the mid 30s, and even then I'm not sure.

20 minutes ago, viedit said:

How low do Tempests have to get before you take one of them over a named striker?

From my limited perspective, I feel like Tempests need a coordinating enabler like Hux.

1 minute ago, Biophysical said:

I feel like Tempests need to be in the mid 30s, and even then I'm not sure.

*Maybe* with Vermeil I see some kind of path with them...coordinate a lock at i4 isn't terrible. But then Big D is actionless. At i2 you just are too initiative and action starved to get that ATC spun up and fully operational. They could desperately use a one charge LRS mod available only to non-unique pilots.

7 minutes ago, Biophysical said:

I feel like Tempests need to be in the mid 30s, and even then I'm not sure.

The TIE Adv ability creates the built in problem that I have with the FCS upgrade. You have to take an offensive only action that only will work on a single ship that gives you zero defensive mods. On top of that if your target is higher initiative, it has the capability to either be too far away the previous turn to lock or just slip the arc(s) of the ships that actually got the lock. Without Jendon or being Vader pilot, you almost have to base their points only on their statline, dial, and upgrades available with the ability being the very lowest consideration of their point cost.

Edited by RStan
1 hour ago, RStan said:

The TIE Adv ability creates the built in problem that I have with the FCS upgrade. You have to take an offensive only action that only will work on a single ship that gives you zero defensive mods. On top of that if your target is higher initiative, it has the capability to either be too far away the previous turn to lock or just slip the arc(s) of the ships that actually got the lock. Without Jendon or being Vader pilot, you almost have to base their points only on their statline, dial, and upgrades available with the ability being the very lowest consideration of their point cost.

Yeah, and I kinda think my mid-30s number should include FCS. Basically, your best case scenario is zooming from outside of R3 to lock range, then letting the opponent's ships move even closer or bump. Then the tempest K-turns and shoots.

They don't really have that flexibility that low I 3-dice ships have of focusing and just shooting at the best target, either.

It's so bad. If you don't count ATC, Rebel A-wings are better in every way except 1 hull, and they're 30, and still bad.

The Lulo effect: looking at anything that costs around 40 points and realizing that another ship has double the arcs, a better dial, can double reposition at i5, and probably chucking 3-4 dice at you at any given time.

Edited by viedit

If your reaper doesn't have a hull upgrade you are probably wrong.