Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

24 minutes ago, Boom Owl said:

CIS HYPE

Roger, roger!

11 minutes ago, drjkel said:

Unless you do a 2 straight, you are permanently attached to an asteroid or debris? Is this the actual turret-wing, wherein your ships become turrets for the rocks?

I don't see anything allowing them to fire from that rock? They ignore them when they move (move phase) but attack phase seems to have impact...

EDIT: Please note to one and all - I apparently am unable to read cards. Please, somebody, read off a way for me to contact the Mynocks! I need to know what these cards say!

Edited by LagJanson
Just now, LagJanson said:

Roger, roger!

I don't see anything allowing them to fire from that rock? They ignore them when they move (move phase) but attack phase seems to have impact...

You ignore obstacles at range 0 AND while you move through them

Just now, Tlfj200 said:

You ignore obstacles at range 0 AND while you move through them

Hrm... I shouldn't try to read cards while at work.... Thank you for the correction.

That means you gain the agility bonus while defending but don't get penalized when attacking, right?

Trick Shot Vultures parking on rocks when?

Also, if they clear a rock but the template overlapped, you can still flip the card, roll no dice, and suffer no consequences.

does this mean no points today

16 minutes ago, Transmogrifier said:

That means you gain the agility bonus while defending but don't get penalized when attacking, right?

You get the agility bonus if when they shoot you the closest point is through the rock, yeah.

So you better bring big rocks.

8 hours ago, Kaptin Krunch said:

So back to the original question.

At what cost for Death Troopers/Opportunity cost of not having tac officer would you take DT?

Probably depends a lot on my list. If I'm flying strikers having tac officer means it is easier to keep step with them. If the reaper is support for Vader/TIEs probably a lot happier to go death troopers

46 minutes ago, Kaptin Krunch said:

Trick Shot Vultures parking on rocks when?

Also, if they clear a rock but the template overlapped, you can still flip the card, roll no dice, and suffer no consequences.

Never, unless that's someone's pilot ability. Captain Sear and Precise Hunter make it pretty clear that vultures won't have talent slots

1 hour ago, Tlfj200 said:

You ignore obstacles at range 0 AND while you move through them

Roger Roger @Tlfj200!

1 hour ago, svelok said:

does this mean no points today

Roger Roger @svelok !

1 hour ago, Tlfj200 said:

You ignore obstacles at range 0 AND while you move through them

How does that work with seismic charges then? Is the device causing the damage, or the obstacle (which gets ignored while you're parked on it)?

For reference: "When this device detonates, choose 1 obstacle at range 0-1. Each ship at range 0-1 of the obstacle suffers 1 hit damage. Then remove that obstacle."

I wish FFG invested all that extra money they're getting fleecing all those agency-less players into buying more stuff to hire people that actually know how to write better, coherent rules. Though I doubt they clear enough extra to even afford that!

CIS is not in my future since my sons are not looking like they'll move back to the tournament scene anytime soon, but I sure am glad I'm not a TO with these new and improved rule-breaking mechanisms that players can argue work any which way.

Wow, red banks but white turns is a first!

4 minutes ago, drjkel said:

How does that work with seismic charges then? Is the device causing the damage, or the obstacle (which gets ignored while you're parked on it)?

For reference: "When this device detonates, choose 1 obstacle at range 0-1. Each ship at range 0-1 of the obstacle suffers 1 hit damage. Then remove that obstacle."

I wish FFG invested all that extra money they're getting fleecing all those agency-less players into buying more stuff to hire people that actually know how to write better, coherent rules. Though I doubt they clear enough extra to even afford that!

CIS is not in my future since my sons are not looking like they'll move back to the tournament scene anytime soon, but I sure am glad I'm not a TO with these new and improved rule-breaking mechanisms that players can argue work any which way.

Quote

Q: What does “ignores obstacles” mean? Do Han Solo [Pilot, Customized YT-1300] and Qi’ra [Crew] work together? What about Dash Rendar [YT-2400] and Outrider [Title]?

A: When an effect says a ship “ignores obstacles,” it means that ship “ignores the effects of obstacles.” A ship that is “ignoring obstacles” does not apply the effects of overlapping or moving through them. When that ship performs an attack that is obstructed by an obstacle it ignores the effects of the obstruction, so the defender does not roll 1 additional defense die being obstructed by the obstacles the attacker is ignoring.

However, the obstacles are still treated as being present for effects that check for their presence or absence. Additionally, an attack is obstructed by an obstacle even while the effects of the obstacle are ignored. This applies to cards such as Outrider, Han Solo [Pilot, Customized YT-1300], and Trick Shot (Talent).

Additionally, other ships do not ignore the obstacle when resolving effects that interact with a ship that is ignoring obstacles. For instance, while a ship that is ignoring obstacles defends, if the attack is obstructed, it still rolls 1 additional defense die because the attacker is not ignoring the effects of obstacles.


seismic does the damage, not the obstacle, all you're doing is using the obstacle as check for where the damage occurs.

1 hour ago, Kaptin Krunch said:

Trick Shot Vultures parking on rocks when?

Also, if they clear a rock but the template overlapped, you can still flip the card, roll no dice, and suffer no consequences.

that's moving through a rock.

you have to land on the rock to overlap a rock to flip the card.

3 hours ago, drjkel said:

swz29_struts-open.png

Unless you do a 2 straight, you are permanently attached to an asteroid or debris? Is this the actual turret-wing, wherein your ships become turrets for the rocks?

The card flips when you execute a maneuver, but anything other than a 2 straight makes you skip your execute maneuver option.

If only we had a bomb that removed obstacles....hmm

25 minutes ago, FlyingAnchors said:

If only we had a bomb that removed obstacles....hmm

I really don't like hard-counters in the listbuilding phase, but Seismics in general seem like a good idea if you can take them (because of Han, Mining Guild TIEs and just general area denial)

3 hours ago, Kieransi said:

I really don't like hard-counters in the listbuilding phase, but Seismics in general seem like a good idea if you can take them (because of Han, Mining Guild TIEs and just general area denial)

Thats true, also the more I think about it, droid fighters parked on rocks for multiple turns probably isn’t a great strategy anyway, although it’ll be great for scenario play.

Seismics will get a lot worse if FFG updates them to not affect the new obstacle (likely?) and the new obstacle is popular (plausible?). Right now they work on 100% of obstacles, but they're a lot less appealing if you know they might only work on half in any given match.

5 hours ago, FlyingAnchors said:

Thats true, also the more I think about it, droid fighters parked on rocks for multiple turns probably isn’t a great strategy anyway, although it’ll be great for scenario play.

You can just be unpredictable for a turn, rather than trying to play tower defense, at least.

Do these clankers break the trend of largest obstacles?

The smallest ones are very hard to be at range 0 of and get an obstructed shot (if trickshot is a possibility at all, which is doubtful).

And another question:

Conventional wisdom says "Rebels are the faction synergy"

But isn't it rather the faction of health preservation?

In part it depends how you look at it: is selfless synergy or health? I'd say both. What about Focus juggling like Garven and Kyle? That, too, can be used defensively and counted as both.

Clearly offensive synergies are Dutch or Jan Ors. Clearly defensice is eg Kanan.

I didn't go through all ships and abilities, but it might be worth looking into.

"Synergy" is probably the wrong term. They tend to be more of "damage control via shifting". Shifting damage around. Shifting tokens to another. Converting one token type to another. Caption Rex and suppressive fire. Kanan pilot. Ect. It's all about mitigating spike damage. But we're arguing semantics of synergy.

8 minutes ago, GreenDragoon said:

Conventional wisdom says "Rebels are the faction synergy"

But isn't it rather the faction of health preservation?

I think this is true, and few want to admit it. I'm approaching my record with Quad Phantoms with my Biggs list now... Nothing super easy, but it's likewise forgiving to my mistakes... (usually a sign that something is working)

18 minutes ago, viedit said:

But we're arguing semantics of synergy

Then it might be just me who misunderstands what is meant by synergy, but I think that term is somewhat misleading.

Much of the synergy is of defensive nature. I'll have a look at how much, but I think it would be fair do make it explicit if it turns out to be a large part.

14 hours ago, FlyingAnchors said:

If only we had a bomb that removed obstacles....hmm

Yup.

Just blow up a whole flock of Vultures camping on their rock.

If only I had a ship that could throw seismic charges 5 forward in front of me while I zero stop and wait to double tap what's left with my VTG...