Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

51 minutes ago, Brunas said:

If Wampa and a striker were the same price, which would you take?

Another way to look at it: is there a decision to make between Strikers and Alphas? If the answer is yes, then the Wampa vs Striker question is always no, because an Alpha is better than Wampa in every single way, often substantially, and only loses access to a 3k for all it gains.

2 minutes ago, Biophysical said:

Another way to look at it: is there a decision to make between Strikers and Alphas? If the answer is yes, then the Wampa vs Striker question is always no, because an Alpha is better than Wampa in every single way, often substantially, and only loses access to a 3k for all it gains.

That's a very good way of putting it.

1 hour ago, jagsba said:

the problem is they're pegged in my head as being different prices, so either wampa goes up in price and feels worse, or a striker goes down in price and feels better.

But I think wampa. Strikers are for people who think they can outfly their opponent. Wampa is for people who think they can trick their opponent into dumb decisions.

I'd count on my opponent being dumb over outflying them with my i1 ship everyday.

Not accurate.

The striker also wins by tricking opponents into poor choices. The movement profile means that the choice isn't mid-combat, it's deployment.

45 minutes ago, Kaptin Krunch said:

Not accurate.

The striker also wins by tricking opponents into poor choices. The movement profile means that the choice isn't mid-combat, it's deployment.

Generally speaking, I think the faster a ship is, the more likely that your opponent will make a mistake.

Look at 1.0 Ketsu-Bossk. That squad would jump like crazy and get people early all the time.

4 minutes ago, Biophysical said:

Generally speaking, I think the faster a ship is, the more likely that your opponent will make a mistake.

Look at 1.0 Ketsu-Bossk. That squad would jump like crazy and get people early all the time.

Certainly makes it easier to adjust the location of your boxes. Takes most of the think out of moving out of formation.

That said you can easily go to fast to soon or to late and set a box to far forward. Not uncommon to see someone “jump” the front line of the box.

Hate (Force, dark side only):

When you accept 1 or more damage, you regain the same amount of force tokens.

"Emptiness" (TIE/FO, ini 0):

While you are undamaged, treat your initiative as if it had a value of 7

First Order Theme Song:

"Captain Cardinal" (Shuttle, ini 4), 2 charges

When a friendly ship with an initiative lower than yours defends or performs an attack in range of 1-2, if you have at least 1 charge, this friendly ship can pass 1 focus result.

When an enemy ship is destroyed at a range of 0-3, you lose 1 charge.

Pass- Add or Change? If it's add, it's Get ****** O'clock for 2 ship lists.

Pass almost certainly means transfer

Oh focus result? Nvm.

HMMMM

Edited by defkhan1

The FO spoilers from this weekend have me wondering how you even price something like the Upsilon to make it fair *and* relevant. On paper it has a good statline and has access to all sorts of good upgrades, but in practice you're only going to get maybe 2 good shots off a game against a skilled opponent. Most of the ship's utility is in it's non-combat role, but you still have to pay for the combat abilities it has over other support ships.

42 minutes ago, Transmogrifier said:

The FO spoilers from this weekend have me wondering how you even price something like the Upsilon to make it fair *and* relevant. On paper it has a good statline and has access to all sorts of good upgrades, but in practice you're only going to get maybe 2 good shots off a game against a skilled opponent. Most of the ship's utility is in it's non-combat role, but you still have to pay for the combat abilities it has over other support ships.

The Lambda is in the 40s, and is in a similar boat. Mid 40s seems okay for the lambda. The Upsilon probably needs a solid price hike over the Lambda because of the better dial and better stats. Probably ranging between the low to high 50s is okay. It was very limited in usefulness in 1.0, and it's key upgrade, Engine Upgrade, is gone.

17 minutes ago, Biophysical said:

The Lambda is in the 40s, and is in a similar boat. Mid 40s seems okay for the lambda. The Upsilon probably needs a solid price hike over the Lambda because of the better dial and better stats. Probably ranging between the low to high 50s is okay. It was very limited in usefulness in 1.0, and it's key upgrade, Engine Upgrade, is gone.

The lambda got a back arc now too- The Upsilon did not.

I would guess 52 for the generic, up to 60ish for some of the better named ones.

18 minutes ago, Kaptin Krunch said:

The lambda got a back arc now too- The Upsilon did not.

I would guess 52 for the generic, up to 60ish for some of the better named ones.

Good point. Is the rear arc on the Lambda roughly worth the extra die on the Upsilon?

Edited by Biophysical
1 hour ago, Biophysical said:

Good point. Is the rear arc on the Lambda roughly worth the extra die on the Upsilon?

Upsilon with 3 atk rear arc when


Or just you know, Upsilon with a 5k. If they give it a 5k I'm in so hard.

1 hour ago, Kaptin Krunch said:

Upsilon with 3 atk rear arc when


Or just you know, Upsilon with a 5k. If they give it a 5k I'm in so hard.

I mean, Ghost has a K-turn AND a turret, sooo.....

Looks like the dial has already been spoiled and it's the same as 1.0 (image from a post to the Mynock Facebook)

46765688_999063713611624_692301037227841

17 minutes ago, Transmogrifier said:

Looks like the dial has already been spoiled and it's the same as 1.0 (image from a post to the Mynock Facebook)

46765688_999063713611624_692301037227841

Yeah, we had pictures of all of the dials except the /SF before this. They were face up in the spoilers.

But the SF, that's where i'm interested

The 3 hards are now white instead of Red, the 2 banks are now Blue instead of white, and it got a 5 forward.

Is it time for the /SF to REALLY MOVE?

Were there more dial/cardboard pictures there? I couldnt find them, probably due to having to be logged in to see them.

8 hours ago, sirjorj said:

Were there more dial/cardboard pictures there? I couldnt find them, probably due to having to be logged in to see them.

During the Polish System Open in Gdańsk this weekend core sets and blisters for Resistance and First Order were available for purchase, so I am sure now everything is already spoiled (except for points cost ;)) . Just search Reddit etc

On 11/23/2018 at 3:50 AM, AEIllingworth said:

Im bad and I lost drea really early and still won a bunch of games. Do we have any data on 5+ ship lists that don’t have Howlrunner, Drea, or Sloan?

I made top4 in Slovak Nationals and top8 in this weekend world-first SoS in Poland (close to 200 players) with:

Talonbane + Predator

Palob + Moldy Crow

Quinn Jast (Scyk) + Proton Torpedos, Crack shot

Unkar Plutt Quadjumper

L3-37 Escape Pod

I find it more like a toolbox than a swarm but since you asked for 5+ ship list without Drea/Sloane/Howlrunner so I post it.

What is interesting during mentioned SoS I've seen battle between standard Howl swarm and Sloane swarm (Sloane in Reaper, 4 TIEs and Soontir) and standard swarm won easily. This Sloane swarm made a cut tho, while standard swarm doesn't.

I expect also that properly build standard Howl swarm (with some ps1 TIEs to bump Quads) can beat Drea swarm, but there's something keeping it out of meta list. Maybe it's necessity of flying in formation thus bigger vulnerability to bombs/obstacles/flanking maneuvers?

5 hours ago, Oldpara said:

During the Polish System Open in Gdańsk this weekend core sets and blisters for Resistance and First Order were available for purchase, so I am sure now everything is already spoiled (except for points cost ;)) . Just search Reddit etc

Yeah i found them and updated my website. Thanks!

6 hours ago, Oldpara said:

What is interesting during mentioned SoS I've seen battle between standard Howl swarm and Sloane swarm (Sloane in Reaper, 4 TIEs and Soontir) and standard swarm won easily. This Sloane swarm made a cut tho, while standard swarm doesn't.

I watched that on stream. Not too surprising. The howl swarm gets rerolls on first engage and the Sloane swarm doesn't. The Sloane swarm excells at making high value targets scared to kill ships, but the tie swarm has a bunch of low value targets that can get double stressed and not care.

I think the Sloane swarm played to the tie swarm as well by straight jousting 7 ties with 4. If he had got the block on the intial engage it might have been better. Also chose to joust and bump with Sloane rather than flank.

6 hours ago, Oldpara said:

I expect also that properly build standard Howl swarm (with some ps1 TIEs to bump Quads) can beat Drea swarm, but there's something keeping it out of meta list. Maybe it's necessity of flying in formation thus bigger vulnerability to bombs/obstacles/flanking maneuvers?

I don't think swarm mirror matches are a big aspect of the meta right now.

IMO the ability to be formationless against bombs and the extra control against aces that Sloane and Drea provide are what make it stronger than the traditional swarm.

I'm not even sure the tie swarm beats a Drea swarm outside of a straight joust. The Drea swarm wants to play in rocks where the ties are weakest and they have pretty similar damage profiles.

3 hours ago, sirjorj said:

Yeah i found them and updated my website. Thanks!

You the real mvp

Did you ever hear the tragedy of Darth Renegade the wise?. ....

......He could save himself from death, but not others.

So how did the data on Wedge go from bad to good? Was it just the results of this past weekend?

On 11/25/2018 at 10:15 AM, Biophysical said:

Good point. Is the rear arc on the Lambda roughly worth the extra die on the Upsilon?

oh god no. I would cut someone before I took the butt canon away.