Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

The TIE Advanced is drastically closer to a Beefed Up Z-95 or TIE Bomber with a missile than it is an A-wing or TAP: the ****ness of the dial and lack oof boost and good linked actions cannot be understated.

Amazing how everyone has their own observations about how the x1 sucks.

How many Sloans are making the cut?

The X1 sucks, but I stand by Vader being pretty good.

8 hours ago, impspy said:

Amazing how everyone has their own observations about how the x1 sucks.

How many Sloans are making the cut?

~25% iirc, sample size 30

1 hour ago, Brunas said:

~25% iirc, sample size 30

So, 7 or 8ish?

Im bad and I lost drea really early and still won a bunch of games. Do we have any data on 5+ ship lists that don’t have Howlrunner, Drea, or Sloan?

Edit: the Blair data set!

I’m sure the force multipliers make a huge difference, but I wonder if quantity might just be enough on its own sometimes.

Edited by AEIllingworth
23 minutes ago, AEIllingworth said:

So, 7 or 8ish?

Im bad and I lost drea really early and still won a bunch of games. Do we have any data on 5+ ship lists that don’t have Howlrunner, Drea, or Sloan?

Edit: the Blair data set!

I’m sure the force multipliers make a huge difference, but I wonder if quantity might just be enough on its own sometimes.

barring howl, drea, and sloan, things that have made cut with 5+ ships.

jendon swarm x 2

jonus swarm x 6

(these two are just force multipliers that you forgot about)

8th at Nerfherder:

•Kyle Katarn: Trick Shot, •Jyn Erso, •Moldy Crow
•Arvel Crynyd: Intimidation
•Lieutenant Blount:
•Garven Dreis: Trick Shot, Servomotor S-foils (Open)
•AP-5

8th at cross roads:

Lando Calrissian + Qi'ra + Engine Upgrade + Lando's Millennium Falcon
L3-37
Guri + Predator
Binayre Pirate
Binayre Pirate

32nd at spanish nats:

•Wedge Antilles: Swarm Tactics, Servomotor S-foils (Closed)
•Garven Dreis: Swarm Tactics, Servomotor S-foils (Closed)
•Biggs Darklighter: Servomotor S-foils (Closed)
Bandit Squadron Pilot
Bandit Squadron Pilot

17th at mynock

"Whisper" + Juke + Collision Detector + Darth Vader + Shield Upgrade
Academy Pilot
Academy Pilot
Academy Pilot
Academy Pilot
Academy Pilot

Edited by jagsba
2 minutes ago, jagsba said:

@Brunas, was ryan frost running a sloan swarm at mynock? list juggler has it as cloak and choke with academies?

Yep, Vader

1 minute ago, Brunas said:

Yep, Vader

dank.

4 hours ago, AEIllingworth said:

So, 7 or 8ish?

Im bad and I lost drea really early and still won a bunch of games. Do we have any data on 5+ ship lists that don’t have Howlrunner, Drea, or Sloan?

Edit: the Blair data set!

I’m sure the force multipliers make a huge difference, but I wonder if quantity might just be enough on its own sometimes.

Having a million of something is something. -Stalin

On 11/21/2018 at 9:05 AM, svelok said:

Depending on how many points you assign to the variable third dice, the X1 pays effectively full price for two shield upgrades at 3 agility

FFG just seem afraid of 3/3 statlines

This.

Even though that lock makes it conditional, five of anything with 3/3 reaches into the realm of toooooo good.

If bombers had three agility, there's no way you'd be allowed to do the barrage swarm of 5.

1 hour ago, Bucknife said:

This.

Even though that lock makes it conditional, five of anything with 3/3 reaches into the realm of toooooo good.

If bombers had three agility, there's no way you'd be allowed to do the barrage swarm of 5.

You can get very close to 6 3/3s with 5 Alpha Squadron Pilots + Wampa.

3 hours ago, Bucknife said:

This.

Even though that lock makes it conditional, five of anything with 3/3 reaches into the realm of toooooo good.

If bombers had three agility, there's no way you'd be allowed to do the barrage swarm of 5.

1 hour ago, Biophysical said:

You can get very close to 6 3/3s with 5 Alpha Squadron Pilots + Wampa.

Yeah, I'm starting to think the 33/34, and the 40/41 line is less impactful than we had assumed right after launch squadbuilding. Or rather, the value of these generics is a lot lower than we expected.

Is Wampa better than a generic striker? For whatever reason everyone agrees 6 strikers is too many strikers, but 5 strikers and wampa is the same thing (or maybe even better?)

26 minutes ago, Brunas said:

everyone agrees 6 strikers is too many strikers

I disagree

4 minutes ago, Boom Owl said:

I disagree

I know, right?!

You can never have too many Strikers.

6 minutes ago, Bucknife said:

I know, right?!

You can never have too many Strikers.

7 would be to many

1 hour ago, Brunas said:

Yeah, I'm starting to think the 33/34, and the 40/41 line is less impactful than we had assumed right after launch squadbuilding. Or rather, the value of these generics is a lot lower than we expected.

Is Wampa better than a generic striker? For whatever reason everyone agrees 6 strikers is too many strikers, but 5 strikers and wampa is the same thing (or maybe even better?)

Generics have been struggling due to their ability to get ps killed and **** for things like Interceptors, TIE Fighters and Z's and whatnot are scared of Boba and Simulators.

1 hour ago, Brunas said:

Yeah, I'm starting to think the 33/34, and the 40/41 line is less impactful than we had assumed right after launch squadbuilding. Or rather, the value of these generics is a lot lower than we expected.

Is Wampa better than a generic striker? For whatever reason everyone agrees 6 strikers is too many strikers, but 5 strikers and wampa is the same thing (or maybe even better?)

5 strikers and Biggs.

I've been looking at rebel generics to see if theres untapped potential there. Every list I build, I realize I could eke out more dice by turning my rebel generics into imperial ones. And then I wonder why my imperial generics don't have Sloane thrown in there for good measure.

15 minutes ago, jagsba said:

5 strikers and Biggs.

I've been looking at rebel generics to see if theres untapped potential there. Every list I build, I realize I could eke out more dice by turning my rebel generics into imperial ones. And then I wonder why my imperial generics don't have Sloane thrown in there for good measure.

Iv run 5 striker wampa a bit and it really isnt all that good, despite how incredibly fun it is. I think id rather have sabers, sloane, or even some variations on rebel 5 ship.

Its below the current curve, but that could change slightly if a handful of things are brought down to earth.

Right now if im taking a full striker list i prefer to run 5 and mix in some bombs and crackshot instead.

Crack Duchess and 4 crack black squads has been very entertaining, though i3 is one less than i wish i could have.

Edited by Boom Owl
2 hours ago, Brunas said:

Yeah, I'm starting to think the 33/34, and the 40/41 line is less impactful than we had assumed right after launch squadbuilding. Or rather, the value of these generics is a lot lower than we expected.

Is Wampa better than a generic striker? For whatever reason everyone agrees 6 strikers is too many strikers, but 5 strikers and wampa is the same thing (or maybe even better?)

The 33/34 and 40/41 price points matter a ton if maxing out those ships makes a good list. It matters very little if they are part of a mixed squad and there is some flexibility in what is included.

I'm not sure where you get Wampa being better than a Striker, though.

I can say that there are two very different 5 ship lists I have meaningful experience with. The first is a Defender + 4 Academy Pilots. The second is 4 Sabers + Gideon Hask. Despite the huge difference in how the squads play, there is definitely something to the idea that 5 ships feels like a definite qualitative difference from 4 ships.

With enough ships, it becomes very difficult for an opposing squad to avoid shots, and much harder decisions have to be made regarding what kind of exchanges are risked. I actually think 4 ships might be enough critical mass, but the 5th really puts it over the top, and it means you can lose one and still have the necessary mass.

To expand on that idea, the "critical mass" I mentioned is basically enough firing arcs so that dodging out of one arc puts you into another one, or you're in a region where you're in two arcs, but dodging one arc leaves you in the second arc. Any ship that relies on not getting shot, or relies on mitigating a single shot through tokens from actions really starts feeling bad in this kind of situation.

36 minutes ago, Biophysical said:

I'm not sure where you get Wampa being better than a Striker, though.

If Wampa and a striker were the same price, which would you take?

On one hand 6 strikers would probably be a pretty fun list and it would be at least B+Tier.

OTOH, 6 strikers means I need to paint another Royal Guard Striker.

1 minute ago, Brunas said:

If Wampa and a striker were the same price, which would you take?

Strikey boi.

The movement profile mostly.

28 minutes ago, Brunas said:

If Wampa and a striker were the same price, which would you take?

Striker 100/100.

30 minutes ago, Brunas said:

If Wampa and a striker were the same price, which would you take?

the problem is they're pegged in my head as being different prices, so either wampa goes up in price and feels worse, or a striker goes down in price and feels better.

But I think wampa. Strikers are for people who think they can outfly their opponent. Wampa is for people who think they can trick their opponent into dumb decisions.

I'd count on my opponent being dumb over outflying them with my i1 ship everyday.