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By SaltMaster 5000, in X-Wing

13 hours ago, Kieransi said:

Yeah... Boba loves arcs so much he brought two. Combine that with passive mods and he Definitely doesn't behave a lot like 1.0 Dash or anything.

When he’s sitting there with three or four green tokens and infinite rerolls, he definitely feels like 1.0 Dengar. Only thing missing is 2 shots a turn.

good thing they banned him from Coruscant!

Edited by skotothalamos
1 minute ago, skotothalamos said:

When he’s sitting there with three or four green tokens and infinite rerolls, he definitely feels like 1.0 Dengar. Only thing missing is 2 shots a turn.

good thing they banned him from Coruscant!

Literally just missing that.

Im buying all boba stock, and it's NOT because of the play I saw in store or on camera.

Is it maybe the firespray? I ran triple bounty hunter and it felt really good. I wasn’t playing back in the day when that was a thing, but I’m willing to bet it is a thing again.

I kinda want to try Boba but I apparently like to self-sabotage in list building?

26 minutes ago, skotothalamos said:

When he’s sitting there with three or four green tokens and infinite rerolls, he definitely feels like 1.0 Dengar. Only thing missing is 2 shots a turn.

good thing they banned him from Coruscant!

I mean, that's huge, though? He's definitely too cheap, but 2 shots per turn vs 1 and no turret is tremendously different.

Just now, Biophysical said:

I mean, that's huge, though? He's definitely too cheap, but 2 shots per turn vs 1 and no turret is tremendously different.

15 minutes ago, AEIllingworth said:

Is it maybe the firespray? I ran triple bounty hunter and it felt really good. I wasn’t playing back in the day when that was a thing, but I’m willing to bet it is a thing again.

I kinda want to try Boba but I apparently like to self-sabotage in list building?

Firesprays are really good, but boba stands out as really, REALLY good.

Native rerolls, without actions, is amazing (it's per shot on defense), so scales with # of shots.

Further, add in an action (or 2, via coordinate), and now you have a super ship that can withstand multiple shots per turn with low damage. The whole part of bringing multiple arcs is that you can weather down a ship in the same turn, which is far, far less true on boba.

2 minutes ago, Biophysical said:

I mean, that's huge, though? He's definitely too cheap, but 2 shots per turn vs 1 and no turret is tremendously different.

You can get two shots per turn, but they can’t be at the same target and you have to give up Han gunner. Something to keep in mind when he inevitably goes up-up-up?

2 minutes ago, AEIllingworth said:

You can get two shots per turn, but they can’t be at the same target and you have to give up Han gunner. Something to keep in mind when he inevitably goes up-up-up?

where's the 2nd shot coming from?

Han Gunner (scum) gives you the ability to red focus when you engage.

Even without a 2nd shot, the fact he throws a highly accurate 4 die shot (he SHOULD be at R1, or loling away aft gunning) is the problem: very defensive with also very good offense.

3 minutes ago, Tlfj200 said:

where's the 2nd shot coming from?

if you replace Han with Veteran Tail Gunner (same points currently)

Which is how I started my Boba adventure. Strong against TIE swarms if you can get yourself in the right spot. Tends to lead to poor choices (when i fly it) just trying to set up turns where those 4 points do anything.

Edited by skotothalamos
4 minutes ago, Tlfj200 said:

Further, add in an action (or 2, via coordinate), and now you have a super ship that can withstand multiple shots per turn with low damage. The whole part of bringing multiple arcs is that you can weather down a ship in the same turn, which is far, far less true on boba.

I understand this, but Denagaroo? Seriously?

3 minutes ago, AEIllingworth said:

You can get two shots per turn, but they can’t be at the same target and you have to give up Han gunner. Something to keep in mind when he inevitably goes up-up-up?

It's a vastly inferior build, but it's an option. Who knows, someday the points might work out.

Just now, skotothalamos said:

if you replace Han with Veteran Tail Gunner (same points currently)

Which is how I started my Boba adventure. Strong against TIE swarms if you can get yourself in the right spot. Tends to lead to poor choices (when i fly it) just trying to set up turns where my 4 points do anything.

You will learn you can pretty much always be in the "right spot" against a tie swarm (it's always just R1 in front of it, with or without actions).

1 minute ago, Biophysical said:

I understand this, but Denagaroo? Seriously?

Dengaroo-esque, as in there's an argument to be pumping more into creating a "100 pt boba" - where your list is merely there to support boba (i.e., coordinate to him often).

Just now, Tlfj200 said:

You will learn you can pretty much always be in the "right spot" against a tie swarm (it's always just R1 in front of it, with or without actions).

oh my lord. our Launch Day Event, I parked Boba right in front of a TIE swarm, bumping into the lead guy on my move. Boba's shot ate Iden's token, Boba's wingman took out Howlrunner, and I flipped over one Boba shield. It seemed very fair.

Just now, skotothalamos said:

oh my lord. our Launch Day Event, I parked Boba right in front of a TIE swarm, bumping into the lead guy on my move. Boba's shot ate Iden's token, Boba's wingman took out Howlrunner, and I flipped over one Boba shield. It seemed very fair.

Yep - that sounds pretty average (also, hilariously repeatable)

12 hours ago, Kaptin Krunch said:

When they say they want to learn from this, they mean meta analysis. The list I flew was not optimized. The Lambda is there over a Phantom because I didn't come here to think. My opponents list was similarly non optimal. He had a multitude of upgrades that were never used and a comically large bid.Mirroring our lists blindly will not maximize success. Watching that last game will not give you dialsetting advice either, as I constantly self bumped by mistake. I flew drastically better in earlier games.

I would wager that Boba will get a severe uptick in play after this, so this will be meta-impacting. There will also be efforts to counter Boba. Additionally, I bet the bid will not be dismissed, but rather raise eyebrows. @Biophysical and I have talked about huge bids in our local meta, Matt being one of our locals and he didn't even approach some of our deep 180 bids. I don't think this event result is any sort of answer to the bid question, but it probably will make the bid conversation more of prominent.

1 minute ago, Tlfj200 said:

Dengaroo-esque, as in there's an argument to be pumping more into creating a "100 pt boba" - where your list is merely there to support boba (i.e., coordinate to him often).

So what do you do about it? I know that all of my lists have had ways of putting 4 hits into a ship specifically because of the high static defense of Boba and Luke. Are other people not putting big attacks into their list?

This is more unique to some of the lists I've been running, but I've been sending everything I have against wingmates, then leaving a Defender vs Boba for the end game. It's a slap fight, but the Defender gets some slaps through.

2 minutes ago, skotothalamos said:

oh my lord. our Launch Day Event, I parked Boba right in front of a TIE swarm, bumping into the lead guy on my move. Boba's shot ate Iden's token, Boba's wingman took out Howlrunner, and I flipped over one Boba shield. It seemed very fair.

May I submit that your opponent had pretty poor target priority?

2 minutes ago, gennataos said:

I would wager that Boba will get a severe uptick in play after this, so this will be meta-impacting. There will also be efforts to counter Boba. Additionally, I bet the bid will not be dismissed, but rather raise eyebrows. @Biophysical and I have talked about huge bids in our local meta, Matt being one of our locals and he didn't even approach some of our deep 180 bids. I don't think this event result is any sort of answer to the bid question, but it probably will make the bid conversation more of prominent.

...that boba list was not particularly good.

Spoiler - boba is just good, and doesn't actually need a bid (as we just discussed there are ways to ferret actions to him and he doesnt really need actions).

Just now, Biophysical said:

May I submit that your opponent had pretty poor target priority?

His other option was to turn onto a Moralo on the board edge and shoot into reinforce and then be chasing nothing the following turn.

1 minute ago, Biophysical said:

So what do you do about it? I know that all of my lists have had ways of putting 4 hits into a ship specifically because of the high static defense of Boba and Luke. Are other people not putting big attacks into their list?

This is more unique to some of the lists I've been running, but I've been sending everything I have against wingmates, then leaving a Defender vs Boba for the end game. It's a slap fight, but the Defender gets some slaps through.

I mean, I'm not contending boba is unbeatable, or boba lists are. I'm just noting boba is REALLY good, and stands out amongst most ships and piliots.

1 minute ago, Biophysical said:

May I submit that your opponent had pretty poor target priority?

Um, is the tie swarm supposed to ignore boba too?

Basically, im not exactly sure what a tie swarm is supposed to do against boba (nor do I particularly care about the TIE swarm's feelings on the matter).

2 minutes ago, Tlfj200 said:

I mean, I'm not contending boba is unbeatable, or boba lists are. I'm just noting boba is REALLY good, and stands out amongst most ships and piliots.

Um, is the tie swarm supposed to ignore boba too?

Basically, im not exactly sure what a tie swarm is supposed to do against boba (nor do I particularly care about the TIE swarm's feelings on the matter).

I guess the way I've experienced him so far is that he's really efficient, probably a bit undercosted, but largely manageable. TIE Swarm probably has the biggest problem with him, granted, but I guess when one goes all in on one strategy, that can happen.

Just now, Biophysical said:

I guess the way I've experienced him so far is that he's really efficient, probably a bit undercosted, but largely manageable. TIE Swarm probably has the biggest problem with him, granted, but I guess when one goes all in on one strategy, that can happen.

technically, any swarm has problems with him, but having 3 dice is better than 2.

Like, the bombers aren't a fan of boba.

X-wings aren't a huge fan either. The list goes on.

non formation swarms are better, but boba should be able to find R1 of one of them most of the time, and that ship at R1 will feel very sad, and boba will still get defensive rerolls.

He's just a good ship.

1 minute ago, Tlfj200 said:

non formation swarms are better, but boba should be able to find R1 of one of them most of the time, and that ship at R1 will feel very sad, and boba will still get defensive rerolls.

Boba's biggest weakness is nuking his reroll source before the rest of the enemy squad fires.

17 minutes ago, Tlfj200 said:

...that boba list was not particularly good.

Spoiler - boba is just good, and doesn't actually need a bid (as we just discussed there are ways to ferret actions to him and he doesnt really need actions).

That’s all I was saying about Boba, is that he’s good and this event will make that fact penetrate even further into the greater X-Wing community.

About the bid, it’s not for Boba, was 100% for Guri. Jury is also still way out on where bids should land, though.

I agree with everything you’re saying.

Edited by gennataos

Regarding Dengaroo, the 2nd ship was Manaroo who was minimum R3, if not further away. So not contributing to actual shooting.

A Boba list brings a good 2nd ship which becomes the "Dengar revenge shot" in essence.

So you still get a very defensive ship with loads of rerolls, and several focuses. As well as 2 hyper modded attack shots.

That is Dengaroo.

Edited by Darth Seridur

Remember when people complained about how Dengar could bump ships and get full mods on everything? That's Boba with Han Gunner.

I feel like forcing bumps with Boba is the correct move a lot of the time unless you really want to shoot that ship.

This is a list building counter, but Midnight is looking pretty freaking good against Boba, right? Beats his initiative, denies modifications, should be maneuverable enough to effectively knife fight with him.