1 hour ago, Kaptin Krunch said:Hey we have a squadbuilder. (it labels points wrong in the dropdowns for flexible-pointed cards, but totals them correctly)
Have a bad list.
Woooo!!!!!
1 hour ago, Kaptin Krunch said:Hey we have a squadbuilder. (it labels points wrong in the dropdowns for flexible-pointed cards, but totals them correctly)
Have a bad list.
Woooo!!!!!
So I’m still not sure, because I’m too lazy to read the rules reference thoroughly. Do I get to do linked actions with advanced sensors.
33 minutes ago, Kdubb said:So I’m still not sure, because I’m too lazy to read the rules reference thoroughly. Do I get to do linked actions with advanced sensors.
No. You perform your action, then when you attempt to do the linked Advanced Sensors' second paragraph kicks in and says "nope; you've had your action."
36 minutes ago, DR4CO said:No. You perform your action, then when you attempt to do the linked Advanced Sensors' second paragraph kicks in and says "nope; you've had your action."
I have to admit I like this change. It shuts down a lot of that "double action no consequence" that AdvSen had in V1.0 so yes you can still get some benefit but no more double action + Bump for great positioning.
Col Jendon plus three ordinance boats seems good. He had no range restriction so acts like long range scanners.
Imperials really seem to have a solid squad for whatever playstyle I like.
has the new damage deck gotten more dangerous for the likes of soontir and fenn?
i feel like the number of game ending crits has jumped a lot for high agility aces. in the FA damage deck i feel like the following crits were game ending for an ace:
- Damaged Engine
- Damaged Cockpit
but in 2.0 it feels like the number has jumped a lot:
- Damaged Engine
- Loose Stabiliser
- Structural Damage
- Panicked Pilot
- Disabled Power regulator
34 minutes ago, RynoZero said:has the new damage deck gotten more dangerous for the likes of soontir and fenn?
i feel like the number of game ending crits has jumped a lot for high agility aces. in the FA damage deck i feel like the following crits were game ending for an ace:
- Damaged Engine
- Damaged Cockpit
but in 2.0 it feels like the number has jumped a lot:
- Damaged Engine
- Loose Stabiliser
- Structural Damage
- Panicked Pilot
- Disabled Power regulator
This is part of why I like Fifth Brother gunner so much. Vader and something else dishing crits gets sorta scary for basically everything.
Side note Kylo double stressing stuff with Panicked Pilot should be interesting.
Proton Torpedo and Advanced Proton Torpedo looks better and better every day.
So after watching some streams and the absurdity that is supernatural + afterburner Vader...should Supernatural be costed based on Initiative? 0-2 it's 12 points. 2-4 it's 16 points. 5-6 it's 20 points.
Oh and for anyone doubting the firepower of Tie Advanced with ATC + FCS....DON'T. I watched @Brunas stream last night with the mirror of Vader + Obsidian and Vader hit like a freaking hammer. Range 1 is brutal.
Edited by vieditPotential builds for one or two pilots:
Gunboat:
Needs something to provide Target Locks.
| Rho Squadron Pilot — Alpha-class Star Wing | 37 |
| Fire-Control System | 3 |
| Proton Torpedoes | 9 |
| Advanced SLAM | 3 |
| Os-1 Arsenal Loadout | 0 |
| Ship Total: 52 | |
A little less dependent on Lock support.
| Rho Squadron Pilot — Alpha-class Star Wing | 37 |
| Saturation Salvo | 6 |
| Fire-Control System | 3 |
| Barrage Rockets | 6 |
| Advanced SLAM | 3 |
| Os-1 Arsenal Loadout | 0 |
| Ship Total: 55 | |
Lambda:
Room for Soontir & Grand Inquisitor.
| Omicron Group Pilot — Lambda-Class Shuttle | 43 |
| Emperor Palpatine | 13 |
| Ship Total: 56 | |
Assuming Tarkin & Krennic interact.
| Colonel Jendon — Lambda-Class Shuttle | 46 |
| Fire-Control System | 3 |
| Director Krennic | 5 |
| Tarkin | 10 |
| Ship Total: 64 | |
Tie Advanced:
Drop the rockets for standard 93 pt build.
| Darth Vader — TIE Advanced | 70 |
| Supernatural Reflexes | 12 |
| Fire-Control System | 3 |
| Proton Rockets | 7 |
| Afterburners | 8 |
| Ship Total: 100 | |
Tie Advanced Prototype:
Bargain price for a super force user with an evade.
| Grand Inquisitor — TIE Advanced Prototype | 58 |
| Supernatural Reflexes | 12 |
| Fire-Control System | 3 |
| Ship Total: 73 | |
Tie Aggressor:
Cheapest Ion turret available?
| Sienar Specialist — TIE Aggressor | 30 |
| Ion Cannon Turret | 6 |
| Ship Total: 36 | |
Tie Bomber:
Everyone re-rolls.
| Captain Jonus — TIE Bomber | 36 |
| Saturation Salvo | 6 |
| Barrage Rockets | 6 |
| Ship Total: 48 | |
Ignore please.
| Major Rhymer — TIE Bomber | 34 |
| Saturation Salvo | 6 |
| Adv. Proton Torpedoes | 6 |
| Barrage Rockets | 6 |
| Ship Total: 52 | |
Uruk Hai
| "Deathfire" — TIE Bomber | 32 |
| Skilled Bombardier | 2 |
| Proton Bombs | 5 |
| Hull Upgrade | 2 |
| Ship Total: 44 | |
Tie Defender:
New Kylo
| Countess Ryad — TIE Defender | 86 |
| Lone Wolf | 4 |
| Advanced Sensors | 8 |
| Ship Total: 98 | |
Tie Fighter:
Best Friends Forever
| "Howlrunner" — TIE Fighter | 40 |
| Elusive | 3 |
| Ship Total: 43 | |
| Iden Versio — TIE Fighter | 40 |
| Ship Total: 40 | |
Tie Interceptor:
Or just no upgrades I guess?
| Soontir Fel — TIE Interceptor | 52 |
| Lone Wolf | 4 |
| Afterburners | 8 |
| Stealth Device | 3 |
| Ship Total: 72 | |
Tie Phantom:
Coolest build so far, no question.
| "Whisper" — TIE Phantom | 52 |
| Juke | 4 |
| Advanced Sensors | 8 |
| Grand Inquisitor | 16 |
| Ship Total: 80 | |
Tie Punisher:
Big scary Tie Bomber
| Cutlass Squadron Pilot — TIE Punisher | 36 |
| Trajectory Simulator | 3 |
| Barrage Rockets | 6 |
| Proton Bombs | 5 |
| Ship Total: 50 | |
Today's word is...proton
| "Redline" — TIE Punisher | 44 |
| Trajectory Simulator | 3 |
| Proton Torpedoes | 9 |
| Skilled Bombardier | 2 |
| Proton Bombs | 5 |
| Ship Total: 63 | |
Tie Reaper:
Get more use out of AA maybe on 3-4 Sentinels
| Scarif Base Pilot — TIE Reaper | 41 |
| Admiral Sloane | 10 |
| Informant | 5 |
| Ship Total: 56 | |
Tie Striker:
Second Coolest Build so far.
| "Duchess" — TIE Striker | 42 |
| Juke | 4 |
| Fifth Brother | 12 |
| Ship Total: 58 | |
Decimator:
I have no idea what I am doing...
| Captain Oicunn — VT-49 Decimator | 84 |
| Intimidation | 3 |
| Adv. Proton Torpedoes | 6 |
| 0-0-0 | 3 |
| Darth Vader | 14 |
| Fifth Brother | 12 |
| Seismic Charges | 3 |
| Electronic Baffle | 2 |
| Dauntless | 6 |
| Ship Total: 133 | |
14 minutes ago, Boom Owl said:Potential builds for one or two pilots:
Gunboat:
Needs something to provide Target Locks.
Rho Squadron Pilot — Alpha-class Star Wing 37 Fire-Control System 3 Proton Torpedoes 9 Advanced SLAM 3 Os-1 Arsenal Load Out
Col Jendon can provide locks.
Trying to decide if this is good or a pipe dream:
"Whisper" — TIE Phantom 52
Juke 4
Grand Inquisitor 16
Stealth Device 6
Ship Total: 78
Darth Vader — TIE Advanced70
Supernatural Reflexes12
Fire-Control System3
Ship Total: 85
Seyn Marana — TIE Fighter30
Marksmanship1
Ship Total: 31
194 points. paying the 2-agility price for Stealth Device to get a 5-agility cloaked ship seems alright, though... As well as "oh, you're going there? Cloak!" Open to ideas for the third ship.
4 hours ago, Scott Pilgrim2 said:Col Jendon can provide locks.
Col Jeb?
Please Lock
5 hours ago, Boom Owl said:
Coolest build so far, no question.
"Whisper" — TIE Phantom 52 Juke 4 Advanced Sensors 8 Grand Inquisitor 16 Ship Total: 80
A little concerned about the nonbo of Sensors+Inquisitor, but I really like how both Whisper and the Stygium Array get around it.
24 minutes ago, skotothalamos said:A little concerned about the nonbo of Sensors+Inquisitor, but I really like how both Whisper and the Stygium Array get around it.
Collision detector maybe works a little better there.
How's the gencon going for the krayts?
In my side of the pond I went third place in the single tournament, tomorrow the ETC will start
8 minutes ago, Sunitsa said:How's the gencon going for the krayts?
In my side of the pond I went third place in the single tournament, tomorrow the ETC will start
they did a final salvo last night during the 2.0 promotional thing because it was supernatural vader vs supernatural vader.
So, there's that.
Congrats, btw!
1 minute ago, Tlfj200 said:they did a final salvo last night during the 2.0 promotional thing because it was supernatural vader vs supernatural vader.
So, there's that.
but did they play Loopin' Chewie for half an hour first?
2 minutes ago, skotothalamos said:but did they play Loopin' Chewie for half an hour first?
No, but William Haigwood helped commentate, so it got pretty meta (dank) pretty quickly.
42 minutes ago, Tlfj200 said:they did a final salvo last night during the 2.0 promotional thing because it was supernatural vader vs supernatural vader.
Third edition when?
so for anyone that made day 2 at Gencon-
The Kraytest option is to make the finals and fortress, get your opponent to also fortress, and record a podcast.
Alternatively, just play 2.0 in the final game.
4 minutes ago, Kaptin Krunch said:so for anyone that made day 2 at Gencon-
The Kraytest option is to make the finals and fortress, get your opponent to also fortress, and record a podcast.
Alternatively, just play 2.0 in the final game.
@Brunas you made day 2 too, right? Supernatural Vader mirror match podcast time! Who else here made it?
1 hour ago, Kieransi said:@Brunas you made day 2 too, right? Supernatural Vader mirror match podcast time! Who else here made it?
Oh, yeah! @gennataos! Get in on the memefest!
52 minutes ago, Kieransi said:Oh, yeah! @gennataos! Get in on the memefest!
Please, I 2-0 dropped.
Quoted the wrong post but whatever
Edited by Brunas1 hour ago, Kieransi said:Oh, yeah! @gennataos! Get in on the memefest!
Only trying to make top 16 to scoop to my opponent if they give me the BB-8 templates.
Dodged jamming reapers all day. Valid strategy.