Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

So I’m still not sure, because I’m too lazy to read the rules reference thoroughly. Do I get to do linked actions with advanced sensors.

33 minutes ago, Kdubb said:

So I’m still not sure, because I’m too lazy to read the rules reference thoroughly. Do I get to do linked actions with advanced sensors.

No. You perform your action, then when you attempt to do the linked Advanced Sensors' second paragraph kicks in and says "nope; you've had your action."

36 minutes ago, DR4CO said:

No. You perform your action, then when you attempt to do the linked Advanced Sensors' second paragraph kicks in and says "nope; you've had your action." 

I have to admit I like this change. It shuts down a lot of that "double action no consequence" that AdvSen had in V1.0 so yes you can still get some benefit but no more double action + Bump for great positioning.

Col Jendon plus three ordinance boats seems good. He had no range restriction so acts like long range scanners.

Imperials really seem to have a solid squad for whatever playstyle I like.

has the new damage deck gotten more dangerous for the likes of soontir and fenn?

i feel like the number of game ending crits has jumped a lot for high agility aces. in the FA damage deck i feel like the following crits were game ending for an ace:
- Damaged Engine
- Damaged Cockpit

but in 2.0 it feels like the number has jumped a lot:
- Damaged Engine
- Loose Stabiliser
- Structural Damage
- Panicked Pilot
- Disabled Power regulator

34 minutes ago, RynoZero said:

has the new damage deck gotten more dangerous for the likes of soontir and fenn?

i feel like the number of game ending crits has jumped a lot for high agility aces. in the FA damage deck i feel like the following crits were game ending for an ace:
- Damaged Engine
- Damaged Cockpit

but in 2.0 it feels like the number has jumped a lot:
- Damaged Engine
- Loose Stabiliser
- Structural Damage
- Panicked Pilot
- Disabled Power regulator

This is part of why I like Fifth Brother gunner so much. Vader and something else dishing crits gets sorta scary for basically everything.

Side note Kylo double stressing stuff with Panicked Pilot should be interesting.

Proton Torpedo and Advanced Proton Torpedo looks better and better every day.

So after watching some streams and the absurdity that is supernatural + afterburner Vader...should Supernatural be costed based on Initiative? 0-2 it's 12 points. 2-4 it's 16 points. 5-6 it's 20 points.

Oh and for anyone doubting the firepower of Tie Advanced with ATC + FCS....DON'T. I watched @Brunas stream last night with the mirror of Vader + Obsidian and Vader hit like a freaking hammer. Range 1 is brutal.

Edited by viedit

Potential builds for one or two pilots:

Gunboat:

Needs something to provide Target Locks.

Rho Squadron Pilot — Alpha-class Star Wing 37
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 52

A little less dependent on Lock support.

Rho Squadron Pilot — Alpha-class Star Wing 37
Saturation Salvo 6
Fire-Control System 3
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 55

Lambda:

Room for Soontir & Grand Inquisitor.

Omicron Group Pilot — Lambda-Class Shuttle 43
Emperor Palpatine 13
Ship Total: 56

Assuming Tarkin & Krennic interact.

Colonel Jendon — Lambda-Class Shuttle 46
Fire-Control System 3
Director Krennic 5
Tarkin 10
Ship Total: 64

Tie Advanced:

Drop the rockets for standard 93 pt build.

Darth Vader — TIE Advanced 70
Supernatural Reflexes 12
Fire-Control System 3
Proton Rockets 7
Afterburners 8
Ship Total: 100

Tie Advanced Prototype:

Bargain price for a super force user with an evade.

Grand Inquisitor — TIE Advanced Prototype 58
Supernatural Reflexes 12
Fire-Control System 3
Ship Total: 73

Tie Aggressor:

Cheapest Ion turret available?

Sienar Specialist — TIE Aggressor 30
Ion Cannon Turret 6
Ship Total: 36

Tie Bomber:

Everyone re-rolls.

Captain Jonus — TIE Bomber 36
Saturation Salvo 6
Barrage Rockets 6
Ship Total: 48

Ignore please.

Major Rhymer — TIE Bomber 34
Saturation Salvo 6
Adv. Proton Torpedoes 6
Barrage Rockets 6
Ship Total: 52

Uruk Hai

"Deathfire" — TIE Bomber 32
Skilled Bombardier 2
Proton Bombs 5
Hull Upgrade 2
Ship Total: 44

Tie Defender:

New Kylo

Countess Ryad — TIE Defender 86
Lone Wolf 4
Advanced Sensors 8
Ship Total: 98

Tie Fighter:

Best Friends Forever

"Howlrunner" — TIE Fighter 40
Elusive 3
Ship Total: 43
Iden Versio — TIE Fighter 40
Ship Total: 40

Tie Interceptor:

Or just no upgrades I guess?

Soontir Fel — TIE Interceptor 52
Lone Wolf 4
Afterburners 8
Stealth Device 3
Ship Total: 72

Tie Phantom:

Coolest build so far, no question.

"Whisper" — TIE Phantom 52
Juke 4
Advanced Sensors 8
Grand Inquisitor 16
Ship Total: 80

Tie Punisher:

Big scary Tie Bomber

Cutlass Squadron Pilot — TIE Punisher 36
Trajectory Simulator 3
Barrage Rockets 6
Proton Bombs 5
Ship Total: 50

Today's word is...proton

"Redline" — TIE Punisher 44
Trajectory Simulator 3
Proton Torpedoes 9
Skilled Bombardier 2
Proton Bombs 5
Ship Total: 63

Tie Reaper:

Get more use out of AA maybe on 3-4 Sentinels

Scarif Base Pilot — TIE Reaper 41
Admiral Sloane 10
Informant 5
Ship Total: 56

Tie Striker:

Second Coolest Build so far.

"Duchess" — TIE Striker 42
Juke 4
Fifth Brother 12
Ship Total: 58

Decimator:

I have no idea what I am doing...

Captain Oicunn — VT-49 Decimator 84
Intimidation 3
Adv. Proton Torpedoes 6
0-0-0 3
Darth Vader 14
Fifth Brother 12
Seismic Charges 3
Electronic Baffle 2
Dauntless 6
Ship Total: 133
14 minutes ago, Boom Owl said:

Potential builds for one or two pilots:

Gunboat:

Needs something to provide Target Locks.

Rho Squadron Pilot — Alpha-class Star Wing 37
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Os-1 Arsenal Load Out

Col Jendon can provide locks.

Trying to decide if this is good or a pipe dream:

"Whisper" — TIE Phantom 52

Juke 4

Grand Inquisitor 16

Stealth Device 6

Ship Total: 78

Darth Vader — TIE Advanced70

Supernatural Reflexes12

Fire-Control System3

Ship Total: 85

Seyn Marana — TIE Fighter30

Marksmanship1

Ship Total: 31

194 points. paying the 2-agility price for Stealth Device to get a 5-agility cloaked ship seems alright, though... As well as "oh, you're going there? Cloak!" Open to ideas for the third ship.

4 hours ago, Scott Pilgrim2 said:

Col Jendon can provide locks.

Col Jeb?

Please Lock

5 hours ago, Boom Owl said:

Coolest build so far, no question.

"Whisper" — TIE Phantom 52
Juke 4
Advanced Sensors 8
Grand Inquisitor 16
Ship Total: 80

A little concerned about the nonbo of Sensors+Inquisitor, but I really like how both Whisper and the Stygium Array get around it.

24 minutes ago, skotothalamos said:

A little concerned about the nonbo of Sensors+Inquisitor, but I really like how both Whisper and the Stygium Array get around it.

Collision detector maybe works a little better there.

How's the gencon going for the krayts?

In my side of the pond I went third place in the single tournament, tomorrow the ETC will start

8 minutes ago, Sunitsa said:

How's the gencon going for the krayts?

In my side of the pond I went third place in the single tournament, tomorrow the ETC will start

they did a final salvo last night during the 2.0 promotional thing because it was supernatural vader vs supernatural vader.

So, there's that.

Congrats, btw!

1 minute ago, Tlfj200 said:

they did a final salvo last night during the 2.0 promotional thing because it was supernatural vader vs supernatural vader.

So, there's that.

but did they play Loopin' Chewie for half an hour first?

2 minutes ago, skotothalamos said:

but did they play Loopin' Chewie for half an hour first?

No, but William Haigwood helped commentate, so it got pretty meta (dank) pretty quickly.

42 minutes ago, Tlfj200 said:

they did a final salvo last night during the 2.0 promotional thing because it was supernatural vader vs supernatural vader.

Third edition when?

so for anyone that made day 2 at Gencon-

The Kraytest option is to make the finals and fortress, get your opponent to also fortress, and record a podcast.

Alternatively, just play 2.0 in the final game.

4 minutes ago, Kaptin Krunch said:

so for anyone that made day 2 at Gencon-

The Kraytest option is to make the finals and fortress, get your opponent to also fortress, and record a podcast.

Alternatively, just play 2.0 in the final game.

@Brunas you made day 2 too, right? Supernatural Vader mirror match podcast time! Who else here made it?

1 hour ago, Kieransi said:

@Brunas you made day 2 too, right? Supernatural Vader mirror match podcast time! Who else here made it?

Oh, yeah! @gennataos! Get in on the memefest!

52 minutes ago, Kieransi said:

Oh, yeah! @gennataos! Get in on the memefest!

Please, I 2-0 dropped.

Quoted the wrong post but whatever

Edited by Brunas
1 hour ago, Kieransi said:

Oh, yeah! @gennataos! Get in on the memefest!

Only trying to make top 16 to scoop to my opponent if they give me the BB-8 templates.

Dodged jamming reapers all day. Valid strategy.