Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

This pilot ability really genuinely is ridiculously good...feels like it should be getting talked about more. Boba is incredible.

boba-fett.jpg

1 minute ago, Boom Owl said:

This pilot ability really genuinely is ridiculously good...feels like it should be getting talked about more. Boba is incredible.

boba-fett.jpg

When he came out, 1.0 Boba nuked my TIE swarm. Can confirm, it's a good ability

2 minutes ago, Kieransi said:

When he came out, 1.0 Boba nuked my TIE swarm. Can confirm, it's a good ability

And check out this dial...

firespray-class-patrol-craft.png

Thats absurd with a rear arc and boost.

1 minute ago, Boom Owl said:

And check out this dial...

firespray-class-patrol-craft.png

Thats absurd with a rear arc and boost.

Yeah, I've been saying for a while that the Firespray might end up being the most broken ship in 2.0

It's the coolest ship in the star wars universe, it better be the best I the game too!

I'm just really sad Kath isn't awesome anymore.

Right so lets break this **** down. Whats the best Fat Boba ignoring points and speculating about available upgrades?

Just looking at all the potential options I feel like its entirely possible to make a 175 pt Boba...

Use this to browse available cards: http://www.infinitearenas.com/xw2browse/# thanks @J1mBob

Pilot/Dial and Threat Card

boba-fett.jpg

  • That Pilot ability is madness especially when you consider re-enforce is available
  • The chance at defensive re-rolls makes that boost action seem a lot more likely to get used a ton
  • His rear arc doesnt even get decreased to 2 red dice.

boba-fett.jpg

  • Threat cards are bad and should feel bad? Weird build.

firespray-class-patrol-craft.png

  • Its insane that it has 1 hard white turns and 3 talons.
  • Still not much blue so stress is a big problem.

Titles

andrasta.jpg

  • Adds the reload action
  • I wonder if the Firespray will have a Missile upgrade slot? Yes

marauder.jpg

  • Adds a Gunner Upgrade slot?
  • Does that mean Boba can take a crew AND a gunner to get extremely fat?
  • How many rerolls does this guy need? :)

Talent:

fearless.jpg

  • Pretty obviously good given Boba wanting to be in close

lone-wolf.jpg

  • MOAR rerolls

outmaneuver.jpg

  • So I spent a ton of time with the Imperial Boba Fett Firespray in 1.0
  • Depending on how you played him a good portion of the time was spent arc dodging and using the rear arc.
  • Like a big **** version of RAC. If this is cheap enough maybe its worth a look?

Crew:

ig-88d.jpg

Good

perceptive-copilot.jpg

  • Recon Spec was one of my go to upgrades for Imperial Boba in 1.0 because of how bad his action efficiency was.
  • Seems like a decent default "cheap" option for Boba in 2.0 to have focus + rerolls on both offense and defense or for multiple shots..

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  • Any excuse I can find to use this crew I will since its so funny
  • Taking a focus action and then adding a calculate token or dishing a stress seems fun but niche?

l3-37.jpg

  • I hate this character but who cares....Bobas rerolling all his dice and now your opponent has to reroll all theirs to :)

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  • Just incase your not at Range 1 I guess? Seems like this will be crazy stupid expensive.

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  • So Super Natural is small ship only which is for the best
  • Does that mean you just take Sense with this to help deal with I6 Vader etc.
  • Mainly would want this because it gives a Force charge to use to modify ****.

Illicit:

cloaking-device.jpg

  • I am 100% in on decloacking Firesprays. Thanks FFG

rigged-cargo-chute.jpg

  • One of the scum cards does stuff to stressed stuff, need to find it...

contraband-cybernetics.jpg

  • Basically unchanged from 1.0? Really good **** and with a Talon Roll I like this alot!

Gunner

  • My brain cant even process the # of Crew + Gunner options that could happen here...does maurader really allow both?

dengar.jpg

han-solo-scum.jpg

veteran-tail-gunner.jpg

And this is all before even looking at modifications!

Edited by Boom Owl

Han Gunner, Perceptive Copilot, and IG88D

ig-88d.jpg

Just for the double calculate seem like the best options to me.

6 minutes ago, Boom Owl said:

contraband-cybernetics.jpg

  • Basically unchanged from 1.0? Really good **** and with a Talon Roll I like this alot!

It's way better than 1.0.

1.0 version left you double stressed since it both gave you a stress and there was no reason to do it unless you were or were about to become stressed.

7 minutes ago, Brunas said:

Han Gunner, Perceptive Copilot, and IG88D

So IG88 I missed. Definitely seems good.

3 minutes ago, Makaze said:

 It's way better than 1.0.

1.0 version left you double stressed since it both gave you a stress and there was no reason to do it unless you were or were about to become stressed.

Apparently I can't read. So yea....seems to take care of Han Gunner leaving Boba stressed a bit more.

@Kieransi It's pixelicious!

Edited by LagJanson
3 hours ago, Boom Owl said:

So IG88 I missed. Definitely seems good.

I think there's something to putting IG88D crew on a ship with 2 crew that can also take Lando crew. IG88A & a 2+ crew ship that can carry those 2 seems like a great combo. So far for Scum I think that's only Lando's Falcon and YV666

Edited by RStan

IG-88 is still good even without Lando. Double Calculate is way better than a single Focus most of the time. If he's cheap, that might be super good. One of the biggest mistakes people make with Firesprays is putting too many points on them. Couple that with the fact that there might just be a Brobot that gives Boba a great ability too. I'm thinking maybe IG-88C here, and the Firespray title. Gives Boba maneuver dial shenanigans and reposition+evade. Seems solid. Also makes it easier to yolo into range 1 with your boost

20 minutes ago, Kieransi said:

IG-88 is still good even without Lando. Double Calculate is way better than a single Focus most of the time. If he's cheap, that might be super good. One of the biggest mistakes people make with Firesprays is putting too many points on them. Couple that with the fact that there might just be a Brobot that gives Boba a great ability too. I'm thinking maybe IG-88C here, and the Firespray title. Gives Boba maneuver dial shenanigans and reposition+evade. Seems solid. Also makes it easier to yolo into range 1 with your boost

46 minutes ago, RStan said:

I think there's something to putting IG88D crew on a ship with 2 crew that can also take Lando crew. IG88A & a 2+ crew ship that can carry those 2 seems like a great combo. So far for Scum I think that's only Lando's Falcon and YV666

remember though- If you don't have another IG supporting you, IG-88D crew is just **** Perceptive Copilot.

1 hour ago, Kaptin Krunch said:

remember though- If you don't have another IG supporting you, IG-88D crew is just **** Perceptive Copilot.

If Perceptive Copilot is 6 points and IG-88 is 2 points though... might actually be worth it

And perceptive might go up in cost. Token stacking is really good, and a lot rarer in 2.0

11 hours ago, Brunas said:

Han Gunner, Perceptive Copilot, and IG88D

ig-88d.jpg

Just for the double calculate seem like the best options to me.

I think if points aren't an object, Maul is the best. Perceptive Copilot and IG88D are "action->2 tokens". Maul is "free token". So you can Focus action and get another token, and circumstantially get even more tokens. It's basically as good as the other two in the best case scenario where you get an action. However if you're blocked, stressed, or take a non-Focus/calculate action, Maul still works. So you can use that Boost or Reinforce or Target Lock as needed without giving up your token. Considering Boba likes to get in close, you really like keeping that Boost open, and you really like having a token when you bump.

48 minutes ago, Biophysical said:

I think if points aren't an object, Maul is the best. Perceptive Copilot and IG88D are "action->2 tokens". Maul is "free token". So you can Focus action and get another token, and circumstantially get even more tokens. It's basically as good as the other two in the best case scenario where you get an action. However if you're blocked, stressed, or take a non-Focus/calculate action, Maul still works. So you can use that Boost or Reinforce or Target Lock as needed without giving up your token. Considering Boba likes to get in close, you really like keeping that Boost open, and you really like having a token when you bump.

Thats what I have been thinking Maul + Han Solo + Contraband sounds pretty awesome to me.

The thing I am really interested in now is what other Dark Forces Powers get introduced through the first couple months post release!

I assume Maul would let Boba take a Talent and a Force Ability as well.

Edited by Boom Owl
13 minutes ago, Boom Owl said:

Thats what I have been thinking Maul + Han Solo + Contraband sounds pretty awesome to me.

The thing I am really interested in now is what other Dark Forces Powers get introduced through the first couple months post release!

I assume Maul would let Boba take a Talent and a Force Ability as well.

I'm not sure that's a good assumption, but fortunately it doesn't have to be right for Boba to be good.

As far as titles go, does Marauder seem head and shoulders above the others? Stronger rear shot and a new slot seems good. Although Proton Torps are pretty great, especially with Maul.

2 minutes ago, Biophysical said:

I'm not sure that's a good assumption, but fortunately it doesn't have to be right for Boba to be good.

As far as titles go, does Marauder seem head and shoulders above the others? Stronger rear shot and a new slot seems good. Although Proton Torps are pretty great, especially with Maul.

Marauder does seem good- It gives you more slots! Upgrades made you good in 1.0, so we always think it's the way to go.

The question is how good *is* Slave 1? ****, which version of Slave 1 is correct?

3 minutes ago, Biophysical said:

I'm not sure that's a good assumption, but fortunately it doesn't have to be right for Boba to be good.

As far as titles go, does Marauder seem head and shoulders above the others? Stronger rear shot and a new slot seems good. Although Proton Torps are pretty great, especially with Maul.

Absolutely seems better than the other title. Even if all it did was give access to Han Gunner.

The other title gives a bomb slot and reload right?

To answer my other question these things do have missiles:

kath-scarlet.jpg

As far as rear shots I wonder if there is anything to be said about Outmanuver, Tail Gunner, Marauder.

Boba is actually one of the few pilot I'm looking forward to play: he has a great ability and white boost.

He desperatly want glitterstim thought and in his absence the best way to get focus might be marauder+han (but that's might become a bit pricey) or maul.

Fearlessness might be the elite to go if it ends up cheap

2 hours ago, Biophysical said:

I think if points aren't an object, Maul is the best. Perceptive Copilot and IG88D are "action->2 tokens". Maul is "free token". So you can Focus action and get another token, and circumstantially get even more tokens. It's basically as good as the other two in the best case scenario where you get an action. However if you're blocked, stressed, or take a non-Focus/calculate action, Maul still works. So you can use that Boost or Reinforce or Target Lock as needed without giving up your token. Considering Boba likes to get in close, you really like keeping that Boost open, and you really like having a token when you bump.

I agree, I'm just hoping Maul (and all force crew) aren't cheap! "Add a calculate token to your ship at the start of every combat phase" is a pretty good ability, even if you just ignore the rest of the text...

Agreed on force crew to the point where I think the force crew with the least significant abilities (and therefore the most efficient costing in theory) are potentially the best since the best use of force powers is often just the free dice mod?

My guess is that Maul won't be cheap simply due to his enabling you to take dark side force powers

Also pure speculation but, I wouldn't be surprised if there's a dark side force power that lets you spend a force point to reroll attack dice and if that attack hits you lose a stress. Which would bring Maul around full circle to effectively having his 1.0 ability.

Someone on Reddit compiled the official quick builds in one document (along with a bunch of other resources for those looking to proxy 2.0)

https://onedrive.live.com/?authkey=!ACioEMNbYG4aPvE&id=E105235C7E8492A9!2010&cid=E105235C7E8492A9

One thing I'm noticing on the Firespray is that there weren't any cannon upgrades included in the expansion and none appear in the quick builds either - it looks like it may no longer have that slot in 2.0, which is surprising considering the art for Ion Cannon and Heavy Laser cannon both feature Firesprays.

Nevermind, went back and checked the unboxing video and there is a Heavy Laser Cannon upgrade included in the pack. Carry on :)

Edited by Transmogrifier
2 hours ago, Sunitsa said:

Boba is actually one of the few pilot I'm looking forward to play: he has a great ability and white boost.

He desperatly want glitterstim thought and in his absence the best way to get focus might be marauder+han (but that's might become a bit pricey) or maul.

Fearlessness might be the elite to go if it ends up cheap

What else is on your 2.0 hype list?

I'm thinking the initial impressions that fully modified dice will be difficult to find may have been a little exaggerated.

The more I proxy the more it becomes clear its mostly still achievable on offense at least, though not as easy as before.

Especially thanks to Force and all these crazy 2.0 Crew/Gunner.

Defense though just seems out right worse all around which is exciting on its own.