Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 hour ago, AEIllingworth said:

The card format was changed for Hired Guns, Dalan “put him wherever you want” Oberos has too many words. I haven’t compared the generic kihraxz cards yet to see if they got the new formatting, or just stuck in the same ones from the blister.

Also, would you rather have a third autothrusters,an Intel agent and a ps1 bid, or a second Autoblaster turret? This is super relevant to competitive discussion, trust me.

Oh good catch - according to the wiki image spread, they use the old card format. I'm not sure that's what FFG actually went with, though. Will check later today if I remember, this is obviously incredibly important.

1 hour ago, Biophysical said:

Just messing around, I played both sides of a Dash/Miranda vs a quad T70s with Flight Assist match last night. It's hard to draw a ton of conclusions from that sort of game, but FAA let the 70s close on Dash super fast. He basically got almost no chance to build up a Rey bank, and because there were 4 ships coming from a lot of directions, huge swaths of the board were cut off to Dash. It was super-easy to herd him in specific directions, and he almost always had to use an action to reposition to avoid arcs. I'm no great Dash player, but it seemed like there was a game there.

That's really interesting - I don't think most people are familiar with just how fast a 3 bank boost is - it's really insane. Funny to see Dash suddenly be the scared one vs the generic mooks.

2 hours ago, Brunas said:

What's the most expensive list we can make? Surely it's something with X-Wings, right? Or cheap crack shot carriers that need esoteric bad upgrades from epic ships...

Anything with stresshog gets super expensive, y wing, most wanted, rebel transport, k wing/aggressor. Add an outer rim smuuggler with c3p0 and smuggling compartment and you're at almost $300 for barely half a list, throw in jake with autothrusters and harpoons maybe for another $90. Or maybe a green with poons so you can still fit a z? Hey a ghost so you can put chopper on the ors too.

Alpha with royal guard (or low PS viper with new title) also forces you to buy both an interceptor AND the fix, which is strong. Guidance chips + failsafe?

...vaksai is probably the answer to all of this

you Krayts have convinced me to purchase 2 L5R starters. I blame Travis.

1 minute ago, Wiredin said:

you Krayts have convinced me to purchase 2 L5R starters. I blame Travis.

GOT EM!

1 minute ago, Tlfj200 said:

GOT EM!

sure did. doesn't help that due to scheduling conflicts I'm no longer available for x-wing casual nights... but L5R casual nights is wiiiiiiiiiide open!

I can have 'custom' Mandalore "playmats" made and shipped out to you guys by mandalore if you want them. In fact, Zack already got one- that definitely was a mandalore mat prior to mandalore-customization, and wasn't just a printing error.

Posting here because Chris needs to git gud at checking his email.

@Brunas

2 hours ago, Brunas said:

That's really interesting - I don't think most people are familiar with just how fast a 3 bank boost is - it's really insane. Funny to see Dash suddenly be the scared one vs the generic mooks.

It's not just 3-bank boost (although that is really fast), it's boosting or barrel rolling from the previous turn to open up 4-straights, which can be compounded by associated boosts and banks. The freedom of movement is just incredible, even with the arc restrictions. I think the thing that might really push it into competitive territory, is that the T70 is a really legit chassis, and makes a lot of the ability.

Related, you guys were talking a lot about TLT BTLA4s with these things. What about Ion Cannons? Saves you a point, but causes huge problems to a lot of stuff, and with FAA you're fast enough to get close where TLT isn't all that great anyway. There was a joke about Synched Turret, but what about Synched Turret BTLA4? You get the free movement action to get in close and grab the lock much easier, and if you're hanging put at R1 a lot trying to block or get close shots, the R1 gap of the TLT is actually a major loss. If you're hunting, though, that Synched Turret probably has more effective attack area than the TLT, and saves 2 points. I don't know,I'm not ready to laugh it off.

Gold, Synched Turret, Flight Assist Astromech, Bomb Loadout, Prox Mine = 26

Give up the range of TLT for better R1 punch and the chance to blow by people, BR/Boost into position and bomb them. I'm not convinced it's all that good, but it looks fun as ****. You could get 3 of those and an Ion Turret (or ABT + Prox), no title or mech, for the 4th Y-wing.

Edited by Biophysical
2 hours ago, catachanninja said:

Anything with stresshog gets super expensive, y wing, most wanted, rebel transport, k wing/aggressor. Add an outer rim smuuggler with c3p0 and smuggling compartment and you're at almost $300 for barely half a list, throw in jake with autothrusters and harpoons maybe for another $90. Or maybe a green with poons so you can still fit a z? Hey a ghost so you can put chopper on the ors too.

5 snap/ crack As

you need:

Core set (duh) $30 (because that’s what most go for)

3 rebel aces expansions -$90(models+ chardaan and title)

2 a-wings - $30

5 kirahxz (crackshot) - $75

3 HOTR (snap shot) - $120

total: $345 dollars

getting tabled by round 3: priceless.

i also think anything involving the scum firespray gets expensive fast. That’s $100 just to field one of those. ($30 core, $40 scum&villiany box, $30 Slave 1)

23 minutes ago, Biophysical said:

It's not just 3-bank boost (although that is really fast), it's boosting or barrel rolling from the previous turn to open up 4-straights, which can be compounded by associated boosts and banks. The freedom of movement is just incredible, even with the arc restrictions. I think the thing that might really push it into competitive territory, is that the T70 is a really legit chassis, and makes a lot of the ability.

Related, you guys were talking a lot about TLT BTLA4s with these things. What about Ion Cannons? Saves you a point, but causes huge problems to a lot of stuff, and with FAA you're fast enough to get close where TLT isn't all that great anyway. There was a joke about Synched Turret, but what about Synched Turret BTLA4? You get the free movement action to get in close and grab the lock much easier, and if you're hanging put at R1 a lot trying to block or get close shots, the R1 gap of the TLT is actually a major loss. If you're hunting, though, that Synched Turret probably has more effective attack area than the TLT, and saves 2 points. I don't know,I'm not ready to laugh it off.

Gold, Synched Turret, Flight Assist Astromech, Bomb Loadout, Prox Mine = 26

Give up the range of TLT for better R1 punch and the chance to blow by people, BR/Boost into position and bomb them. I'm not convinced it's all that good, but it looks fun as ****. You could get 3 of those and an Ion Turret (or ABT + Prox), no title or mech, for the 4th Y-wing.

Right? There's just SO much maneuverability. It's kind of insane. I can see ICT or even synced being playable - but I suspect you're still perfectly able to go slow enough to get proper usage out of TLT. It's not like you HAVE to boost constantly :)

Bombs + this seems good too - thankfully, no genius to go with them

6 minutes ago, Brunas said:

Right? There's just SO much maneuverability. It's kind of insane. I can see ICT or even synced being playable - but I suspect you're still perfectly able to go slow enough to get proper usage out of TLT. It's not like you HAVE to boost constantly :)

Bombs + this seems good too - thankfully, no genius to go with them

There’s always Sabine though... although limited to the stress bug for the combo to work it is an option....

2 minutes ago, FlyingAnchors said:

There’s always Sabine though... although limited to the stress bug for the combo to work it is an option....

I mean, you could theoretically put that combo on an ARC-170...

Just now, Kieransi said:

I mean, you could theoretically put that combo on an ARC-170...

.....

go on.....

13 minutes ago, Brunas said:

I can see ICT or even synced being playable - but I suspect you're still perfectly able to go slow enough to get proper usage out of TLT. It's not like you HAVE to boost constantly :)

Definitely can't barrel roll instead of boosting to maintain proper range.

23 minutes ago, FlyingAnchors said:

5 snap/ crack As

you need:

Core set (duh) $30 (because that’s what most go for)

3 rebel aces expansions -$90(models+ chardaan and title)

2 a-wings - $30

5 kirahxz (crackshot) - $75

3 HOTR (snap shot) - $120

total: $345 dollars

getting tabled by round 3: priceless.

i also think anything involving the scum firespray gets expensive fast. That’s $100 just to field one of those. ($30 core, $40 scum&villiany box, $30 Slave 1)

I pulled that off with:

Core Set

2 Rebel Aces

4 A-wings

2 Kirahxz

1 Hounds Tooth

2 Q3 prize Crackshots

1 HOTR

1 Upsilon

1 snap from an internet seller

I'm still crying tho.

3 minutes ago, FlyingAnchors said:

.....

go on.....

•Thane Kyrell (35) - ARC-170
Extra Munitions (2), Sabine Wren (2), Flight-Assist Astromech (1), Alliance Overhaul (0), Cluster Mines (4)

10 minutes ago, Brunas said:

Right? There's just SO much maneuverability. It's kind of insane. I can see ICT or even synced being playable - but I suspect you're still perfectly able to go slow enough to get proper usage out of TLT. It's not like you HAVE to boost constantly :)

Bombs + this seems good too - thankfully, no genius to go with them

I'm not sure. I think at R3, turret TLT is worlds better than locked TLT. That extra mediocre primary attack is just not a major advantage at R3, and the maneuverability doesn't get you as much when you're that far away. It helps you close and maneuver around asteroids, but who cares about a R3 2-shot primary? Unless you're thinking the extra moves are worth losing 3/4 of your attack zone.

I wonder if Seismics are worth it on those Y-wings? Not as good as Prox, but cheaper.

Just now, Biophysical said:

I'm not sure. I think at R3, turret TLT is worlds better than locked TLT. That extra mediocre primary attack is just not a major advantage at R3, and the maneuverability doesn't get you as much when you're that far away. It helps you close and maneuver around asteroids, but who cares about a R3 2-shot primary? Unless you're thinking the extra moves are worth losing 3/4 of your attack zone.

I wonder if Seismics are worth it on those Y-wings? Not as good as Prox, but cheaper.

Hmm, I think the extra 2 dice at range 3 isn't worth worrying about if it's just one shot, but the second it's an extra four 2 dice "meaningless" shots, they become pretty meaningful. Maybe not worth losing the extra shots for range 1, though... ICT could be super savage, outrageous synergy with FAA.

I'm hesitantly leaning toward ICTs too. Solid damage, good range for this, terrific control. I'm with you, though. If somehow this droid or the next hypothetical x-wing fix makes small based arced ships "OP", sign me right the eff up.

ICT is probably this best choice if you want to mix in some Seismics.

My God, zooming, blasting, bombing Y-wings are sexy as ****.

30 minutes ago, Wiredin said:

I pulled that off with:

Core Set

2 Rebel Aces

4 A-wings

2 Kirahxz

1 Hounds Tooth

2 Q3 prize Crackshots

1 HOTR

1 Upsilon

1 snap from an internet seller

I'm still crying tho.

internet does severely cut out most of those costs, but if you MSRP from a LGS or FFG it hits within that area. Hardest part for me is buying the 3rd rebel aces for essentially 1 title card and model.

2 minutes ago, FlyingAnchors said:

internet does severely cut out most of those costs, but if you MSRP from a LGS or FFG it hits within that area. Hardest part for me is buying the 3rd rebel aces for essentially 1 title card and model.

The secret is to find somone who played Panic Attack! They're probabaly smart and handsome and don't care about a wings, but do have the extra stuff from needing the e/2 mods.

30 minutes ago, Kieransi said:

•Thane Kyrell (35) - ARC-170
Extra Munitions (2), Sabine Wren (2), Flight-Assist Astromech (1), Alliance Overhaul (0), Cluster Mines (4)

This with Horton/chop for 34 leaves you 31 points for a cheap K-wing, pair of a-wing blockers, maybe even a Wookiee gunship.

I like this.

Just now, FlyingAnchors said:

This with Horton/chop for 34 leaves you 31 points for a cheap K-wing, pair of a-wing blockers, maybe even a Wookiee gunship.

I like this.

Or wes

Just now, catachanninja said:

Or wes

I’d rather take Wedge/BB-8/integrated but Wes is good to.

1 minute ago, FlyingAnchors said:

I’d rather take Wedge/BB-8/integrated but Wes is good to.

I thiiink flight Astro is actually better on wedge compared to bb8 right now