I don't know, some people presented it to me as an incredibly strong list, but so far I'm not particularly impressed. It has all the intrinsic weakness of a swarm: even a good player, in some mathcup, has to choose to commit on "one side", gambling on the opponent going there or spread out and use the xwing mobility (I can't beleive we have reached a point where you can say xwing mobility without being ironic) to catch up once it's your opponent the one committed.
In the first case you are taking a huge risk. If it pays off you probably win the game in few turns, if the opponent has taken another road it's likely you already have lost.
In the second case you keep all the options open but you are sacrificing your strongest alpha and you are also likely to lose an xwing before you manage to commit your full force.
In any case those 6 hp 2 green dice ships tends to explode like popcorns against rebels list and not carrying enough punch against imperial ones. Just one focus as modification isn't much.
Since it's the 1.0 list that plays more like 2.0 is supposed to be I was wondering what your experience has been so far. I played against it with both Nymranda and Ghost Fenn and have witnessed a couple of games with it against Reaper, Vader, Vessery. I was not impressed, in particular the games against empire were particularly sad (the imperial player never lost a ship in alpha while an xwing has always bit the dust and then it was basically game over)