Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

I don't know, some people presented it to me as an incredibly strong list, but so far I'm not particularly impressed. It has all the intrinsic weakness of a swarm: even a good player, in some mathcup, has to choose to commit on "one side", gambling on the opponent going there or spread out and use the xwing mobility (I can't beleive we have reached a point where you can say xwing mobility without being ironic) to catch up once it's your opponent the one committed.

In the first case you are taking a huge risk. If it pays off you probably win the game in few turns, if the opponent has taken another road it's likely you already have lost.

In the second case you keep all the options open but you are sacrificing your strongest alpha and you are also likely to lose an xwing before you manage to commit your full force.

In any case those 6 hp 2 green dice ships tends to explode like popcorns against rebels list and not carrying enough punch against imperial ones. Just one focus as modification isn't much.

Since it's the 1.0 list that plays more like 2.0 is supposed to be I was wondering what your experience has been so far. I played against it with both Nymranda and Ghost Fenn and have witnessed a couple of games with it against Reaper, Vader, Vessery. I was not impressed, in particular the games against empire were particularly sad (the imperial player never lost a ship in alpha while an xwing has always bit the dust and then it was basically game over)

where are my coordinate adv sensors nym boost barrel roll cancer bomb maps?!?!?!? I'm disapointed.

no! only post once when I hit the button.

Edited by Wiredin
59 minutes ago, RStan said:

Playing 3 Strikers and Reaper vs 5 XWings last night meant we got to basically play Rogue One for a game. Was fun.

I flew a 3S-1R list last week (or should we call it R1-S3?). Visualizing where your ships will end up after the AA boost + maneuver is the tricky part. But I had a lot of fun with it and there were several turns where I actually looked like I knew what I was doing! And that squad just looks amazing on the table! :)

I'm now have disappointment in the forums for allowing triple posts

Edited by Wiredin

@Sunitsa Re: 5 Xwings

I find it’s dice reliant if you and your opponent joust with near equal jousting lists. However, if you turn it into a maneuvering battle, which they can with FAA, you can flank with half the list. It forces bad choices on your opponent and can open things up.

Now if you’re used to stacks of modifications you may not like this style of game.

2 minutes ago, LagJanson said:

@Sunitsa Re: 5 Xwings

I find it’s dice reliant if you and your opponent joust with near equal jousting lists. However, if you turn it into a maneuvering battle, which they can with FAA, you can flank with half the list. It forces bad choices on your opponent and can open things up.

Now if you’re used to stacks of modifications you may not like this style of game.

What I've seen so far it's that if the xwings go for the flank (as they should be most of the time) they are also open to suffer one engagement turn where a good opponent has its whole list against 60-80% of yours. After all it's far easier to play the arcs game when you only have to care about 2-3 arcs rather than 5 (without even consider the cases where the opponent has strong turrets) and considering how prone are xwings to die before shooting, that's a big issue.

Have you played with or against them? And with which lists?

PS just to put some context: I tested them with some of the best players of my country, both as tested aimed for competitive tournaments and in competitive tournament. I'm not saying that as show off, but just to add that it wasn't theorycrafting nor kitchen table

Just now, Sunitsa said:

What I've seen so far it's that if the xwings go for the flank (as they should be most of the time) they are also open to suffer one engagement turn where a good opponent has its whole list against 60-80% of yours. After all it's far easier to play the arcs game when you only have to care about 2-3 arcs rather than 5 (without even consider the cases where the opponent has strong turrets) and considering how prone are xwings to die before shooting, that's a big issue.

Have you played with or against them? And with which lists?

PS just to put some context: I tested them with some of the best players of my country, both as tested aimed for competitive tournaments and in competitive tournament. I'm not saying that as show off, but just to add that it wasn't theorycrafting nor kitchen table

Then either I’m a master or the guys you witness need a bit more practice to visualize where they want to engage. Typically I can get minimum four on target from different directions, including on Reapers. I’ve won more than I’ve lost by a good margin.

By the by, I’m not a master. I do fly four ships though almost exclusively at big events though

2 hours ago, sirjorj said:

I flew a 3S-1R list last week (or should we call it R1-S3?). Visualizing where your ships will end up after the AA boost + maneuver is the tricky part. But I had a lot of fun with it and there were several turns where I actually looked like I knew what I was doing! And that squad just looks amazing on the table! :)

I've personally been calling that type of list "The Expendables" because clearly Tarkin thought everyone was expendable on Scarif plus with the named pilots plus trainee, it feels like the movie characters from the first Expendables. The variation I used so far looks like this:

The Expendables

Edited by RStan

Controversial opinion time: Crack Shot Zealots is the good 5X. FAA and IA are crutches. Git gud.

3 minutes ago, Kieransi said:

Controversial opinion time: Crack Shot Zealots is the good 5X. FAA and IA are crutches. Git gud.

The internet agrees if that counts.

32 minutes ago, RStan said:

I've personally been calling that type of list "The Expendables" because clearly Tarkin thought everyone was expendable on Scarif plus with the named pilots plus trainee, it feels like the movie characters from the first Expendables. The variation I used so far looks like this:

The Expendables

Used to run this with OL instead of the reaper. Its fun but entirely to fair!

"Countdown" — TIE Striker 20
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 22
"Pure Sabacc" — TIE Striker 22
Veteran Instincts 1
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 25
"Duchess" — TIE Striker 23
Veteran Instincts 1
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 26
Scarif Base Pilot — TIE Reaper 22
ISB Slicer 2
Intelligence Agent 1
Lightweight Frame 2
Advanced Ailerons 0
Ship Total: 27
3 minutes ago, Boom Owl said:

The internet agrees if that counts.

Oh ****, they do? Time to take my opinion back. I don't want to agree with the internet. I've never done it before, and it feels like a bad idea.

3 minutes ago, Kieransi said:

Oh ****, they do? Time to take my opinion back. I don't want to agree with the internet. I've never done it before, and it feels like a bad idea.

Metawing store champ results are being posted so people finally feel like its safe to have a correct opinion about wave 14 based on the most anecdote anecdotes imaginable

Edited by Boom Owl
9 minutes ago, Boom Owl said:

Metawing store champ results are being posted so people finally feel like its safe to have a correct opinion about wave 14 based on the most anecdote anecdotes imaginable

Oh I haven't looked at MetaWing yet. That would make for some interesting reading I assume.

I'm super looking forward to the first MetaWing of 2.0! Who do we predict will somehow be in there? Miranda? Scouts? People are very slow to change...

The best X-wing lists involving multiple generic T-65's start with 3 Crack Angels that have FAA and IA and go from there. Why not have both Crack and IA/FAA? Your entire list doesn't have to be identical. You can throw all sorts of kooky **** in those last 37 points.

3 minutes ago, Kaptin Krunch said:

The best X-wing lists involving multiple generic T-65's start with 3 Crack Angels that have FAA and IA and go from there. Why not have both Crack and IA/FAA? Your entire list doesn't have to be identical. You can throw all sorts of kooky **** in those last 37 points.

I know none of this matters because 1.0 but its so badass that rebel lists like this are even being discussed.

1 minute ago, Boom Owl said:

I know none of this matters because 1.0 but its so badass that rebel lists like this are even being discussed.

The only reason i'm even thinking about it is that this is the closest thing to an OG Imperial Swarm list that is meta viable in 1.0

I think the answer for those last 37 points are Tracer Z and either Biggs or Fenn BTW, so we are likely back in Rebel Cancer territory.

2 minutes ago, Kaptin Krunch said:

The only reason i'm even thinking about it is that this is the closest thing to an OG Imperial Swarm list that is meta viable in 1.0

I think the answer for those last 37 points are Tracer Z and either Biggs or Fenn BTW, so we are likely back in Rebel Cancer territory.

Right but it looks less like cancer.

That matters.

1 minute ago, Kaptin Krunch said:

The only reason i'm even thinking about it is that this is the closest thing to an OG Imperial Swarm list that is meta viable in 1.0

I think the answer for those last 37 points are Tracer Z and either Biggs or Fenn BTW, so we are likely back in Rebel Cancer territory.

A single tracer Z is pretty easy to PS kill. It's really too bad 3xtracerZ's and 3xCrackFAAZealots don't fit in 100 points...

1 hour ago, RStan said:

I've personally been calling that type of list "The Expendables" because clearly Tarkin thought everyone was expendable on Scarif plus with the named pilots plus trainee, it feels like the movie characters from the first Expendables. The variation I used so far looks like this:

The Expendables

I tried this version: http://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!292:18,262,266:63:31:;239:214:48:31:;243::48:31:;243::48:31:&sn=Scarif Squadron&obs=

8 minutes ago, Kaptin Krunch said:

The only reason i'm even thinking about it is that this is the closest thing to an OG Imperial Swarm list that is meta viable in 1.0

I think the answer for those last 37 points are Tracer Z and either Biggs or Fenn BTW, so we are likely back in Rebel Cancer territory.

37 point Miranda?

[redacted]

See below

Edited by impspy

R2 units? Why?! FAA or bust

1 minute ago, LagJanson said:

R2 units? Why?! FAA or bust

Crap! Wrong R unit :P

Cracked Miranda (100)
Miranda Doni — K-Wing	29
Twin Laser Turret	6
Dash Rendar	2
Long-Range Scanners	0
Ship Total: 37
 	
Cavern Angels Zealot — X-Wing	22
Crack Shot	1
Renegade Refit	-2
Flight-Assist Astromech	1
Integrated Astromech	0
Ship Total: 21
 	
Cavern Angels Zealot — X-Wing	22
Crack Shot	1
Renegade Refit	-2
Flight-Assist Astromech	1
Integrated Astromech	0
Ship Total: 21
 	
Cavern Angels Zealot — X-Wing	22
Crack Shot	1
Renegade Refit	-2
Flight-Assist Astromech	1
Integrated Astromech	0
Ship Total: 21