Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

5 hours ago, Makaze said:

Like the change to the evade token she only changes a die to an evade, not adds one. It's subtle but it makes a huge difference. Asajj went from being able to full dodge 4 hits to a max of 2.

Yeah, this is a huge difference.

5 hours ago, Do I need a Username said:

Furthermore, has anyone seen any official talk on how fluid the app pricing will be (and not update schedule), like we know upgrades can cost different prices based on chassis, but can pilots cost different amounts based on what other ships are in the list? Is that something we want?

It was mentioned early on as a possibility but I dont remember where. Creates all kinds of confusing questions. Would Prockets be 20 pts more expensive on Vader because he can supernatural at I6? At what point has he already paid a premium for his Initiative? Probably wont be used often.

Happy 4th of July!!

hulk-hogan-guitar-gif-7.gif

Soon we will all be free from the tyranny of 1.0

2.0 Hype!!

Edited by Boom Owl
2 hours ago, Boom Owl said:

It was mentioned early on as a possibility but I dont remember where. Creates all kinds of confusing questions. Would Prockets be 20 pts more expensive on Vader because he can supernatural at I6? At what point has he already paid a premium for his Initiative? Probably wont be used often.

I expect you're right. Just from on ease of design and playtesting with limited resources perspective, they likely spent effort on making sure the gross interactions all worked as intended instead of fine tuning the "correct" cost of Prockets on 7 different platforms. Probably it will be an issue of "Prockets fine on most things, amazing on Vader, Up Up Up! on Vader.

1 minute ago, Biophysical said:

I expect you're right. Just from on ease of design and playtesting with limited resources perspective, they likely spent effort on making sure the gross interactions all worked as intended instead of fine tuning the "correct" cost of Prockets on 7 different platforms. Probably it will be an issue of "Prockets fine on most things, amazing on Vader, Up Up Up! on Vader.

But we can do this! The question was more of "How many different costs for prokets do you want?"

2 minutes ago, Do I need a Username said:

But we can do this! The question was more of "How many different costs for prokets do you want?"

I guess thats up to each person to answer, but I would expect maximum two costs on release, and I think one is more likely.

Just make a formula x base ( x 1.X% based on initiative) + ( x 1.X% if force user ).

Or something like that that makes actual mathematical sense. ?

Edited by viedit
2 minutes ago, Biophysical said:

I guess thats up to each person to answer, but I would expect maximum two costs on release, and I think one is more likely.

So ideal world, how many costs are there for prokets? Is it based on initiative? HP? Other slots?

1 hour ago, Do I need a Username said:

So ideal world, how many costs are there for prokets? Is it based on initiative? HP? Other slots?

I don't really know what's ideal. I guess I'd rather fewer costs than more costs, just because it's easier to brainstorm list building that way.

So I know the base Vermeil build is VI, Krennic, Slicers, and LWF. The VI especially was jumped at because of Miranda. I think there might be at least on other EPT thatscreally good, though.

PTL opens up a lot of potential on the chassis. The extra action is nice, but maybe the voluntary stress is even better. If you can load up a stress at the initial engagement, you can move much more slowly entering combat on turns where that's desirable. It's 2 points more, which definitely matters, but you can recoup some of those points in the build.

PTL, Mk2 Engines, Krennic, and Slicers is 37. You lose the extra AGI, but can Push to Evade on top of the double jam. Stress clearing moves are then all the straights and banks.

The utility then really comes down to how useful moving slow is compared to the PS.

In this vein, but not as much of a serious competitor is Opportunist. You get rid of their tokens with Jam, get an extra attack die and get extra mods with Vermeil's ability and get the stress to move slow next turn. That 4 point price tag is steep, though.

PTL is definitely interesting. I like the idea of controlling a slow roll a lot, and action efficiency is really nice on a chassis that already has one action that you'd have to be insane not to take if you can. I'm not sure I'd want to ditch LWF for Mk. II though.

Opportunist is pretty meh. Lots of ships would take this if it weren't so darn expensive. But it's just yet another victim of Fake X-Wing not having an app.

4 hours ago, Do I need a Username said:

So ideal world, how many costs are there for prokets? Is it based on initiative? HP? Other slots?

Are we overthinking this? Prokets seems good all around. It's more reliable on high ps repositioning chassis sure, but if you can throw several low ps carriers out like bombers or punishers its still very threatening

Also, speaking of Real X-Wing and its app and whatnot, I'm sort of getting the feeling that everything you remember from Fake X-Wing is in Real X-Wing, just toned down and actually fun to fly against.

Ghost/Fenn exists, Reapers exist, Palp Aces exists, Fairship Rebels exists, Joustero exists, whatever. You can build most of the ships you remember in a somewhat similar fashion.

What's interesting is that the fact that all the things we recognize have been toned down means that the best lists are likely going to be the things we didn't fly and win anything with. I'm willing to bet Firesprays, Punishers, and U-Wings all end up being some of the strongest ships in Real X-Wing. And already with our very limited knowledge being applied to theorycrafting, all the lists we're the most excited for are things that don't exist in Fake X-Wing or combos that are decidedly lackluster in Fake X-Wing.

I'm just super ready for 1.0 to end, because I'm really looking forward to having a brand new world of experimentation and trial-and-error. I wonder how long it'll take the world to figure out which lists are actually good? I wonder how long it'll take me to figure out which lists are my favorite?

Edited by Kieransi

Can someone strap a jumpmaster to a firework and film it going up and off?

53 minutes ago, IAmRhyn said:

Can someone strap a jumpmaster to a firework and film it going up and off?

My firework day was Sunday...and I'm not sure where to get fireworks... but I would happily do this.

Has anyone played reapers v nym? Trying to figure out if it changes the choice of ace.

I’m genuinely amazed how much 1.0 talk is still happening here. I skim past all 1.0 discussion, so I have to ask in light of the continued 1.0 discussion- has the last wave release made it palatable, or is it more “it’s the only xwing we have, so all we can do is continue to discuss”?

Bit of both?

Though this wave has been more interesting than most in that it's only arced ships that seem legitimately good and don't (directly) buff existing super-turrets. But the existing super-turrets are still there, so in a normal situation it all probably fades back behind the Ghosts and Miris of the world. Fortunately we're not in a normal situation and there's probably not even time for that before 2.0 wipes it all out. ☺️

Edited by DR4CO
7 minutes ago, Kdubb said:

I’m genuinely amazed how much 1.0 talk is still happening here. I skim past all 1.0 discussion, so I have to ask in light of the continued 1.0 discussion- has the last wave release made it palatable, or is it more “it’s the only xwing we have, so all we can do is continue to discuss”?

We just talk about anything. Although the mods have asked us to keep about at least 90% of our discussion here limited to the various forms of X-Wing.

The amount of discussion of Fake X-Wing is just because we have to deal with it for another couple months until Real X-Wing shows up.

29 minutes ago, Kdubb said:

I’m genuinely amazed how much 1.0 talk is still happening here. I skim past all 1.0 discussion, so I have to ask in light of the continued 1.0 discussion- has the last wave release made it palatable, or is it more “it’s the only xwing we have, so all we can do is continue to discuss”?

For me, at least, it's super hard to talk more about 2.0 until we get points costs. We've moved past the "this stuff is super cool, let's jist repeat what we know because it's so cool" stage, but can't move to the "what can we actually fit in a squad stage".

So I talk 1.0 a bit because I'm going to Gencon, and the Reaper is sort of fun.

1 hour ago, Kdubb said:

I’m genuinely amazed how much 1.0 talk is still happening here. I skim past all 1.0 discussion, so I have to ask in light of the continued 1.0 discussion- has the last wave release made it palatable, or is it more “it’s the only xwing we have, so all we can do is continue to discuss”?

Reapers have made 1.0 somewhat acceptable to me. Completely and totally shutting down the stupid regenerating bomb fortress style of play makes me more interested in the rest of it.

7 hours ago, catachanninja said:

Are we overthinking this? Prokets seems good all around. It's more reliable on high ps repositioning chassis sure, but if you can throw several low ps carriers out like bombers or punishers its still very threatening

Maybe prokets was a bad example, but this bring up the next question: Are most upgrades equally good on most ships, and will the ability to change costs based on pilots not be relevant?

10 hours ago, Biophysical said:

So I know the base Vermeil build is VI, Krennic, Slicers, and LWF. The VI especially was jumped at because of Miranda. I think there might be at least on other EPT thatscreally good, though.

PTL opens up a lot of potential on the chassis. The extra action is nice, but maybe the voluntary stress is even better. If you can load up a stress at the initial engagement, you can move much more slowly entering combat on turns where that's desirable. It's 2 points more, which definitely matters, but you can recoup some of those points in the build.

PTL, Mk2 Engines, Krennic, and Slicers is 37. You lose the extra AGI, but can Push to Evade on top of the double jam. Stress clearing moves are then all the straights and banks.

The utility then really comes down to how useful moving slow is compared to the PS.

In this vein, but not as much of a serious competitor is Opportunist. You get rid of their tokens with Jam, get an extra attack die and get extra mods with Vermeil's ability and get the stress to move slow next turn. That 4 point price tag is steep, though.

I think in general the stress is a trap. Part of the reapers (And strikers) power is in there ability to be unpredictable and responsive, and purposefully stressing yourself prevents that. a predictable (or less maneuverable) reaper is a dead reaper. That said, it could use some testing, and it may pay off in the mirror.

1 hour ago, Brunas said:

Reapers have made 1.0 somewhat acceptable to me. Completely and totally shutting down the stupid regenerating bomb fortress style of play makes me more interested in the rest of it.

Reapers are interesting in that fashion. They manage to wreck high PS token stackers, and token stackers in general, but swarms can ruin them, as you can't jam them all, so really they help bring balance, much as raclo did before them.

10 minutes ago, Do I need a Username said:

so really they help bring balance, much as raclo did before them.

Twitch...

That's not the way the balance works!

41 minutes ago, LagJanson said:

That's not the way the balance works!

Kylo Ren has done more to consistently protect my local meta from double turret lists and deter their use than errata ever did.

Edited by Boom Owl
1 hour ago, Do I need a Username said:

Reapers are interesting in that fashion. They manage to wreck high PS token stackers, and token stackers in general, but swarms can ruin them, as you can't jam them all, so really they help bring balance, much as raclo did before them.

Swarms don't rek strikers - strikers are stupid vs things with firing arcs. Even kylo can't keep full uptime on them.