1 hour ago, catachanninja said:That's the second time today you've invited me to use violence, i'm starting to think you might enjoy getting your tail kicked.
I still need to make a if of Raddus saying "I say we fight". Its too useful.
1 hour ago, catachanninja said:That's the second time today you've invited me to use violence, i'm starting to think you might enjoy getting your tail kicked.
I still need to make a if of Raddus saying "I say we fight". Its too useful.
It's a pointless musing at this time, but I had this thought last night as I struggled to fall asleep.
How much different would 1.0 of been if EPT's were tiered based on PS?
Meaning -
PS 1-3 could take 1 point and up EPT's
PS 4-6 could take 2 point an up EPT's
PS 7-9 could take 3 point and up EPT's
It would have accomplished a few things. One, PS race wars to 10+ wouldn't be a thing. Two, already pricey aces are pushed more expensive (debatable on if that's good or not, but it does have an opportunity cost in your squad). Three, maybe generics/mid PS ships become more interesting?
7 hours ago, catachanninja said:That's the second time today you've invited me to use violence, i'm starting to think you might enjoy getting your tail kicked.
Violence is always *A* solution, even though it’s not always *THE* solution. We don’t play a game where little Zacks run around the board hugging each other into submission. Or, at least I don’t...
Random 2.0 Defender musings:
1.) I really hope Maarek Stele makes it into a Defender cockpit.
and
2.) Rexler Brath gas an increduble pilot ability.
but
3.) Valen Rudor might be the best Defender pilot.
The Defender is an incredible chassis, with two main weaknesses: mediocre offensive action efficiency and getting blocked. Valen Rudor circumvents both of these weaknesses. If Rudor is blocked, if the opponent capitalizes on that block to shoot him, he can get actions to avoid the hazards of future attacks. If they go after another ship nearby, he can roll off the block and take shots. If he's just flying around normally, he can Focus/Evade for the normal defensive efficiency. But any time someone shoots at him or a nearby frlend, its a TL/Focus shot back their way.
Furthermore, he's scary as **** to high PS stuff, especially armed with Prockets or an HLC. They can shoot him, but then he can reposition to shoot them and potentially bullseye them. Considering he's likely pricier than most aces, running him to time is probably not even an option.
So I watched a Rebel Fenn hotshot, Gunner Ezra R3A2, and a tactician Wookie "fight" a ISB Reaper, a Deathtrooper Reaper, and Inquisitor. Yikes...1.0 really is doing its best to go out in style...shortly after that I went back and played a couple games of real X-Wing in real life with Wave 14 stuff (medium bases, dials, and ship bases look dope). I have yet to play a proxy game online I didn't enjoy immensely. But proxying it with actual 2.0 components is another level of hype. I would rather be super hype about 2.0 (which I am) and be slightly disappointed when its ultimately imperfect, than be one of the few 2.0 Denier Flat Earthers.
On the "people don't like to lose" comment. This is extremely true.
I would bet that many X-Wing players are used to Single Player games that do not involve failure or multiplayer games that are entirely rewards/dopamine based ( i.e. Online RPGs with Casino Style win conditions at pre-determined intervals to keep you hooked). X-Wing likely attracts a lot of players who like RPGs, in particular the "build a class" self personalized squads mechanics in RPGs but have little experience playing actually competitive games either online or even sports etc. where failure is part of the process and ultimately part of the fun? Many players don't like to lose, don't know how to lose, and worst of all are incapable of enjoying a game when they lose. And of course many players go into every game assuming wins are the only acceptable gameplay outcome of any value.
The best part of 2.0 so far is that win or lose X-Wing is a little more fun and interesting. But for some it won't change anything at all.
Edited by Boom Owl49 minutes ago, Biophysical said:2.) Rexler Brath gas an increduble pilot ability.
May the farts be with you.
45 minutes ago, Boom Owl said:On the "people don't like to lose" comment. This is extremely true.
I would bet that many X-Wing players are used to Single Player games that do not involve failure or multiplayer games that are entirely rewards/dopamine based ( i.e. Online RPGs with Casino Style win conditions at pre-determined intervals to keep you hooked). X-Wing likely attracts a lot of players who like RPGs, in particular the "build a class" self personalized squads mechanics in RPGs but have little experience playing actually competitive games either online or even sports etc. where failure is part of the process and ultimately part of the fun? Many players don't like to lose, don't know how to lose, and worst of all are incapable of enjoying a game when they lose. And of course many players go into every game assuming wins are the only acceptable gameplay outcome of any value.
The best part of 2.0 so far is that win or lose X-Wing is a little more fun and interesting. But for some it won't change anything at all.
I get that we competitive players are basically invading and stealing the game system for xwing because it's fantastic and "wasted" on people that want to use it for RPGs, but it's such an odd mindset difference.
Do they expect their opponent to be upset and angry when they lose?
"Clearly you've never played 40k."
Literal lol at work.
As a long time 40k player, I found this scene completely congruous from what I expect of my galactic empires.
Although it's telling that the arguable good guys of 40k are 1000x more terrifying than the Galactic Empire. In 40k, Vader would be a freaking carebear compared to most "heroes" in 40k.
Edited by Biophysical3 hours ago, PaulRuddSays said:Violence is always *A* solution, even though it’s not always *THE* solution. We don’t play a game where little Zacks run around the board hugging each other into submission. Or, at least I don’t...
I thought We win by saving what we love?
37 minutes ago, Biophysical said:Although it's telling that the arguable good guys of 40k are 1000x more terrifying than the Galactic Empire. In 40k, Vader would be a freaking carebear compared to most "heroes" in 40k.
Are there good guys in 40K? I’m not up to date with the last few editions, but I don’t remember anyone being even arguably good.
8 minutes ago, Major Tom said:Are there good guys in 40K? I’m not up to date with the last few editions, but I don’t remember anyone being even arguably good.
Well, no. There's just some groups that are worse than others.
30 minutes ago, Major Tom said:Are there good guys in 40K? I’m not up to date with the last few editions, but I don’t remember anyone being even arguably good.
It should be obvious, since one faction is mankind standing nobly against the hordes of xenos and terrors
Was there anything new in the firespray article?
7 minutes ago, Brunas said:Was there anything new in the firespray article?
Emon made the cut with same ability.
Andrasta title adds white reload action.
Boba Fett crew makes for jank Moralo Eval deployment.
4 minutes ago, viedit said:Emon made the cut with same ability.
Andrasta title adds white reload action.
Boba Fett crew makes for jank Moralo Eval deployment.
So Andastra title allows equipping Saturation Salvo in the talent slot, for what that's worth.
Krassis + Missiles could be strong. Wonder if you can fit him, a decent HWK and Zealot fang fighter in there. Initiative 3 is kinda crappy for getting TL's though.
Edited by viedit5 hours ago, viedit said:It's a pointless musing at this time, but I had this thought last night as I struggled to fall asleep.
How much different would 1.0 of been if EPT's were tiered based on PS?
Meaning -
PS 1-3 could take 1 point and up EPT's
PS 4-6 could take 2 point an up EPT's
PS 7-9 could take 3 point and up EPT's
It would have accomplished a few things. One, PS race wars to 10+ wouldn't be a thing. Two, already pricey aces are pushed more expensive (debatable on if that's good or not, but it does have an opportunity cost in your squad). Three, maybe generics/mid PS ships become more interesting?
PS9+PTL+bid gets busted real fast here. The question is who wins - Soontir, or Kylo? Or even more, Vader gets busted because he can use his EPT slot for something other than VI, such as Predator or Expertise.
14 minutes ago, Biophysical said:So Andastra title allows equipping Saturation Salvo in the talent slot, for what that's worth.
That's pretty cool, actually. Rear arc zuckuss rerolls, leave, reload? Look at me, I'm the gunboat now.
2 minutes ago, Kieransi said:PS9+PTL+bid gets busted real fast here. The question is who wins - Soontir, or Kylo? Or even more, Vader gets busted because he can use his EPT slot for something other than VI, such as Predator or Expertise.

2 minutes ago, Brunas said:

8 minutes ago, Brunas said:That's pretty cool, actually. Rear arc zuckuss rerolls, leave, reload? Look at me, I'm the gunboat now.
I think Trelix might be fun. How easy to fly is a gunboat with larger base site that shoots out the rear arc and where the safe range 1 is a 4 dice attack?
Who will ever be able to catch up? And who can do it without eating the front primary?
4 hours ago, Boom Owl said:On the "people don't like to lose" comment. This is extremely true.
I would bet that many X-Wing players are used to Single Player games that do not involve failure or multiplayer games that are entirely rewards/dopamine based ( i.e. Online RPGs with Casino Style win conditions at pre-determined intervals to keep you hooked). X-Wing likely attracts a lot of players who like RPGs, in particular the "build a class" self personalized squads mechanics in RPGs but have little experience playing actually competitive games either online or even sports etc. where failure is part of the process and ultimately part of the fun? Many players don't like to lose, don't know how to lose, and worst of all are incapable of enjoying a game when they lose. And of course many players go into every game assuming wins are the only acceptable gameplay outcome of any value.
The best part of 2.0 so far is that win or lose X-Wing is a little more fun and interesting. But for some it won't change anything at all.
Well I don't like to lose, but I'm okay with it. To wax poetical, life is about finding victories in losing situations. I've lost the last 6 x-wing games I've played (4 against the same list) - I still had fun and I learned a bit more about what I was flying and how to approach what I was flying against. Before world's I tried to lose as much as possible. It allowed me to make tweaks and confidently approach certain matchups.
Krayts are the best xwing podcast you just gotta pan/ sift for the bits of golden knowledge. The Mario tennis episode was a glimpse into the future xwing 2.0, positioning and maneuvering in important in tennis and it will be in xwing again.
18 minutes ago, Scott Pilgrim2 said:Well I don't like to lose, but I'm okay with it. To wax poetical, life is about finding victories in losing situations. I've lost the last 6 x-wing games I've played (4 against the same list) - I still had fun and I learned a bit more about what I was flying and how to approach what I was flying against. Before world's I tried to lose as much as possible. It allowed me to make tweaks and confidently approach certain matchups.
I say if you learn from a game you lost you did not really loose, you learn more from failure. A master has lost more times then apprentice have won and they have learned from failure.
At this point it's a waiting game for 2.0 though
1 hour ago, Brunas said:That's pretty cool, actually. Rear arc zuckuss rerolls, leave, reload? Look at me, I'm the gunboat now.
Inb4 no ept for krassis