Serious question, should I switch VI to A Score To Settle on Quickdraw to get some token free modification? Is the Reaper that good?
Carolina Krayts is the best X-Wing podcast
14 minutes ago, Biophysical said:Serious question, should I switch VI to A Score To Settle on Quickdraw to get some token free modification? Is the Reaper that good?
The fact that that's even a choice makes me long for 2.0 even more.
9 hours ago, Brunas said:The point was that I was just KOing everyone in my bracket. Won the tournament, didn't win a single game on points lmao
Nah, the busted characters this time around are the defense and power characters: Bowser/Jr, waluigi, chain chomp
I got that, figured the tricky characters made it that much easier. Its it tough to block online with latency? I'd probably just run away and let you have that point.
17 minutes ago, gennataos said:I got that, figured the tricky characters made it that much easier. Its it tough to block online with latency? I'd probably just run away and let you have that point.
It's not tough to block (with zone speed). The strategy is generally to burn people out of special then forcing them to do blocks the hard way (which are always hard).
7 minutes ago, Brunas said:It's not tough to block (with zone speed). The strategy is generally to burn people out of special then forcing them to do blocks the hard way (which are always hard).
Yep, makes sense.
1 hour ago, Biophysical said:Serious question, should I switch VI to A Score To Settle on Quickdraw to get some token free modification? Is the Reaper that good?
I’ve thought about going back to score even without considering the Reaper, so I think there’s a decent reason to do so.
I like Major V with VI, Intel, Slicer, LWF, Ailerons.
How important is his VI though? I saw some hilarious levels of doubling down with a Juke Major V.
Just now, Kaptin Krunch said:I like Major V with VI, Intel, Slicer, LWF, Ailerons.
How important is his VI though? I saw some hilarious levels of doubling down with a Juke Major V.
Go to bed! Extremely important though - you need to be moving after miranda so you can double jam I think
I asked chris to add this to the end of the article. He didn't.
"I guess i see how homers can/do fill a generalist role now- The combined number of edge cases where it is useful is enough to make it relevant in the majority of games"
19 hours ago, Brunas said:You'll want your ace shooting before Vermeil. This is what I was playing:
Unnamed Squadron (100)
Major Vermeil — TIE Reaper 26
Veteran Instincts 1
ISB Slicer 2
Director Krennic 5
Lightweight Frame 2
Advanced Ailerons 0
Ship Total: 36
Glaive Squadron Pilot — TIE Defender 34
Veteran Instincts 1
Multi-spectral Camouflage 1
TIE/x7 -2
Ship Total: 34
Scarif Base Pilot — TIE Reaper 22
Emperor Palpatine 8
Advanced Ailerons 0
Ship Total: 30
Btw the Palp reaper is even dumber than you'd think it is. No one's going to meaningfully get shots at it ever, except for like an engine ghost
I am Stealing this and replacing the Glaive with Adaptability Maarek.
6 hours ago, Brunas said:Go to bed! Extremely important though - you need to be moving after miranda so you can double jam I think
But does double jam on a single target with ISB work? JUDGE!
50 minutes ago, Boom Owl said:But does double jam on a single target with ISB work? JUDGE!
Is the target at range 1 of itself? Yep.
Is it jammed? Not if the first jam token immediately ate a token.
Is it thus a legal target for ISB? Absolutely!
42 minutes ago, DR4CO said:Is the target at range 1 of itself? Yep.
Is it jammed? Not if the first jam token immediately ate a token.
Is it thus a legal target for ISB? Absolutely!
Does the jam token immediately eat the token and clear though before ISB would trigger?
Dont get me wrong, I want it to. I want the token stacks and Miranda/Nym to be as sad as possible.
Edited by Boom Owl16 minutes ago, Boom Owl said:Does the jam token immediately eat the token and clear though before ISB would trigger?
Dont get me wrong, I want it to. I want the token stacks and Miranda/Nym to be as sad as possible.
Yes, because you always apply one effect at a time and follow through it's triggers before hitting another. For example, if mindlink ships eat a thermal, one gets hit, everyone gets a stress, then the next ship gets hit, etc.
QuoteI asked chris to add this to the end of the article. He didn't.
"I guess i see how homers can/do fill a generalist role now- The combined number of edge cases where it is useful is enough to make it relevant in the majority of games"
I put it in the episode! Nobody ever reads the notes. I'll put it and VI in there, plus anything else if you guys can think of it.
Edited by Brunas@Brunas can you explain your "Homing Missiles is almost TLT" comment a little more. I understand that both just do a damage, but Homing has 2 total shots in arc, vs 2 shots per turn.
Also, if you think it's like TLT, what does that make Protons Torps? They have literally no downside statwise compared to Homing, and are much better in most cases. Is all this pro-Homing feeling based on the assumption that they will be real cheap?
If you have one reaper to work with, which of these ends up being better vs the general field? Shield stripping, TL, and jamming of Krennick seems strong. But is it better than auto-evade from Palp? At 29 points is there better value than X/7 Delta and a one point bid? Can fit a Nu + HLC and linked battery in there with a 1 point bid. Also - is LWF even necessary on a Palp reaper with as fast as they are?
Scariff Base + Palp + LWF
Quiz + title + ptl+ AT
QD + VI + title + FCS + Optics + LWF
- 99 points
----------------------------------------------------------
Vermeil + Krennick + ISB + LWF
Vader + Title + ATC + VI + EU
Delta Defender x/7
- 99 points
24 minutes ago, Biophysical said:Is all this pro-Homing feeling based on the assumption that they will be real cheap?
I think so?
We talked about it before but I think a decent # of ships with 2 red dice are going to enjoy the 3-4 dice Missile that has the most charges.
Imagine if A-Wings had no consequences reload in 1.0?
Assuming these are cheaper than Homing I kinda like concussion missiles on A-Wings or TAPs etc if it inevitably turns out I am not good enough to procket bullseye stuff.
Will they survive long enough for the extra charge to matter?

45 minutes ago, Biophysical said:@Brunas can you explain your "Homing Missiles is almost TLT" comment a little more. I understand that both just do a damage, but Homing has 2 total shots in arc, vs 2 shots per turn.
Also, if you think it's like TLT, what does that make Protons Torps? They have literally no downside statwise compared to Homing, and are much better in most cases. Is all this pro-Homing feeling based on the assumption that they will be real cheap?
I phrased it badly. I'm worried homing missiles has some of the feelsbadman of TLT of just taking damage without rolling dice, which a lot of players hate. Personally I don't really care, but it would be disappointing for homing to recapture some of it.
I just see a lot of the same arguments
"it can only deal 2 (1 in this case) damage!" "it's better against higher/lower agility ships and not others!"
Edited by Brunas41 minutes ago, Brunas said:I phrased it badly. I'm worried homing missiles has some of the feelsbadman of TLT of just taking damage without rolling dice, which a lot of players hate. Personally I don't really care, but it would be disappointing for homing to recapture some of it.
I just see a lot of the same arguments
"it can only deal 2 (1 in this case) damage!" "it's better against higher/lower agility ships and not others!"
Sorry, I don't understand this mindset at all. I'd pay points for an ability that let me take one point of damage to avoid a 4 dice ordnance attack. If it were the decision of the firing player, I could see your point, but its the defender's decision. If they don't want to take the point of damage, you just treat it like a crummy proton torpedo.
Unless your point is "players that can't do math and don't believe the advice of those who can do math might have an unreasonable emotional reaction", at which point I think you're operating well outside your normal parameters.
4 minutes ago, Biophysical said:Sorry, I don't understand this mindset at all. I'd pay points for an ability that let me take one point of damage to avoid a 4 dice ordnance attack. If it were the decision of the firing player, I could see your point, but its the defender's decision. If they don't want to take the point of damage, you just treat it like a crummy proton torpedo.
Unless your point is "players that can't do math and don't believe the advice of those who can do math might have an unreasonable emotional reaction", at which point I think you're operating well outside your normal parameters.
Haha, the funny thing is it's not my mindset. I'm worried OTHER players will hate having an ordnance that just does a damage. We saw the (completely nonsensical) reaction to harpoon. I agree and love homing missiles - it's probably my favorite card in all of 2.0 so far. Since I completely don't understand the hate to harpoons, I'm having trouble getting in their head but worried this might also give them that same visceral response.
What I mean, is, the arguments used to justify homing missiles being fun are similar to those for TLT - so I worry it might be too good if it's cheap. You saw @Kaptain Krunch call it a tech/specialized for certain matchups, but instead I think if it's remotely cheap I'm probably just going to spam as many copies as possible. More importantly, I don't know if the majority of the casual playerbase wants to just take damage.
Edited by Brunas1 minute ago, Brunas said:Haha, the funny this is it's not my mindset. I'm worried OTHER players will hate having an ordnance that just does a damage. We saw the (completely nonsensical) reaction to harpoon. I agree and love homing missiles - it's probably my favorite card in all of 2.0 so far.
but Chris! It's fair if harpoons spent the target lock!
*looks at new ordinance, particularly proton torpedoes*
"Oh! Proton Torpedoes are really good and fun! and absolutely not like harpoons, which I hated! Yay FFG!"
3 minutes ago, Tlfj200 said:
"Oh! Proton Torpedoes are really good and fun! and absolutely not like harpoons, which I hated! Yay FFG!"

8 minutes ago, Brunas said:Haha, the funny thing is it's not my mindset. I'm worried OTHER players will hate having an ordnance that just does a damage. We saw the (completely nonsensical) reaction to harpoon. I agree and love homing missiles - it's probably my favorite card in all of 2.0 so far. Since I completely don't understand the hate to harpoons, I'm having trouble getting in their head but worried this might also give them that same visceral response.
What I mean, is, the arguments used to justify homing missiles being fun are similar to those for TLT - so I worry it might be too good if it's cheap. You saw @Kaptain Krunch call it a tech/specialized for certain matchups, but instead I think if it's remotely cheap I'm probably just going to spam as many copies as possible. More importantly, I don't know if the majority of the casual playerbase wants to just take damage.
I don't really think I've seen any decent argument for Homing that sounds like it is in any way like TLT. It gives the target a really good choice. I don't think there's a way that's problematic. Arguably, the "feels bad" will probably come not from taking the one damage, but from gambling on the roll and getting bad greens. We'll see a host of "I was supposed to dodge it but I took 3!!!!" or from the more even tempered "I was trying to get him to spend a target lock, but he rolled natties and I took 2 after spending a focus, ****."
1 minute ago, Biophysical said:I don't really think I've seen any decent argument for Homing that sounds like it is in any way like TLT. It gives the target a really good choice. I don't think there's a way that's problematic. Arguably, the "feels bad" will probably come not from taking the one damage, but from gambling on the roll and getting bad greens. We'll see a host of "I was supposed to dodge it but I took 3!!!!" or from the more even tempered "I was trying to get him to spend a target lock, but he rolled natties and I took 2 after spending a focus, ****."
Hopefully, and yes I can't wait to hear dice complaints on homing missiles. It's going to be great.
But no seriously, those decisions are the interesting ones and I love it.

Dang....#1 scum crew for now? Partner with Perceptive Copilot if the YT1300 scum gets 2 crew. I mean just Lando crew alone gets so much mileage from a focus token.