Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

16 minutes ago, RynoZero said:

do we have confirmation that target locks can be to any object at range 0-3 in 2.0?

just thinking about that in combination with TL letting you measure all ships and choose and how much knowledge that provides you.

That’s not how TLs work at all. (Right? I haven’t seen anything about changes to how TLs are acquired)

You have to declare your target before you measure. So declaring “I’m target locking the finger asteroid “ means you measure from your ship base to the finger Asteroid. In range, you get the lock, and in 2.0, out of range, you lose your action.

In 2.0 you measure range to all targets for a TL and pick one.

26 minutes ago, FlyingAnchors said:

That’s not how TLs work at all. (Right? I haven’t seen anything about changes to how TLs are acquired)

You have to declare your target before you measure. So declaring “I’m target locking the finger asteroid “ means you measure from your ship base to the finger Asteroid. In range, you get the lock, and in 2.0, out of range, you lose your action.

There's a couple of helpful posts with info from alex at euros. The poster was told that you measure to any or all ships before picking which to lock

Edited by jokerkd
1 minute ago, jokerkd said:

There's a couple of helpful posts with info from alex at euros. He was told that you measure to any and all ships before picking which to lock

A surprise to be sure, but a welcome one.

So targeting computers actually run through targeting every object in local space before selecting what you want to target in game now?

That's pretty cool. They really are trying to bring back that 1995 game vibe, aren't they?

4 minutes ago, jokerkd said:

There's a couple of helpful posts with info from alex at euros. He was told that you measure to any and all ships before picking which to lock

so if you can TL Friendly Ships/Obstacles (which is the part i am not 100% sure of) it gives the opportunity to check for all sorts of friendly effects or other strategic distances if you happen to also need a TL. or perhaps you TL just so you can measure.

8 hours ago, Kaptin Krunch said:

So questions for you (and anyone who played those games)

Which faction(s) did you play in 40k/WHFB?

Do you play only one faction? Or mostly one faction? If so, which faction? - THIS IS AN X-WING QUESTION

Do you come up with personalized fluff ("Your Dudes") for your collection? - THIS IS AN X-WING QUESTION

Do you paint your own models? - THIS IS AN X-WING QUESTION

Dont tell me what to so *** ill kick your ***

Which faction

I played the noble imperial guard (obviously to those who knew the game) orkses, spacewolves and had a spess merhine army that never made it to the table.

Do you play only one faction

Nah, while i play more rebel than the other 2 it comes from having beenaround a while and subscribing to the jeremy Howard school of gitting gud. Back in my day there were only 2 factions so it was hard to play em equal. The phantom waa the best shup in the game, and i liked how roark and streas ruined its day, so the extra repswith rebels snowballed for me.

Fluff

Not really. When i use all generics i number them and name them after famous athletes.

40K I played mostly Harlequins with a small force of Imperial Guard for fun after a friend who worked at head office got me the limited edition Roak’s Drift style box.

I play all three factions, and will probably continue to do so in 2.0

Fluff isn’t really a thing for me in X-Wing. I like a thematic list, but I don’t add my own fluff. I do play RPGs a lot though, which gets me my fix of that sort of thing.

9 hours ago, Kaptin Krunch said:

i want to hear about your fluff.

DA - Knights of the Round Table

Necrons - Decepticons, specifically the the Starscream/Megatron dynamic from Transformers Prime and the High Moon games

Orks - Big Mek loots a Dark Age of Technology space base that was a moon and jumps around looting things.

X-Wing - Imperial Remnant task force keeping order by toppling rogue warlords while not publicly under their government. They capture and reverse engineer FO ships.

7 hours ago, catachanninja said:

Dont tell me what to so *** ill kick your ***

Nah, while i play more rebel than the other 2 it comes from having beenaround a while and subscribing to the jeremy Howard school of gitting gud. Back in my day there were only 2 factions so it was hard to play em equal. The phantom waa the best shup in the game, and i liked how roark and streas ruined its day, so the extra repswith rebels snowballed for me.

it's a good thing I speak Canadian (drunkeese)

New X-Wing podcast, they talk about math vs using ships you enjoy, Miranda at 2:15, and even running to time towards the end.

I agree.

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Do we know what Dark Side Upgrades includes?

I don't think we've seen any yet, presumably it will be limiting text on upgrades like Maul's "Scum or Squad Including Ezra Bridger" - it seems like future proofing?

5 minutes ago, Boom Owl said:

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Do we know what Dark Side Upgrades includes?

The Dark Side of upgrades- TLT, Bomblet Generator, C-3p0.

2 minutes ago, Kaptin Krunch said:

The Dark Side of upgrades- TLT, Bomblet Generator, C-3p0.

What about IWSYTDS?

Seriously is this just so scum can have Imp or First Order force powers?

Where is Legolas?

Edited by Boom Owl

The Rebel Conversion Kit doesn't contain any "Light Side" upgrades (or even any Force upgrades at all) - it seems like they may be sticking with vanilla Force powers for at least this wave and then introducing Light/Dark later?

The named BWing pilots came to mind this morning as something interesting for 2E. As a reminder:

Braylen Stramm I4: "While you defend or perform an attack, if you are stressed, you may reroll up to 2 of your dice."

Ten Numb I4: "While you defend or perform an attack, you may spend 1 stress token to change all of your focus results to evade or hit results."

Both of these abilities seem powerful on the chassis with how many red maneuvers it has and the focus linked to red barrel roll action. What I worry about is them both sitting at I4 while there are so many desirable and maneuverable ships at I5+. Now I'm assuming that's the balancing of these abilities now being at those Initiative values at 4, but I hope the costs aren't as high as they were in the 1E price system since that was a large contributing factor to named BWings not being played as much. Another factor is whether they'll get a crew slot as part of base ship or if we'll again have to pay for a configuration upgrade. Even with pricing concerns in mind, if a ship ends up in arc of either of these named BWings, it's going to be scary. Since these pilots have the rare capability of having a passive mod by being stressed plus the ability to have the opposite token coverage to have a max-ish modded shot potentially every turn. Upgrades that look solid for them are Adv Sensors, Hera (Braylen), Magva Yarro (Ten), and cannon of choice if you wish to invest the points into them.

Overall, do we think these pilots are in limbo from unknown point costs at this point? Or do any of you believe they already look good or bad already based on current knowledge?

5 minutes ago, Boom Owl said:

Where is Legolas?

Saw the question coming and is hiding behind the Shield of Endee-Ae

@RStan I think Braylen was spoiled as around 50 pts? The cost will come down to the upgrades probably. Since 50 seems about in line with what Keyan is now at 28pts. Do we think B-Wings will still have crew? Because a force user plus these stress mods could be strong if its not crazy expensive.

I apologize to everyone in advance. I ran out of reactions for the day.

Just now, Kaptin Krunch said:

I apologize to everyone in advance. I ran out of reactions for the day.

F

4 minutes ago, Boom Owl said:

@RStan I think Braylen was spoiled as around 50 pts? The cost will come down to the upgrades probably. Since 50 seems about in line with what Keyan is now at 28pts. Do we think B-Wings will still have crew? Because a force user plus these stress mods could be strong if its not crazy expensive.

Currently the only force user that is a crew slot for Rebels is Kanan Jarrus and his cost will depend if he's worth it on Braylen. All the others are gunners.

4 minutes ago, Kaptin Krunch said:

I apologize to everyone in advance. I ran out of reactions for the day.

haha! I got the last one. Canada on top!

3 minutes ago, RStan said:

Currently the only force user that is a crew slot for Rebels is Kanan Jarrus and his cost will depend if he's worth it on Braylen. All the others are gunners.

Makes sense. Im just imagining taking a stress for re-rolls and then still having a force charge to burn on a focus result. I guess Maul would fit to if Ezras around.

Edited by Boom Owl
19 minutes ago, Kaptin Krunch said:

The Dark Side of upgrades- TLT, Bomblet Generator, C-3p0.

Consequences or No-Consequences 3p0?