Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

2 hours ago, defkhan1 said:

We can all thank Gold Squadron for that.

Now that I think about it, you did say something about hating people from Paris.

Parisians are the worst, they're probabaly responsible for most of the negative steroetypes about french people.

On 10/10/2017 at 3:15 PM, AEIllingworth said:

Okay, say I fly Rebel Nym onto a Connor Net, and manage to block PS11 Vader onto the same Connor Net. I used Rebel Nym’s ability when he hit, but who does it affect when Vader hits it?

I feel like it should be the “owner” of the bomb that chooses, like if you dropped it on two ships but there is no precedent whatsoever.

I had had questions for Chico! But I’m to awkward to bug people on Facebook.

I'm going to find you on facebook and make it super awkward!!!

You're all welcome to ask me questions on facebook. It's what I do. Kidding...not saying that on this thread...

#1 - I wish they would have left Mine and Bomb as separate things. Would make things so much easier.

#2 - There's no precedence because in all previous instances a bomb exploded on drop or when ran over. This is new.

So how do we deal with this? We're basically just making stuff up until the FAQ clears it up.

What triggers a mine from detonating? Being dropped on a ship, being ran over, being landed on.

When Vader lands on it, it detonates. The detonation rules state "the ship that moved through or overlapped". This only applies to Vader. It simply can't apply to Nym. It was not dropped on Nym so the "dropped on multiple ships" ruling does not apply.

Also, I'm still not convinced of the "you have to redeclare Nym as soon as the new round starts" ruling. The trigger for a detonation isn't that it exists under a ship, but that it was dropped, flown over, or landed on. I don't think Nym has to redeclare till another one of those things happens. I know Frank said otherwise, but I disagree with him. Overlap is a verb, not a state of existence. It happens once then doesn't trigger again till something causes it to happen again.

Here's one reason I believe this... Say you land on a proximity mine (like right in the middle, an island surrounded by mine) with Nym and you stop it from detonating. Next turn Frank expects you to burn your "once per round stop a bomb from detonating" then when you execute your maneuver and trigger it again, it's impossible to stop and you eat the proximity mine? That's ridiculous. Git gud, Frank!

26 minutes ago, AEIllingworth said:

Also, tell me my list ideas are terrible, I don’t want to buy another outrider.

I also enjoy parking lots lots of stress and Ion, I like blocking with big base barrel rolls and Intel agent, and Nathan won this years Indiana regional with an Ion Turret?

So I want to play two Ion cannon untitled wild space fringers with bumpmaster-ish loadouts and a Stresshog. Decent health, big firing arcs with ion cannons, a bit of turrets, big bases barrel rolls.

I dont like my odds against triple jumps, and my salvo is terrible against FSR. I think I like it against Nym, Miranda, and maybe Dash?

@Luuke C @Luuuke C this guy wants to fly Ion Outriders. You want to tell him how much of a bad idea that is?

Have you considered taking a 30+ point initiative bid instead? Might be more effective. ;)

Edited by Killerardvark

@AEIllingworth

Operation Cant Possibly Fail: Disrespect Agent and all the Ion tokens I think I own. Say hello to the edge of space Nym....

Ion prevents advanced sensors since you dont reveal a dial right?

Boba Fett — Firespray-31 39
Expertise 4
Ion Cannon 3
Ion Bombs 2
Rebel Captive 3
Ion Pulse Missiles 3
Extra Munitions 2
Ion Projector 2
Slave I 0
Ship Total: 58
Krassis Trelix — Firespray-31 36
Ion Cannon 3
Ion Bombs 2
Intelligence Agent 1
Ship Total: 42

Edited by Boom Owl
1 minute ago, Boom Owl said:

@AEIllingworth

Operation Cant Possibly Fail: Disrespect Agent and All the Ion tokens I think I own. Say hello to the edge of space Nym...

Boba Fett — Firespray-31 39
Expertise 4
Ion Cannon 3
Ion Bombs 2
Rebel Captive 3
Ion Pulse Missiles 3
Extra Munitions 2
Ion Projector 2
Slave I 0
Ship Total: 58
Krassis Trelix — Firespray-31 36
Ion Cannon 3
Ion Bombs 2
Intelligence Agent 1
Ship Total: 42

Ion Cannon + Intelligence Agent =

Player 1: "Let me look at your dial"

Player 2: "I don't have a dial"

Player 1: "JUUUUUUUDGE!!!"

@Killerardvark

95% of scientists believe the game enters an irreversibly broke state and the universe collapses on itself if you try to use intel agent on an "ion" maneuver.

Edited by Boom Owl

Oooh, while we're playing "Break the Judge" I thought I might add a particularly fun one.

Nien Numb with an enemy ship in arc at range 1 being jammed by an epic cruiser with the Jam action.

  • Jam: "Choose one enemy ship at Range 1-2 and assign it stress tokens until it has a total of two stress tokens."
  • Nien Numb: "When you receive a stress token, if there is an enemy ship inside your firing arc at Range 1, you may discard that stress token."
  • Commence adding and removing the same stress token until time runs out.

1 hour ago, Boom Owl said:

@AEIllingworth

Operation Cant Possibly Fail: Disrespect Agent and all the Ion tokens I think I own. Say hello to the edge of space Nym....

Ion prevents advanced sensors since you dont reveal a dial right?

Boba Fett — Firespray-31 39
Expertise 4
Ion Cannon 3
Ion Bombs 2
Rebel Captive 3
Ion Pulse Missiles 3
Extra Munitions 2
Ion Projector 2
Slave I 0
Ship Total: 58
Krassis Trelix — Firespray-31 36
Ion Cannon 3
Ion Bombs 2
Intelligence Agent 1
Ship Total: 42

There's no way nym can arc dodge 2 firesprays and genius bomb you off the ion. This is perfect

16 minutes ago, catachanninja said:

There's no way nym can arc dodge 2 firesprays and genius bomb you off the ion. This is perfect

Can even swap VI for expertise on Boba and with a bid use his pilot ability to win the meta. Ion Boba definitely cant possibly fail. We did it. X-Wing is saved.

4 minutes ago, Boom Owl said:

Can even swap VI for expertise on Boba and with a bid use his pilot ability to win the meta. Ion Boba definitely cant possibly fail. We did it. X-Wing is saved.

Bring back Fettigator. Put Navigator on him instead of Rebel Operative with that VI, get a bid and make Nym regret being on the table.

21 minutes ago, RStan said:

Bring back Fettigator. Put Navigator on him instead of Rebel Operative with that VI, get a bid and make Nym regret being on the table.

xs60r.gif

2 hours ago, Killerardvark said:

I'm going to find you on facebook and make it super awkward!!!

You're all welcome to ask me questions on facebook. It's what I do. Kidding...not saying that on this thread...

#1 - I wish they would have left Mine and Bomb as separate things. Would make things so much easier.

#2 - There's no precedence because in all previous instances a bomb exploded on drop or when ran over. This is new.

So how do we deal with this? We're basically just making stuff up until the FAQ clears it up.

What triggers a mine from detonating? Being dropped on a ship, being ran over, being landed on.

When Vader lands on it, it detonates. The detonation rules state "the ship that moved through or overlapped". This only applies to Vader. It simply can't apply to Nym. It was not dropped on Nym so the "dropped on multiple ships" ruling does not apply.

Also, I'm still not convinced of the "you have to redeclare Nym as soon as the new round starts" ruling. The trigger for a detonation isn't that it exists under a ship, but that it was dropped, flown over, or landed on. I don't think Nym has to redeclare till another one of those things happens. I know Frank said otherwise, but I disagree with him. Overlap is a verb, not a state of existence. It happens once then doesn't trigger again till something causes it to happen again.

Here's one reason I believe this... Say you land on a proximity mine (like right in the middle, an island surrounded by mine) with Nym and you stop it from detonating. Next turn Frank expects you to burn your "once per round stop a bomb from detonating" then when you execute your maneuver and trigger it again, it's impossible to stop and you eat the proximity mine? That's ridiculous. Git gud, Frank!

I think I’d argue from the overlap and touching distinction when moving ships; overlap causes you to not get to the end of the template, which leads to a state of “touching.” Also some good innuendo there.

And facebook is weird, because I have a job that lets me wear headphones. I’m the only person with the means and opportunity to listen to all the tiny plastic spaceships podcasts, and as close as gets to a motive. I kinda feel like I know you internet celebrities, and I’ve never really done well enough for you to have heard of me. It creates a funny imbalance, so I try to avoid it (until maybe I’ve git gudded enough).

3 hours ago, catachanninja said:

Parisians are the worst, they're probabaly responsible for most of the negative steroetypes about french people.

My sister spent a year in France and said that her host family had pretty poor opinions of Parisians.

4 hours ago, Killerardvark said:

@Luuke C @Luuuke C this guy wants to fly Ion Outriders. You want to tell him how much of a bad idea that is?

Have you considered taking a 30+ point initiative bid instead? Might be more effective. ;)

At least ion can still do damage. Ask @balindamood about his tractor outrider.

14 minutes ago, VanderLegion said:

At least ion can still do damage. Ask @balindamood about his tractor outrider.

Nontitled! NONTITLED! I’m an idiot, not crazy. It is a Jumpmaster with no action efficiency at 125% the cost, and an Ion cannon instead of Torpedoes! How can I go wrong?

Edit: and no sloop! But with 3 turns!

Edited by AEIllingworth
2 minutes ago, AEIllingworth said:

Nontitled! NONTITLED! I’m an idiot, not crazy. It is a Jumpmaster with no action efficiency at 125% the cost, and an Ion cannon instead of Torpedoes! How can I go wrong?

balindamood's is titlted with tractor :P

7 hours ago, AEIllingworth said:

Also, tell me my list ideas are terrible, I don’t want to buy another outrider.

I also enjoy parking lots lots of stress and Ion, I like blocking with big base barrel rolls and Intel agent, and Nathan won this years Indiana regional with an Ion Turret?

So I want to play two Ion cannon untitled wild space fringers with bumpmaster-ish loadouts and a Stresshog. Decent health, big firing arcs with ion cannons, a bit of turrets, big bases barrel rolls.

I dont like my odds against triple jumps, and my salvo is terrible against FSR. I think I like it against Nym, Miranda, and maybe Dash?

my list ideas are terrible, I don’t want to buy another outrider.

3 hours ago, AEIllingworth said:

Nontitled! NONTITLED! I’m an idiot, not crazy. It is a Jumpmaster with no action efficiency at 125% the cost, and an Ion cannon instead of Torpedoes! How can I go wrong?

Edit: and no sloop! But with 3 turns!

Honestly, I've given more than a few sidelong glances at Ion Intel Agent Fringers (no title) as a control piece for a couple of years now. Probably only ever one at a time, though.

14 minutes ago, Biophysical said:

Honestly, I've given more than a few sidelong glances at Ion Intel Agent Fringers (no title) as a control piece for a couple of years now. Probably only ever one at a time, though.

I think I’m hesitant to ever bring Ion that only applies a single token in a round. I either want to be able to get two on a big base ship or it feels a bit like a waste. Two fringers with Ion cannon and Ion projectors sounds like plenty, but it also sounds like overkill.

I’m a bit curious about Ion dischargers, too. Leebo, Smuggling compartment, and dischargers is the same cost as engine upgrade, leaves the mod slot open, and has a potential offensive Ion use.

Edited by AEIllingworth
Speeling
17 hours ago, LagJanson said:

Oooh, while we're playing "Break the Judge" I thought I might add a particularly fun one.

Nien Numb with an enemy ship in arc at range 1 being jammed by an epic cruiser with the Jam action.

  • Jam: "Choose one enemy ship at Range 1-2 and assign it stress tokens until it has a total of two stress tokens."
  • Nien Numb: "When you receive a stress token, if there is an enemy ship inside your firing arc at Range 1, you may discard that stress token."
  • Commence adding and removing the same stress token until time runs out.

It's Epic, lower on priority than the bottom tables, do whatever you want.

But if you need an official ruling...

"Discard" now means "burn", like literally light on fire (just for epic). So Nien Numb burns all the stress tokens and when the epic cruiser runs out of stress tokens and is unable to complete his action due to a lack of available components, he loses the game. This uses the Australia precedence.

Edited by Killerardvark
15 hours ago, AEIllingworth said:

I think I’d argue from the overlap and touching distinction when moving ships; overlap causes you to not get to the end of the template, which leads to a state of “touching.” Also some good innuendo there.

And facebook is weird, because I have a job that lets me wear headphones. I’m the only person with the means and opportunity to listen to all the tiny plastic spaceships podcasts, and as close as gets to a motive. I kinda feel like I know you internet celebrities, and I’ve never really done well enough for you to have heard of me. It creates a funny imbalance, so I try to avoid it (until maybe I’ve git gudded enough).

To overlap is the verb, the thing that happens at the end of your movement. For ships, it causes you to move backwards along the template until you find a legal position. For bombs, mines, asteroids, and debris, you just land on top of them and trigger the overlap text.

Touching is the continuous state that results from having overlapped a ship. There are no rules that reference touching a bomb or obstacle. i feel like that only further solidifies my stance on bombs and obstacles not suddenly triggering if the ability ignoring them is turned off.

Further example if I may!!! If you land dash on a rock and want to boost off of it, but the boost might land you on another rock. Of course that would be bad and you would rather barrel roll in that case. So you opt to turn off Dash's ability to attempt the boost, see that it fails, then do the barrel roll. As soon as you turn off Dash's ability, you do not trigger the asteroid overlap effect. At least that's the way I would play it, BUUUUUT if we suddenly have Frank's Nym bomb trigger ruling at the beginning of the next round, we would have to trigger the asteroid under Dash. RIDICULOUS!!!

Edited by Killerardvark

WSP, title, tractor beam, smuggling compartment, FBA, r2-d2 crew, APL.

Just get a large ship into a corner and melt them.

Edited by balindamood

I got no input, I'm just leaving a reply to get this threat to 250 pages.

9 minutes ago, Sarcon said:

I got no input, I'm just leaving a reply to get this threat to 250 pages.

Helper status baby!

So going from a Krayts cast to a Gold Squadron is a system shock. Gold Squad sounds so super wholesome all the sudden. Too bad it’s their fault the game is ruined and I’m now building a slow play ion list.

Edited by Lobokai