5 minutes ago, theBitterFig said:Hrm.
I think @RStan is right that it looks like it'd be nice on missile SFs with Passive Sensors, at the right price. Passive and Shoot 1st round, 2nd round you can focus for double mods. Maybe that's another missile, maybe it's just a Range 1, but it seems like a nice follow-through. On the other hand, once a TIE/sf is more expensive than simply taking Special Forces Gunner, seems like... maybe just take SFG?
On something like a TIE Bomber, the option it opens up is to dial in that lovely 5K, so you can keep your Torps or Missiles on someone the next round.
So it's a worse 1e FCS since it only works with Lock-based attacks. Is it really going to be more than 4 points--the translated point cost from first edition? But even at 4... is that really worth? I don't know whether I'd spend 44 points for a Passive/Concussion/WSO Zeta. I don't know whether I'd spend 37 for a TIE Bomber with WSO/Conc.
What is the price point where this actually sees play?
I mean, lock-based ordinance has to see play on chasis that can take a gunner first...*looks around*...so until then, this is unlikely to see play
