3 minutes ago, Boom Owl said:Trusting your dice is by far the best way to consistently beat Ghost/Fenn with any list.
As long as you throw 5 dice at Fenn from 3 ships at once you kinda dont need mods.
At least thats how I approach it. Hasnt failed yet.
It's dice. I expect the average but am mentally prepared for variance. Typically my reds roll high and my greens... not... This does not however hold true in all situations and I've had the reverse and no luck at all. Banking on dice alone means I've accepted that I've got no further say in the game and I'm just hoping to get lucky.
Now, I've actually put a fair bit of thought into this since I'm seriously considering taking these 4 Phantoms with me in two weeks.
- The game ends before I have time to get frustrated if things go badly...
- The game ends abruptly if things go well leaving me time to rest my brain... low PS cloak/uncloak with four ships is kinda rough over time.
- The Ghost is looking at ONE green at range 3 if I get arc. It doesn't take too much luck to draw down the shields and maybe I can pop a crit in.
- How many Ghost/Fenns will actually show up, anyway?
- If I take this list - I don't care what I place. Bottom tables, here I come!