Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

13 minutes ago, Managarmr said:

You know that on two podcasts it was stated that people experienced Grievious+Nantex as the far worse (i.e. more NPE) version than the 6 Crack Nantex?

wait I actually laughed out loud, who said this?

1 hour ago, catachanninja said:

2 or 3

git gud

31 minutes ago, Managarmr said:

You know that on two podcasts it was stated that people experienced Grievious+Nantex as the far worse (i.e. more NPE) version than the 6 Crack Nantex?

Latest batch of survey results have been updated. See below.
KjfKm2B.png

Mg5DSiG.png

5 minutes ago, Boom Owl said:

Latest batch of survey results have been updated. See below.
KjfKm2B.png

Mg5DSiG.png

Source for this elusive survey?

That 4 Jedi and ion control list makes me sad btw.

10 minutes ago, jagsba said:

That 4 Jedi and ion control list makes me sad btw.

Sorry survey was still updating. Fixed!

FtSYrLc.png

vKXHgva.png

5 minutes ago, Boom Owl said:

Sorry survey was still updating. Fixed!

FtSYrLc.png

vKXHgva.png

Now, I don’t want to throw off survey results, but you have HMP + Probes + Gang in blue on both sides. I don’t think we know what color that is yet?

4 minutes ago, AEIllingworth said:

Now, I don’t want to throw off survey results, but you have HMP + Probes + Gang in blue on both sides. I don’t think we know what color that is yet?

I tested it 3 times (from both sides of the table) already with survey based 200+ points. Statistically speaking its grey.

I think HMP are neat and I cant seem to create any combination of Dorks with Tris + HMP or Nantex + HMP or Rogers + HMP that makes me "sad".

Edited by Boom Owl
1 hour ago, Boom Owl said:

Sorry survey was still updating. Fixed!

FtSYrLc.png

vKXHgva.png

*spins wheel*

4 First Order Saboteurs + 1 makes me sad.

(It doesn't, but I just want to see the chart change.)

*rolls dice*

*spins wheel*

*consults stars*

*interprets entrails*

*picks squad*

Monty Python Holy Grail, you make me sad meme : MemeTemplatesOfficial

49 minutes ago, Npmartian said:

*rolls dice*

*spins wheel*

*consults stars*

*interprets entrails*

*picks squad*

Monty Python Holy Grail, you make me sad meme : MemeTemplatesOfficial

Save it for the experimental methods

58 minutes ago, Hoarder of Garlic Bread said:

Kylocrew to toss crits under shields to activate the ability.

Edited by theBitterFig
3 hours ago, theBitterFig said:

Kylocrew to toss crits under shields to activate the ability.

The Kylo crew + Mag Pulse to guarantee it ;)

But tbh, I think that just Kylo/Blackout + plasma torps will be enough to get to hull. Many swarm-like effects like having an ace as a closer, such as Sinker swarms or Drea swarms.

-Edit-

Another argument for plasma torps is that it's only 8 pt added to a great piece, presumably an I5 Silencer with force, be that Kylo or Blackout supported by Terrex (Blackout with Plasma Torps even without Trickshot are a thing from a nightmare realm I concocted while proxying different point values for Terrex and the Courier). Shield-to-hull ratio is low enough that most things can get at least de-shielded by a single plasma torp. It sucks that you spend 8 pt for essentially range bonus denial if you face only things without shields, but that just means that Gideon will trigger even faster. That and not using Kylo crew means you are free to Kylo pilot. Even if you could take both, the plasmas are just so much easier to get off than Dark Siding without adding more points to a ship that can pop in 2 turns if you're not careful. Sometimes 1.

Edited by Hoarder of Garlic Bread

Another argument for having a 3-die ace in the list with Gideon: it would suck if your Gideon...just died to an alpha.

http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQBEA&a=AgIAAA

Notably better thanks to the (3pt!) Angled Deflectors, but that shuts off your support actions. "The most difficult of decisions require the strongest of wills."

http://xwing.gateofstorms.net/2/ship_durability/?d=AgABAAAAQAkA&a=AgIAAA

Increasing a ship with passive squad buffs from the defense of slightly beneath Gunboat all the way to stronger than a Scurgg and almost as strong as a Scum Falcon is very good. Especially at 3 pt. That being said, 5pt for Hull Upgrade seems to be a nice tradeoff: you're not as durable as reinforce--being just a hair beneath Scurgg durability--but your support actions are open. Also, being blocked at I4 medium base is easier done than said, so Hull Upgrade alleviates those worries. http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAgBEA&a=AgIAAA

Yes, I know that a very easy way of extending the lifespan of your Xi is to range control/ hide in the clouds/ charge and start the blockfest, but Gideon needs to be with his supported ships in order to maximize effectivity. Tech like Pyre or things that help him like Rigged Cargo Chute or Phasma can extend the lifespan, but those are more points on to something that will likely have the squad-buff tax.

Edited by Hoarder of Garlic Bread
13 hours ago, catachanninja said:

go back and listen to the early episodes of the podcast

no

i opened the forums to see how people were doing and boom owl is on so many levels of irony that i'm not sure what's real anymore, well played.

10 hours ago, Hoarder of Garlic Bread said:

The Kylo crew + Mag Pulse to guarantee it ;)

But tbh, I think that just Kylo/Blackout + plasma torps will be enough to get to hull. Many swarm-like effects like having an ace as a closer, such as Sinker swarms or Drea swarms.

At 41 points, you could fit Gideon + Plasma Kylo + 3 FO...

MPW does get there, but the MPW ship isn't going to be gaining bonus dice... hrm... unless it was a MPW Quickdraw... 3 dice missile, and if it hits, your primary revenge shot becomes also a 3-dice attack... But it seems unlikely you could afford Gideon+Kylo, MPW QD, and 4 TIE/fo... Backdraft/Phasma would fit for a 42 point Gideon.

8 hours ago, Hoarder of Garlic Bread said:

Another argument for having a 3-die ace in the list with Gideon: it would suck if your Gideon...just died to an alpha.

http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAQBEA&a=AgIAAA

Notably better thanks to the (3pt!) Angled Deflectors, but that shuts off your support actions. "The most difficult of decisions require the strongest of wills."

http://xwing.gateofstorms.net/2/ship_durability/?d=AgABAAAAQAkA&a=AgIAAA

Increasing a ship with passive squad buffs from the defense of slightly beneath Gunboat all the way to stronger than a Scurgg and almost as strong as a Scum Falcon is very good. Especially at 3 pt. That being said, 5pt for Hull Upgrade seems to be a nice tradeoff: you're not as durable as reinforce--being just a hair beneath Scurgg durability--but your support actions are open. Also, being blocked at I4 medium base is easier done than said, so Hull Upgrade alleviates those worries. http://xwing.gateofstorms.net/2/ship_durability/?d=AgAAAAAAgBEA&a=AgIAAA

Yes, I know that a very easy way of extending the lifespan of your Xi is to range control/ hide in the clouds/ charge and start the blockfest, but Gideon needs to be with his supported ships in order to maximize effectivity. Tech like Pyre or things that help him like Rigged Cargo Chute or Phasma can extend the lifespan, but those are more points on to something that will likely have the squad-buff tax.

I totally agree with this, to the point im a little afraid Gideon might just be win-more in sqiads where you're trying to maximize his ability. You definitely need a non-Gideon element or you might never get to the point where you buff your two dice ships against a high defense squad.

Just keeps feeling like Malarus is going to knock the socks off of Gideon Hask...

Is she going to have Sinker-level prices?

Edited by theBitterFig
7 hours ago, Brunas said:

i opened the forums to see how people were doing

It's not good. It was never good, but now it's really not good.

1 hour ago, Biophysical said:

I totally agree with this, to the point im a little afraid Gideon might just be win-more in squads where you're trying to maximize his ability. You definitely need a non-Gideon element or you might never get to the point where you buff your two dice ships against a high defense squad.

From a very brief test once its active it can be a bit more than a win more.

  • For the first engage you have a BA or Kylo dish out some damage to remove tokens or shields. Rest of the squad rolls its normal 2 dice and hopefully chips a damage. If they don't, feels bad but thats ok.
  • Hask at that point has probably taken some damage, may have lost shields etc. Dudes run a screen game to help him out a bit in terms of # of shots to defend against.
  • If Hask is active for the 2nd engage things drift to R2 or R1, either way they are rolling 3 dice.
  • If Hask is active for the 2nd engage its possible you will destroy the target "1-2 shots early" allowing one or two of the remaining dudes to get to work on a different target.
  • If Hask gets init killed before your stuff gets to shoot that will feels bad man.
  • If Hask survives into the 3rd round he probably will be init killed before your stuff shoots but your likely well into the mid game with alot of things untouched
  • If Hask is active and a damaged ace tries to nope out to R3 to ignore a couple shots, Hask helps maintain the threat. Squads with lots of FOs and SFs typically fear token turtles more than swarms or beef. Either scenario Hask can be relevant either to soak up target priority/time, or to fuel a little more damage.

Ultimately for me I have two more immediate questions:

  • Is there a better list that does not require any support or synergy mechanics at all where each piece stands on its own? The reason FO is fun to play in the first place.
  • What is the best list that fits T-Rex crew?

If I can have Hask or Malarus + T-Rex and a solid Squad ill take that and their pilot abilities are gravy. Haven't messed with Malarus yet. If the Xi has to be an i2 Xi + T-Rex then I will probably take that over any of the named options given how much T-Rex potentially improves both offense and defense for the entire squad.

Edited by Boom Owl
54 minutes ago, theBitterFig said:

Just keeps feeling like Malarus is going to knock the socks off of Gideon Hask...

Is she going to have Sinker-level prices?

I feel like there are going to be two Malarus "variants"

1. I'm bringing this for even more dice mods but I also have optics to avoid the strain and I plan on locking too and.......... architecture

2. haha rerolls go brrrrrr architecture

I highly suspect that 2 is comically better than 1, but 1 will be more popular resulting in potential price cuts

Gideon however, is straightforward and is an extra die

I suspect Gideon sees more play early but is ultimately overshadowed by Malarus until something weird happens.

BRRRRRRRRRRT INTENSIFIES

19 minutes ago, Do I need a Username said:

I feel like there are going to be two Malarus "variants"

1. I'm bringing this for even more dice mods but I also have optics to avoid the strain and I plan on locking too and.......... architecture

2. haha rerolls go brrrrrr architecture

I highly suspect that 2 is comically better than 1, but 1 will be more popular resulting in potential price cuts

Gideon however, is straightforward and is an extra die

I suspect Gideon sees more play early but is ultimately overshadowed by Malarus until something weird happens.

I just don't see folks doing #1, or going that much harder for Gideon, since #2 is just so easy. Focus Action. Attack. Reroll. Done. Lists are easy, too... basically Sinker Swarm. 6 TIE/fo if it fits, if it doesn't then probably 4 generic TIE/fo and some pocket ace like Backdraft or Scorch.

Like, #1 lists are probably going to be terrible. It's investing a lot of points in AdvO, or in taking inefficient actions, so the results will be far worse. It has all the hallmarks of bad jank builds that over-stack the same kinds of mods. All the rebel Focus passing, without access to rerolls. Taking FCS and Predator. A few folks try out stuff like this on casual nights, but it never really shows up at the tournament scene.

Meanwhile, although I think some folks will try out Hask, they'll find that "oh, this just isn't triggering." And that might not be fully accurate, but I think it's an experience a lot of folks who try Hask will have. They'll waste round 1 with no bonus dice, and then have round 2 at Range 1 so no bonus dice, and then Hask will be dead, and they'll conclude he's useless.

Turns out before joining the 181st “Fels wrath” was a clone trooper who went by the name of “Warthog” and flew a LAAT.