@Velvetelvis need heroes of gencon plz
Carolina Krayts is the best X-Wing podcast
8 hours ago, ClassicalMoser said:Primed, Pattern, point still stands. A faction with an I5 coordinate doesn't need a double-repositioning large-base ship.
If any ship gets both Repos it should be the Gauntlet or the Falcon, and it's clearly too late for the Falcon. I'd bet it never happens. Both repositions are rare enough on Medium base (Punisher is all that comes to mind). Large base is a no-go.
You know that FO already had an I6 coord since lauch right?
We need a better/more interesting version of Swoop (ability based afterburners) in the game. Maybe "Residual"? (Don't care about which faction or ship he is, so long as he's medium base at biggest).
1 non-recurring charge:
"Setup: lose 1 *charge*.
At the end of activation, if you performed a maneuver of speed 3 or faster, you must recover 1 *charge*.
During the system phase, if your *charge* is active, you must perform a white 1 *bank portside*, *straight*, or *bank starboard* maneuver. Then spend 1 *charge*."
Edited by Hoarder of Garlic Bread16 minutes ago, Hoarder of Garlic Bread said:We need a better/more interesting version of Swoop (ability based afterburners) in the game. Maybe "Residual"? (Don't care about which faction or ship he is, so long as he's medium base at biggest).
1 non-recurring charge:
"Setup: lose 1 *charge*.
At the end of activation, if you performed a maneuver of speed 3 or faster, you must recover 1 *charge*.
During the system phase, if your *charge* is active, you must perform a white 1 *bank portside*, *straight*, or *bank starboard* maneuver. Then spend 1 *charge*."
Seems ok, like a system phase Temmin Wexley. I love abilities that make ships fun and different to fly, ala Ric Olie ALWAYS wanting to go as fast as possible.
Just now, wurms said:Seems ok, like a system phase Temmin Wexley. I love abilities that make ships fun and different to fly, ala Ric Olie ALWAYS wanting to go as fast as possible.
Ric and Denny are fun abilities because they're sort of like speed-based control over the opponent's dial. I was thinking of this along the lines of Holo or the Striker/Reaper where you must do something (typically good), but because it is a must you have to be careful about setting up its usage.
Also #deadeyeshotRecoilGang, although Marksmanship Autoblaster Rex sort of does that already while being actually terrifyingly hard to kill and not get killed by.
3 hours ago, Deffly said:You know that FO already had an I6 coord since lauch right?
Very bad deal, red coordinate, and can’t coordinate a boost. I expect Malarus to be good.
Nothing to see here.
2 hours ago, ClassicalMoser said:Very bad deal, red coordinate, and can’t coordinate a boost. I expect Malarus to be good.
Nothing to see here.
With his red coordinate unless you tac on tactical officer?
Not saying he's bad, but my post was in response to a post about a theoretical ship being OP with an upcoming I5 coordinator when there's already an I6 available.
Edited by Deffly
woah i guess wave 9 is a FO double wave??
First Order Scyk, kinda... More squish for better actions. Seems fine. 1 S-Loops are sexy. I'm tempted to suggest a Boost > Evade, at the risk of a picture of an angry looking monkey.
//
I'll toss out a ship ability that's been in my head for a while: "Concentrated Laser Array: You do not add the Range 1 bonus to your primary weapon attacks. When you perform a primary weapon attack against a ship in your bullseye arc, roll 2 additional dice."
Basically, it trades Range 1 bonus for HLC (with HLC-level costs baked in), and would replace the cannon slot on something like this, if some similar ships don't really seem like they'd be equipping an Ion Cannon for lore reasons. On a ship that's kinda mobile and kinda squishy, I think that'd be fun. Not necessarily for the Dagger, but just something that's been stuck in my filter...

2 minutes ago, Boom Owl said:
Free better Cad Bane crew for all FO bombers!
Honestly, drop the ability, give it blue 2 hards. That and the difference in action bars would make it largely different from the TIE/sa. Adding white Reload and white Boost is an interesting tradeoff for the Barrel link to Lock. I'm a fan. The Cannon slot is odd, but I'm not against it.
Just now, Bucknife said:Squadron pack...?
"Harbingers of Hatred"
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11 hours ago, ClassicalMoser said:Very bad deal, red coordinate, and can’t coordinate a boost.
So I know people are talking about back when Null had the talent slot, but Null coordinating an action>>> autothrusters boost was a neat trick on Kylo. I agree with you, though, bad deal in general.
Muse gang for that 36 pt Hyperspace legal coordinate, boiiiiii. If Kylo needs a reposition, focus >>> autos. If everything moves after Muse, then just coordinate Vonreg a focus so he can better lock>>>boost, especially since afterburners are not Hyperspace legal. Muse typically uses the ability on herself to effectively give herself white coordinate, but it can be clutch in the right positioning with an ace (especially if it's Blackout going harder than usual for that ability).
The Xi, however, will make Muse redundant.
33 minutes ago, Hoarder of Garlic Bread said:So I know people are talking about back when Null had the talent slot, but Null coordinating an action>>> autothrusters boost was a neat trick on Kylo. I agree with you, though, bad deal in general.
Worse, they were talking about Midnight. Or maybe Quickdraw but who has time for coordinates with your expensive TIE/sf?
4 hours ago, svelok said:woah i guess wave 9 is a FO double wave??
I love this.
I was wondering about a super-weird ship ability for these though, something along the lines of:
"After you perform an action, you can perform a red reinforce action. You can only reinforce [front]."
Reinforce on a 3-agility ship with 3 health seems superfluous but it would be super interesting at least. Sort of a Countdown effect as long as you don't turn your back on the enemy.
Also that reinforce is not on its action bar.
Edited by ClassicalMoser8 minutes ago, ClassicalMoser said:Worse, they were talking about Midnight. Or maybe Quickdraw but who has time for coordinates with your expensive TIE/sf?
What. The. ****. Midnight is an ace control piece. Bother an ace with him and that's it. Quickdraw has so many better talent options and wants to mod attacks. She should receive coordinates, not give them. What. The. ****.
2 minutes ago, Hoarder of Garlic Bread said:What. The. ****. Midnight is an ace control piece. Bother an ace with him and that's it. Quickdraw has so many better talent options and wants to mod attacks. She should receive coordinates, not give them. What. The. ****.
The point wasn't that it would be good. Just that Malarus wouldn't be the thing to "break" a large ship with both reposition options, since something that could do that already existed.
Not really a worthwhile argument though.
1 hour ago, ClassicalMoser said:"After you perform an action, you can perform a red reinforce action. You can only reinforce [front]."
Reinforce on a 3-agility ship with 3 health seems superfluous but it would be super interesting at least. Sort of a Countdown effect as long as you don't turn your back on the enemy.
i think this road just leads to fangs
16 hours ago, svelok said:what % of all xwing players have played >4 ships?
what % more than a single digit number of times?
hang on this was important
50 minutes ago, svelok said:hang on this was important
Wait I have this data for our local area. Around 1000 games recorded since 2.0 started. Unfortunately it's currently in multiple datasets. But as far as I can tell, out of the 22 players that I have 10+ games for, 10 have tried 5+ ships at least once (not counting epic games). 6 have at least 10 plays with 5+ ships lists. Those numbers drop to 3 and 2 for 6+ ships, and 2 and 2 for 7+ ships.
Obviously small sample size but it's not no one?
2 hours ago, Ablazoned said:Wait I have this data for our local area. Around 1000 games recorded since 2.0 started. Unfortunately it's currently in multiple datasets. But as far as I can tell, out of the 22 players that I have 10+ games for, 10 have tried 5+ ships at least once (not counting epic games). 6 have at least 10 plays with 5+ ships lists. Those numbers drop to 3 and 2 for 6+ ships, and 2 and 2 for 7+ ships.
Obviously small sample size but it's not no one?
Actually fewer than I expected. There are so many good 5-ship lists out there now.
3 hours ago, svelok said:i think this road just leads to fangs
Fangs that take 3 shots max to kill, are stressy, and can’t loljoust?
But you could be right
1 hour ago, ClassicalMoser said:Actually fewer than I expected. There are so many good 5-ship lists out there now.
Our local meta isn't hyper competitive, and people mostly just dwywm. For example, going into world's last year, I had never faced a local who was playing Kylo/qd/tavson, or any sear swarm, or trip republic Ace, or 5a, or boba+, or or or...