Woah now you guys. It would be a really travesty if this were to be sent to the outer rim galaxy known as a “sub forum”.
Does anyone dare report this thread as off topic just to see if the mods bite?
Woah now you guys. It would be a really travesty if this were to be sent to the outer rim galaxy known as a “sub forum”.
Does anyone dare report this thread as off topic just to see if the mods bite?
2 minutes ago, Kdubb said:Woah now you guys. It would be a really travesty if this were to be sent to the outer rim galaxy known as a “sub forum”.
Does anyone dare report this thread as off topic just to see if the mods bite?




I also almost started a thread and then immediately realized more productive conversation would occur if I just posted it here instead of making another thread.
I was just thinking about this...
What are some simple changes that can be made to bad or mediocre cards that could make them at least niche meta choices? Albeit mostly a ruse, you have to admit that the synched turret Ghost with a bid as a counter to tlt Ghost shows the value of having niche upgrades that, even if not great, can see use if the meta takes a dive in a certain direction.
One such upgrade I thought about was snap shot. Now if they only allowed it to also trigger after a ship boosts or barrel rolls, it could have been some gnarly anti meta tech.
Edited by KdubbIt‘s just... there‘s not much to talk about right now.
If anyone knows how to reliably beat GhostFenn then they won‘t say anything until worlds... and for good reason!
Wave 14 is as analyzed as possible with the initial information.
We‘re in a good, happy state right now (or completely broken), so what is there?!
We're going to talk about cheating, because OCX is good at cheating from what I hear.
1 minute ago, GreenDragoon said:It‘s just... there‘s not much to talk about right now.
If anyone knows how to reliably beat GhostFenn then they won‘t say anything until worlds... and for good reason!
Wave 14 is as analyzed as possible with the initial information.
We‘re in a good, happy state right now (or completely broken), so what is there?!

1 minute ago, atkrull said:
Oh no! Whats next, Expose RAC as a counter to Ghost Fenn??!?!?!?!?!?!?!?
6 minutes ago, Kdubb said:One such upgrade I thought about was snap shot. Now if they only allowed it to also trigger after a ship boosts or barrel rolls, it could have been some gnarly anti meta tech.
Snapshot really suffers from being an EPT, which are generally on higher PS ships. It‘s (partially) why Awings are great with them. The other part is two EPTs of course.
“unfortunately“, no ship that has any form of synergy with snapshot has a system slot - or enhanced scopes would become a thing.
Imagine Turr Phenir with snapshot! There are several TIEs with extra something. But they are all PS6-8
7 minutes ago, GreenDragoon said:“unfortunately“, no ship that has any form of synergy with snapshot has a system slot - or enhanced scopes would become a thing.
Test Pilot Blackout?
Nevermind - I was thinking trickshot...
Edited by sirjorj30 minutes ago, Kdubb said:What are some simple changes that can be made to bad or mediocre cards that could make them at least niche meta choices? Albeit mostly a ruse, you have to admit that the synched turret Ghost with a bid as a counter to tlt Ghost shows the value of having niche upgrades that, even if not great, can see use if the meta takes a dive in a certain direction.
If you drop synced turret to dorsal turret you get a bigger bid but less memes.
Commander Alozen with Prockets might be fun... move at PS0, snapshot. Then procket 5 dice, maybe even before he gets a shot.
Of course you pay as much as for a scum Fenn who has infinite prockets. But. Uhm.
1 minute ago, jagsba said:If you drop synced turret to dorsal turret you get a bigger bid but less memes.
Well, that begs the question- What are you running Syced Turret for?
A bid to win the mirror?
Or the sweet sweet meme points?
1 minute ago, Kaptin Krunch said:Well, that begs the question- What are you running Syced Turret for?
A bid to win the mirror?
Or the sweet sweet meme points?

47 minutes ago, Kdubb said:Woah now you guys. It would be a really travesty if this were to be sent to the outer rim galaxy known as a “sub forum”.
Does anyone dare report this thread as off topic just to see if the mods bite?
Once every 10 pages there is occasionaly a post about something kinda insightful in here. Its an unexplainable good rate of content to be honest. Functions basically the same as the podcast itself, there is a reward for patient and dedicated listening to find the pure content behind the noise between the car audio and deep beneath the layers of salt and joy.
41 minutes ago, GreenDragoon said:It‘s just... there‘s not much to talk about right now.
If anyone knows how to reliably beat GhostFenn then they won‘t say anything until worlds... and for good reason!
Wave 14 is as analyzed as possible with the initial information.
We‘re in a good, happy state right now (or completely broken), so what is there?!
Wait...people are still trying to figure that out?
The solution is the exact same as it is for everything else bring 2 PS11 ships, a 5 pt bid, and the ability to throw 15 lucky dice at Fenn in one round. Then rely on skill to deal with every other matchup.
#tacticalvariance
#ghostbusted
#whyimbadatxwing
Edited by Boom Owl14 minutes ago, GreenDragoon said:Of course you pay as much as for a scum Fenn who has infinite prockets. But. Uhm.
It’s things like this that make me just say out loud “why?”.
Remember that very brief time period after the imperial vets release we thought FFG had finally figured out that the highest ps pilots SHOULDNT get the best abilities?
That was pretty funny that we thought that wasn’t it?
Edited by Kdubb14 minutes ago, Kdubb said:It’s things like this that make me just say out loud “why?”.
Remember that very brief time period after the imperial vets release we thought FFG had finally figured out that the highest ps pilots SHOULDNT get the best abilities?
That was pretty funny that we thought that wasn’t it?
Well, uh, Blackout arguably has a better ability than Kylo. Low has a better ability than Wulf. So there's that. Those are the only examples I can think of.
Edited by Biophysical2 minutes ago, Biophysical said:Well, uh, Blackout arguably has a better ability than Kylo. Low has a better ability than Wulf. So there's that. Those are the only examples I can think of.
Asajj is probably better than Ketsu outside of niche roles?
Rex was kinda the best Sabine’s Tie. Bob probably has a better ability than the other bombers I can’t even remember the names.
The gunboats dont seem to have an ability worth taking yet? Im really reaching.
The mediocre pilot abilities for the TIE Aggressors and Gunboats vs. aggressive pricing for generics was a welcome change of pace too. And then we got Scurrgs and Sheathipedes in those same waves.
Edited by TransmogrifierI think that Pilot Skill is so important that it's really cool when not all ships have to have the best ability go with the best pilot skill. Kylo will unwittingly be the savior of this game.
Other than that, I have no content to add. I'm just making sure to post here so that this thread is always on top with the little orange box that says "Hot!" attached to it.
1 hour ago, GreenDragoon said:“unfortunately“, no ship that has any form of synergy with snapshot has a system slot - or enhanced scopes would become a thing.
I disagree that PS0 is really necessary. you just need to be lower than your boogieman. Look at the list that took 2nd at Indy. Ezra Sheathipede with snapshot and R3A3. He's low enough to pounce on aces.
Even at a higher pilot skill, it creates a huge bubble of "you can't go here" that makes for some really interesting area denial games. Not to mention how often people just forget about it and you land that one "ha, gotcha" moment that makes people lose their minds as their plan falls apart.
Also, in a continued quest to increase the Krayt Subforum's post count, I had a question.
Is it ok to use an evil list for a good cause?
I own basically two of everything. If I go buy another Ghost (which I want to do anyway just to custom paint it), another copy of HotR that I'll want so that both my dad and I can use Rey at tourneys and stuff, and the two more Sheathipedes that I'll want for the FAA's for my 5-X-Wing swarm, I can build three copies of Kanan/Fenn (or Ghost/Fenn, or whatever's the best). So that way, I can help all the new players at my local store fly the most disgusting cancer list on the planet.
Why this matters is that the other day we were talking about how it's weird when all kinds of people we've never seen before bus in from a different state to come dominate our friendly little store champs. Being the hicks that we are out here in Colorado, we must defend our turf from these outsiders. Is it ok if I start showing all the 12-year-olds who play X-Wing at my LGS how to fly Kanan/Fenn so that we can make sure that this is the most unfriendly store tourney imaginable for any outsiders?
8 minutes ago, AEIllingworth said:Asajj is probably better than Ketsu outside of niche roles?
Rex was kinda the best Sabine’s Tie. Bob probably has a better ability than the other bombers I can’t even remember the names.
The gunboats dont seem to have an ability worth taking yet? Im really reaching.
Yeah, you're right. There are others. The issue I keep hitting is that almost all meta defining pilots have the best abilities and best (or at least high) pilot skills. There are exceptions, but they are often on ships that don't matter as much.
I look at Asajj as a positive example. She's incredibly useful, powerful, and tough, but she's been around a while and people don't usually tech against her unless some part of their list is especially weak to her. If Asajj were PS9, she would be ruinously powerful.
1 minute ago, Kieransi said:Is it ok if I start showing all the 12-year-olds who play X-Wing at my LGS how to fly Kanan/Fenn so that we can make sure that this is the most unfriendly store tourney imaginable for any outsiders?
You also have to train them to talk **** like Counterstrike 12 year olds.
1 minute ago, Killerardvark said:I disagree that PS0 is really necessary. you just need to be lower than your boogieman. Look at the list that took 2nd at Indy. Ezra Sheathipede with snapshot and R3A3. He's low enough to pounce on aces.
Even at a higher pilot skill, it creates a huge bubble of "you can't go here" that makes for some really interesting area denial games. Not to mention how often people just forget about it and you land that one "ha, gotcha" moment that makes people lose their minds as their plan falls apart.
Of course it‘s not necessary. But it would potentially turn enhances scopes into something viable, too.
PS3 works well with snapshot, but 5 is basically the upper limit where it still does. Many, many ships with EPTs have higher PS, and those with EPTs and PS1-5 often don‘t want snapshot for various reasons. That‘s why I limited it to „ships with any form of synergy“