42 minutes ago, catachanninja said:in 1.0 i strongly believed that you probably needed to focus your guns on the regen target while you still had them on the table, especially if you don't have a more expensive endgame piece or something that lets you deal damage unconventionally, I probably have more games against regen corran than anyone on the planet (thanks nathan). in 2.0 regen is mercifully toned down, but force users are still incentived to dip out and recoup, even if it's not as belligerant. I don't have a solid strategy for 2e, but i know there are some 1e lessons that have changed. I will take shots of opportunity at regen ships in 2e. If i've got exactly one range 1 shot on a regenner, i'll take it, as where in 1.0 shooting a full heath corran or poe with just 1 ship was probably a waste of my time if i didn't think i could follow it up the next turn or two, or if the noble and fair r3a2 wasn't involved. I think the biggest thing that has to be taken account with the regen ships, is understand where their half point thresholds really are, and don't count on them as points you have until they can't regen above half. I'm sure i'll end up getting more games in against regen in the near future, since i seem to be motivated to play again. I'll try to note anything else i find that works
note this comes mostly from playing swarmy type lists
if it's the 2x2, nuke the support ships as fast as possible, hope you have enough ships left to bully the aces in the end game.
against the aces, being flexible with target priority has helped. You can't over commit to one, since they bug out so easily, always be thinking about when and where to turn into a flanking ace to keep them honest. I've kinda of just accepted that all my piddling 2 die shots aren't likely to 1 round a regen ship, so they'll get the regen, its just getting enough points early and keeping pressure so they can't come back.