Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

46 minutes ago, Brunas said:

I can think of nothing more fun that everyone bringing tractor everything, with static discharge veins everywhere

17 minutes ago, Micanthropyre said:

Nothing says skill more than managing your flight path so that you can never get tractored into a cloud.

joust me in the clouds, cowards

1 hour ago, Micanthropyre said:

I welcome our new tractor beam meta.

Nothing says skill more than managing your flight path so that you can never get tractored into a cloud.

Bid to take initative so you can hide two of your opponent's clouds.

This solves literally all the "problems" in X-Wing.

This thread is gonna love the Nantex meta

  • one of, if not the, best dial in game
  • tractor self for free repo/rotate
  • give tractor to opponent (or friendly) at Ini-finity
  • multiple pilots that give passive mods when opp tractored
    • also looks like the partially revealed "...eflection" upgrade gives free offensive reolls as well
  • none of above requires fully executed
  • a stressed friendly can still receive tractor from a friendly at Ini-finity, repo, then pass along if they also have ensnare

I for one welcome the chopstick meta, I will use their salty tears to make delicious ramen

Edited by prauxim
2 hours ago, Sunitsa said:

To expand on resistence list building and list building in general, one of the thing I always look into a list is make sure the "archetype" I end up building can't be better done in an another faction. For example Lulo 3 t70 is a fine list, but it's worse than Wedge+3 Bs while playing mostly the same game. Why play Poe/Nien/Ello when both Imperials and Republic have far better way to play 3 aces? And so on 

Thank you for saying this, that's so important

1 hour ago, Ablazoned said:

Sun Fac:

1563300094_cover5.jpg

Sun Fac is why large base reinforce area deniers will get even better. Plus, he's not as slippery as Soontir as he can't bank self tractor, a weakness that glares when Lando sitting there goes "Lol wat?" and laughs as he cannot have his arc picked up and moved.

Debate time!

theory:

Angled deflectors is a trap card.

12 minutes ago, FlyingAnchors said:

Debate time!

theory:

Angled deflectors is a trap card.

Do you think anyone is going to debate this? At best, I’ve never seen better than a niche use. For 5 minutes I convinced myself that Vermeil with Palp and Deflectors might be viable, but then I came to my senses.

This is a fun game. DEBATE TIME!

Tie Swarm is better than Republic Swarm!

and

Shampoo is better than conditioner!

I definitely agree on the second one. I have long hair that needs to be conditioned sometimes but if I don't shampoo it it's a greasy mess.

Republic swarm seems more versatile and definitely seems more fun to me so for my own playstyle I'd disagree with the first statement, but I think a well flown tie swarm can outjoust anything so yeah, you're probably right.

Define "Trap Card"?

Rear Admiral Chiraneau — VT-49 Decimator 76
Admiral Sloane 9
Death Troopers 6
Ship Total: 91
Half Points: 46 Threshold: 8
“Howlrunner” — TIE/ln Fighter 40
Ship Total: 40
Half Points: 20 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
1 hour ago, PaulRuddSays said:

Do you think anyone is going to debate this? At best, I’ve never seen better than a niche use. For 5 minutes I convinced myself that Vermeil with Palp and Deflectors might be viable, but then I came to my senses.

Have you read the K-wing thread?

Just now, FlyingAnchors said:

Have you read the K-wing thread?

Niche and perhaps not even good there

41 minutes ago, Boom Owl said:

Define "Trap Card"?

Rear Admiral Chiraneau — VT-49 Decimator 76
Admiral Sloane 9
Death Troopers 6
Ship Total: 91
Half Points: 46 Threshold: 8
“Howlrunner” — TIE/ln Fighter 40
Ship Total: 40
Half Points: 20 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2
Academy Pilot — TIE/ln Fighter 23
Ship Total: 23
Half Points: 12 Threshold: 2

“Trap Card” is the fancy jargon I use to describe a “sinking ship”, basically a card that is bad, or mediocre, or niche , but appears to be good. This could extend to pilots as well (the thane debate, for example).

1 minute ago, LagJanson said:

Niche and perhaps not even good there

Okay, let me rephrase the original question then: do you think because of the perceived bonuses angled deflectors gives, that it will lead to an influx of it in lists?

4 minutes ago, FlyingAnchors said:

Okay, let me rephrase the original question then: do you think because of the perceived bonuses angled deflectors gives, that it will lead to an influx of it in lists?

Oh. Yes. Yes I do.

2 hours ago, FlyingAnchors said:

Debate time!

theory:

Angled deflectors is a trap card.

Pretty good if survival is more important than native offensive mods. Best if lumbering and not going to dodge too many shots. Thus, it's great on Sinker. An argument could be made for it on a Plasma torpedo Jag, but idk.

9 minutes ago, player3010587 said:

Pretty good if survival is more important than native offensive mods. Best if lumbering and not going to dodge too many shots. Thus, it's great on Sinker. An argument could be made for it on a Plasma torpedo Jag, but idk.

Except you are spending points and reducing your shields already... those points could have been a shield upgrade for less.

14 minutes ago, LagJanson said:

Except you are spending points and reducing your shields already... those points could have been a shield upgrade for less.

On Jag the idea wouldn't be so much about increasing his durability, but rather encouraging the opponent to shoot the guy next to him so his ability triggers.

But 15 points feels like an awful lot just to get the Plasma bonus effect, given one could just Focus and fire the ARC's primary.

Angled Deflectors edge case:

“Longshot” (32)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)
Total: 193

View in Yet Another Squad Builder 2.0

Passive sensor missile generic s/f’s are presenting me a problem. They keep shooting me all the time.

25 minutes ago, Hiemfire said:

Angled Deflectors edge case:

“Longshot” (32)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)

Omega Squadron Ace (29)
Fanatical (2)
Advanced Optics (4)
Angled Deflectors (3)
Total: 193

View in Yet Another Squad Builder 2.0

the AO AD combo is great because I'm paying for cards that want different actions, and I can only pick one a turn.

Just now, jagsba said:

the AO AD combo is great because I'm paying for cards that want different actions, and I can only pick one a turn.

🤨 Look again because I think you're missing a key to the combo. Hint: It does not involve Reinforce...

19 minutes ago, jagsba said:

the AO AD combo is great because I'm paying for cards that want different actions, and I can only pick one a turn.

He’s paying five points for -1 shield and converting a focus to hit. It’s a long way to go, when you can just take one hit to activate the same ability. I see what he is going for but I also think both fanatical and Optics is overkill on 2 die ship unless you have a lot of points to burn.

Edited by AlexW
5 minutes ago, AlexW said:

I see what he is going for but I also think both fanatical and Optics is overkill on 2 die ship unless you have a lot of points to burn.

If you stop there, the combo is fine, particularly on FOs who only need to take scratch damage to turn the upgrades on. But investing additional points with AD is getting a bit much.

2 minutes ago, AlexW said:

He’s paying five points for -1 shield and converting a focus to hit. It’s a long way to go, when you can just take one hit to activate the same ability. I see what he is going for but I also think both fanatical and Optics is overkill on 2 die ship unless you have a lot of points to burn.

Sort of. You're focused on the combo being on 1 ship. This is 5 ships with a nearly guaranteed 2+ hit results each from the first engagement onwards without having to rely on the opponent being dumb and spreading fire or the Stress/Lock+Baffle "trick". An edge case to be sure, but it is there.

32 minutes ago, Hiemfire said:

Sort of. You're focused on the combo being on 1 ship. This is 5 ships with a nearly guaranteed 2+ hit results each from the first engagement onwards without having to rely on the opponent being dumb and spreading fire or the Stress/Lock+Baffle "trick". An edge case to be sure, but it is there.

Right, it's about 94% odds of 2 hits if you got to keep your focus. If you had to spend your focus on defense, you're still 50% for 2 hits. I think this is a worse version of the 5 SFs with Fanatical / Optics, if only because you're starting with 50% of the health of the SF version.