Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, FlyingAnchors said:

Turns out before joining the 181st “Fels wrath” was a clone trooper who went by the name of “Warthog” and flew a LAAT.

BRRRRRRRRT

1 minute ago, catachanninja said:

BRRRRRRRRT

BRRRRRRRRRTTTTTTT

13 minutes ago, FlyingAnchors said:

Turns out before joining the 181st “Fels wrath” was a clone trooper who went by the name of “Warthog” and flew a LAAT.

Fels's Wrath's

8 minutes ago, theBitterFig said:

Fels's Wrath's

I hate you

1 hour ago, theBitterFig said:

I just don't see folks doing #1, or going that much harder for Gideon, since #2 is just so easy. Focus Action. Attack. Reroll. Done. Lists are easy, too... basically Sinker Swarm. 6 TIE/fo if it fits, if it doesn't then probably 4 generic TIE/fo and some pocket ace like Backdraft or Scorch.

Like, #1 lists are probably going to be terrible. It's investing a lot of points in AdvO, or in taking inefficient actions, so the results will be far worse. It has all the hallmarks of bad jank builds that over-stack the same kinds of mods. All the rebel Focus passing, without access to rerolls. Taking FCS and Predator. A few folks try out stuff like this on casual nights, but it never really shows up at the tournament scene.

Meanwhile, although I think some folks will try out Hask, they'll find that "oh, this just isn't triggering." And that might not be fully accurate, but I think it's an experience a lot of folks who try Hask will have. They'll waste round 1 with no bonus dice, and then have round 2 at Range 1 so no bonus dice, and then Hask will be dead, and they'll conclude he's useless.

I super don't believe in people understanding how good that reroll is, and being scared by "must", and thus expect a lot of bad jank.

Also Warthog seems uhhhhhh pretty good, and I may or may not be spooked by warthog and some of the crew.

Hawk is neat, but I expect them to see as much playtime as Swoop.

Warthog spook level dependent on points, although spooked by him +CLT knights as a concept.

Edit edit edit: slowly getting less spooked by warthog, more spooked by other stuff as I realize I mostly play low init beefcakes.

Edited by Do I need a Username

Really curious to see the base pricing on the LAAT/i chassis. I'm really hoping it's more than 44 points, which is the break point for fitting with 4x CLT Jedi or 3x 7B Jedi.

I need these to be bad to keep me from buying into the Republic faction...

54 minutes ago, Do I need a Username said:

Hawk is neat, but I expect them to see as much playtime as Swoop.

Hawk is worlds better though.

swz70_a1_hawk_ship.png8ae255235c0c1d3892344fb43fcab773.png

For starters, strain is a lot easier to work around than Stress, since it won't lock you out of your normal actions. A timing based on the final locations, rather than the moment of execution, works out better, too. With Swoop, someone had to finish their maneuver near Swoop, they couldn't start near him, move, then boost. With Hawk, just be there. It'll be a lot easier for him to boost an entire squad.

Also, LAAT/i dial is a lot more conducive to using it. Instead of just speed 3-4 straight, you have 3-straight and 3-bank on Hawk, so if nothing else, he can boost himself. That might be a really handy piece of mobility on an otherwise pretty lump-like ship.

54 minutes ago, Do I need a Username said:

I super don't believe in people understanding how good that reroll is, and being scared by "must", and thus expect a lot of bad jank.

Could be. I dunno. I think folks will probably get it.

Sounds scary, but distributed Strain, particularly on TIE/fo, isn't much to worry about. They probably attack last anyhow, and thus clear strain with their glorious blues. Even if not attacking last, one reduced agility for one attack isn't that bad, considering an opponent probably wants to focus fire, and not attack all the different ships, so most of the strain will get cleared without worry or effect.

Edited by theBitterFig
12 minutes ago, theBitterFig said:

Hawk is worlds better though.

swz70_a1_hawk_ship.png8ae255235c0c1d3892344fb43fcab773.png

For starters, strain is a lot easier to work around than Stress, since it won't lock you out of your normal actions. A timing based on the final locations, rather than the moment of execution, works out better, too. With Swoop, someone had to finish their maneuver near Swoop, they couldn't start near him, move, then boost. With Hawk, just be there. It'll be a lot easier for him to boost an entire squad.

Also, LAAT/i dial is a lot more conducive to using it. Instead of just speed 3-4 straight, you have 3-straight and 3-bank on Hawk, so if nothing else, he can boost himself. That might be a really handy piece of mobility on an otherwise pretty lump-like ship.

I mean, sure. but I still don't think he'll see play compared to the other better options available, as much as I would like him to.

13 minutes ago, theBitterFig said:

Could be. I dunno. I think folks will probably get it.

Sounds scary, but distributed Strain, particularly on TIE/fo, isn't much to worry about. They probably attack last anyhow, and thus clear strain with their glorious blues. Even if not attacking last, one reduced agility for one attack isn't that bad, considering an opponent probably wants to focus fire, and not attack all the different ships, so most of the strain will get cleared without worry or effect.

I agree on how good it is and how negligible (or potentially beneficial if it causes split fire) the strain is, but I'm still pretty sure I don't believe in people just taking it and running vs. trying to build around the downside.

2 hours ago, Do I need a Username said:

I mean, sure. but I still don't think he'll see play compared to the other better options available, as much as I would like him to.

While certainly flying Jedi Aces will likely always be the more tempting option, running 3 ARCs that do a white roll or boost during the end phase, might be something to play with.

you don't have to blue hard turn if you can boost+bank. Unfortunately for the LAAT it has no blue banks, but almost all other do. Not the ywing because

13 minutes ago, GreenDragoon said:

you don't have to blue hard turn if you can boost+bank. Unfortunately for the LAAT it has no blue banks, but almost all other do. Not the ywing because

R4. 2 pts.

2 minutes ago, Hiemfire said:

R4. 2 pts.

... to make Hawk more worthwile on a ywing...?

Just now, GreenDragoon said:

... to make Hawk more worthwile on a ywing...?

That's someone else's call. I was just pointing out that for 2 points, currently, it does have them.

56 minutes ago, GreenDragoon said:

... to make Hawk more worthwile on a ywing...?

Might as well. Nantexs are going to burn you down anyway, might as well open up the dial.YOLO

1 hour ago, 5050Saint said:

While certainly flying Jedi Aces will likely always be the more tempting option, running 3 ARCs that do a white roll or boost during the end phase, might be something to play with.

Hawk/ARC/ARC/{best ace you can afford} could be cool. That's one dang fast moving anvil.

It might work--at least for fun jank--in a way that Swoop never could, because all Hawk has to do is catch up to the fast ARCs before the end phase, rather than be near where the ARCs want to land. Plus, the fact that the ARCs still get their normal action really matters.

Dude seems almost like a Republic Moff Jerjerod.

1 hour ago, GreenDragoon said:

you don't have to blue hard turn if you can boost+bank. Unfortunately for the LAAT it has no blue banks, but almost all other do.

R4-P would be sweet on such ARCs, maybe, but one handy thing: Hawk still works on strained ships. You can just ignore it, and keep going fast.

40 minutes ago, theBitterFig said:

You can just ignore it, and keep going fast.

Do you want zero-agility torrents? Because I'm pretty sure that' how you get zero-agility torrents.

Seriously though, my excitement over this is only matched by my excitement for the Xi (and eclipsed by my desire for the SW:Rebels Squad Packs to be spoiled).

Edit:

c43dbe455f15e7e8ab019bd3d171b14f.gif

Edited by ClassicalMoser
3 minutes ago, ClassicalMoser said:

Do you want zero-agility torrents? Because I'm pretty sure that' how you get zero-agility torrents.

Not how Strain tokens work.

"STRAIN
A ship is strained while it has at least one strain token. While
a strained ship defends, it rolls 1 fewer defense die. The strain
token is a red token.
• After a strained ship applies the effect to roll 1 fewer defense die this
way, it removes 1 strain token.
• After a strained ship executes a blue maneuver, it removes 1 strain token.."

Edited by Hiemfire
21 minutes ago, Hiemfire said:

Not how Strain tokens work.

That's called annoying semantics. You know what I meant.

Edit: Wow I'm dumb. Also apparently on a short fuse today. Sorry.

Edited by ClassicalMoser
1 minute ago, ClassicalMoser said:

That's called annoying semantics. You know what I meant.

No, it's text not carrying your intended tone and thus making you seem like you're making an incorrect assumption about how the strain mechanic function by hiding your actual meaning.

19 minutes ago, Hiemfire said:

No, it's text not carrying your intended tone and thus making you seem like you're making an incorrect assumption about how the strain mechanic function by hiding your actual meaning.

It's clear I was saying "Torrents that roll zero defence dice."

It doesn't have the same punch as saying "Zero-agility torrents"

Yes I knew it was technically incorrect but absolutely everyone on this forum would understand what I was referring to.

If anyone misunderstood my original post, raise your hand (or confuse react I guess).

Sometimes I miss reddit's ability to delete an obviously dumb comment.

Edited by ClassicalMoser
Because I'm dumb
Just now, ClassicalMoser said:

It's clear I was saying "Torrents that roll zero defence dice."

It doesn't have the same punch as saying "Zero-agility torrents"

Yes I knew it was technically incorrect but absolutely everyone on this forum would understand what I was referring to.

I guess it's just what you do.

I think you still don’t understand how strain tokens work...

They only ever lose you one die, and then you only lose one token. It just makes them very fast one agility torrents, I think?

Just now, AEIllingworth said:

I think you still don’t understand how strain tokens work...

...Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...

Well now I feel like an idiot.

Been awhile since I've had more than one strain on a ship (or since I've played in general).

2 minutes ago, ClassicalMoser said:

Well now I feel like an idiot.

You aren't though.

2 minutes ago, ClassicalMoser said:

Been awhile since I've had more than one strain on a ship (or since I've played in general).

Explains allot and perfectly understandable. :D

On 8/31/2020 at 8:59 PM, Flurpy said:

The Empire Strikes Back is the only decent Star Wars movie.

New Hope for dayz.

Sorry... I had to dad that one.

a new hope is most definitely the only good star wars movie