Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

3 hours ago, theBitterFig said:

A 2 point difference in live between T-65 and T-70 gets greatly exaggerated by the 5 vs 4 options at 40 vs 42 points, but at 44 vs 46, that's a really massive step up in power for the T-70 for those 2 points.

I literally almost cry every time I realize that when I play Quad T70s, they feel like this...

fd92cd2a82d3cb92ae7f6087b6fab3859ac161b6

(Jousting chunky Bois ...aka: my favorite rebel 1e ship (ARC170 copy/pasted 4 times)

_____________________

Instead of this....

TFA-3-BB8-and-Poe-attack-First-Order-bas

[Break-neck fighter jet super-boosty high-risk / high-reward cutting edge fighters.... (A-Wings on steroids)].

......

Oh, well.

Maybe we'll get a new config or something in the Heralds pack.

TFA Snap is a fast fella.

I’m feeling pretty Same Team.

I like swarms, but I’ve had enough of things getting cheaper. I think I’d fly ten vultures if the rules let me, but I wouldn’t stick with it. I hope I only see red next points update (and I’m sad I’m thinking that, because we haven’t had the new stuff for even a month yet).

What we want vs what we need

1 hour ago, AEIllingworth said:

I’m feeling pretty Same Team.

I like swarms, but I’ve had enough of things getting cheaper. I think I’d fly ten vultures if the rules let me, but I wouldn’t stick with it. I hope I only see red next points update (and I’m sad I’m thinking that, because we haven’t had the new stuff for even a month yet).

Huge investment, but Oli's 70 pt Deathrain is loads of fun against swarms. Most shielded swarms (Scyks), you can seismic yeet and run, and then start chucking the protons. Droids, TIE/ln's, and V19's you can start immediately with the crit boomies. Deleting Trickshot opportunities, Han's ability, Qira's relevancy, or strut spots are all fun.

The barrage rockets are basically a primary upgrade that you can easily full mod, or even just fire after dropping a bomb and 4-K'ing. The adv. torps are area denial for cheekier I4+'s and swarm-dunking with the boost>>lock. He's still a 70 pt piñata that isn't long for the board. Against swarms and even some lighter aces, he's worth it. Against chonk, jam, deplete effects, shielded heavier aces, and just healthy enough efficiency, he's not worth it. Sure, you can block, but not forever, especially at 1agi 9 hp. I don't fly him competitively, but with 5th Bro and Marksmanship Autoblaster Rex, I find him more entertaining than Redline, even if Redline + torps + no more points is better. (FFG, give Redline the Ion Limiter Override slot. It'll be so funny.)

At 54 pt, a trajectory barrage proton bomb Cutlass can tell droids to sod off while not being too much of a wasteful investment when paired against Vader, Resistance, Kylo, and 7B. But then again, if you want to go lean, Deathfire with barrage and prox mines is only 46, will guarantee get at least 2 rocket launches at droids in most cases, can launch or drop mines on death (powerful when mines have been placed elsewhere earlier), and has a Zwungzwang effect to boost his longetivity.

Edited by Hoarder of Garlic Bread
11 hours ago, battlestarbill said:

seems like a lot of love for the baron of the empire right now. what are some lists that you think have potential with it.

I generally prefer only flying 2 or 3 of a thing, so 2 with passive Concs alongside 3 FCS, Storm Squad x1s is as spammy as I'll get. I like it. Flew a version with Inqs before and took the Barons for a spin the other day, seems good.

Outside of HS, I find 34pt for a Procket Baron unignorable and 2 will fit with almost anything. I plan to fly naked Rex and a Vader Reaper with them at some point, 200pt on the nose is meant to be.

4 hours ago, AEIllingworth said:

I’m feeling pretty Same Team.

I like swarms, but I’ve had enough of things getting cheaper.

The things that keep getting cheaper are bad things, though.

I don't know for how long I've been arguing that the power level is too high and we should get nerfs to the top more than buffs to the rest - certainly longer than whenever people started deciding 3 agility swarms are evil? - but that was because of aces, not swarms. So not really same team for me despite sounding same team historically.

Sycks and Focho didn't budge. CIS lost several toys per list. Barons, which nobody used, became cheap enough to be focho but fast. It's not a race to the bottom if new things that were nowhere near the bottom now appear on a similar or higher position to the previous bottom!

12 hours ago, Bucknife said:

TFA-3-BB8-and-Poe-attack-First-Order-bas

[Break-neck fighter jet super-boosty high-risk / high-reward cutting edge fighters.... (A-Wings on steroids)].

I wish Triple T70 was a meta list to be feared, and Quad T65s were stealing every third or fourth tournament win.

I wish TIE swarm was a true rival to Droid swarm.

I wish LB Turrets felt like formidable gunships (we're getting there with cheaper gunners in wave 7....).

I wish factions had two or more unique talents, and faction-specific upgrades were always viable.

Edited by Bucknife
Misspelling and idea clarification.
5 hours ago, svelok said:

The things that keep getting cheaper are bad things, though.

I don't know for how long I've been arguing that the power level is too high and we should get nerfs to the top more than buffs to the rest - certainly longer than whenever people started deciding 3 agility swarms are evil? - but that was because of aces, not swarms. So not really same team for me despite sounding same team historically.

Sycks and Focho didn't budge. CIS lost several toys per list. Barons, which nobody used, became cheap enough to be focho but fast. It's not a race to the bottom if new things that were nowhere near the bottom now appear on a similar or higher position to the previous bottom!

I think we are agreeing? The “bad” stuff keeps getting cheaper because it can’t complete with aces (who have occasionally gone up but only by negligible amounts). My slippery slope argument is that the current path leads to 8 of anything with a 2 dice gun, unless stuff starts going up.

6 hours ago, svelok said:

certainly longer than whenever people started deciding 3 agility swarms are evil?

3 agility aces are not less evil when you have 5-7 of them. Or in combination with Sloane. Or control like ion/tractor.

Don't understand how you could think these are mutually exclusive, or how the already bad things get better when combined with massed 3agility ships.

20 hours ago, Boom Owl said:

Boost + Focus Gang. Zoom Zoom.

Card_art_XW_P_101.jpg

RZ-1 crying in a corner again. What did it ever do to deserve this? And it can't even boost + roll!

14 hours ago, Bucknife said:

Barons with Ruthless backing a few LNs sound absurd.

Barons with Prockets.

Yikes.

FO Omegas basically have Fanatical or P.Tradition, which both have unique utility over the Baron. FOs just don't have that spike potential that Barons have with their Missile slots or the linked actions.

Ruthless is bad even for trash. No one wants 4-7 points of Ruthless in a list except maybe with nearly-naked TIE Bombers.

Prockets at 6 might be too cheap now. I predict concussions are mostly dead this wave (obvious exceptions for PS and SC torrents). Spike damage is just better, even if you can get the lock.

The remaining question: Is the omega too expensive or is the Baron too cheap?

Nerf aces.

Fix Tractir, Errata Punishing One. Errata Advanced Sensors, Precog, and SNR to the System phase. Errata Inertial Dampeners for charges instead of shields. Fix the force. Buff cannons.

Edited by ClassicalMoser

hey look the next FO ship leaked

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5 minutes ago, ClassicalMoser said:

Fix Tractir

For a recent league (pre-points change), I flew against 6 Quadjumpers and boy does the tractor change make them irrelevant. If you dial in a blue maneuver, you are often fine with rotating for a stress. Despite fighting a swarm, it was fairly easy to arc dodge most of the swarm as the blue two bank I would dial in would largely be fine. Since Ensnare happens after movement, it isn't hampered as much by this change, the enemy ship will be stressed for their next maneuver.

I had thought that gaining a stress to rotate was at least a decent change before, but now I am less convinced. I have always been a fan of spending tractor token(s) to move a ship, but this just solidifies it more.

14 minutes ago, svelok said:

hey look the next FO ship leaked

unknown.png

Doubt they put both repositions on any large-base ship, even red. Expert Handling + Engine Upgrade + Malarus Coordinate would make that a nightmare. Really don't want 1.0 Dash back.

Edited by ClassicalMoser
1 minute ago, ClassicalMoser said:

Doubt they put both repositions on any large-base ship, even red. Expert Handling + Engine Upgrade + Malarus Coordinate would make that a nightmare. Really don't want 1.0 Dash back.

No talents, no mod slots, it would be fine /s

2 minutes ago, AEIllingworth said:

No talents, no mod slots, it would be fine /s

Primed, Pattern, point still stands. A faction with an I5 coordinate doesn't need a double-repositioning large-base ship.

If any ship gets both Repos it should be the Gauntlet or the Falcon, and it's clearly too late for the Falcon. I'd bet it never happens. Both repositions are rare enough on Medium base (Punisher is all that comes to mind). Large base is a no-go.

Edited by ClassicalMoser
7 minutes ago, ClassicalMoser said:

Doubt they put both repositions on any large-base ship, even red. Expert Handling + Engine Upgrade + Malarus Coordinate would make that a nightmare. Really don't want 1.0 Dash back.

if you really want to spend, like, 100 points? to move a large base ship twice by giving up all other actions on it and a second ship, I don't know that I care

1 minute ago, svelok said:

if you really want to spend, like, 100 points? to move a large base ship twice by giving up all other actions on it and a second ship, I don't know that I care

I mean, to play the devil's advocate, a lot of people said that about Supernatural Reflexes. Add force, crew, etc. and there's some combo in there that makes it un-catch-able and un-kill-able when you do. If this proposed ship has an I5 pilot Malarus becomes SNR but with crew caddy capabilities and another gun/base/green dice on the table.

I'm not saying it would necessarily be horrible but I'm fairly certain it's not a design space the devs want to open up.

It's only a 2-dice turret, so I don't care. If FFG wanted a large base with both boost and roll, a 2-dice turret with only 9 health is the way to go. It's basically just a chonky K-Wing or ARC, depending on where the turret is pointed.

53 minutes ago, svelok said:

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I like the ship ability. Great compromise between turrets getting unfun, and 2-dice being weak.

Double-gunner is more fun than crew.

Sensor Slot, tho.... Doing pre-dial Boost or Roll with Advanced Sensors on a Large base.

200.gif

Just make it a Tech Slot.

1 hour ago, svelok said:

hey look the next FO ship leaked

unknown.png

Since the ship had fixed rear guns, could we add a 2 die rear arc for a truly unique attack profile? It also incentivises setting the turret side to side on occasion while the ship ability incentivises front-back.

P.S. That drawing looks like General Greivous.

11 minutes ago, 5050Saint said:

could we add a 2 die rear arc

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56 minutes ago, theBitterFig said:

Just make it a Tech Slot.

legit forgot the tech slot existed tbh

14 minutes ago, svelok said:

unknown.png

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17 minutes ago, svelok said:

legit forgot the tech slot existed tbh

Quoting for effect.

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4 hours ago, svelok said:

hey look the next FO ship leaked

unknown.png

It's nice. I like all the different flavours of 2 bank.

what % of all xwing players have played >4 ships?

what % more than a single digit number of times?