Feel free to shoot me but I think making the Nantex blockable would be anti-thematic.
For the sake of argument, let's say you could create any errata to PTA except that it had to start with "After you execute a maneuver" and had to involve tractor.
For me the simple answer is you have to spend all tractor tokens to move the ship. Sure it makes non-ensnare Nantexes much better (maybe even playable), but it also makes ensnare much worse.
Maybe for balance we could try this:
"When a ship is tractored, it may receive a stress token to decide whether it is moved or keeps the tractor tokens. If it does not choose to do so, the opponent decides. If the ship is moved, the player that applied the last tractor token decides the final position of the ship"
Still stress to mitigate the nasty stuff, but no stupid 90° turn, no bonkers double-repo-plus-agility-reduction ensnare, non-ensnare nantex gets to be good but not broken and will probably get stressed a lot, gravitic deflection is still good and has reasons to take it, etc.
Also makes the Lancer, Quadjumper, etc. a lot less nasty, and almost makes the tractor beam function like a very limited flechette cannon, but not with unblockable double-stress or unblockable ship movement. More decision points, more player interaction, less rules. Everybody wins.
To me that makes tractor more fun and less complicated than the current rule.
Also throw my vote in the ring for "Default force effect should be re-roll, not focus conversion" because it's less guaranteed and means force is more likely to be wasted, it's more thematic for force users to be constantly focusing than constantly target-locking, and the force isn't supposed to be so predictable/deterministic anyway. Sometimes you won't succeed.
Wouldn't mind seeing all pre-movement repositioning in the system phase. Not a deal-breaker for me because I feel like the drop in generics makes super-duper-dodgers a little less viable than before anyway but I'm no expert.
Oh and the VCX needs a config or errata for one passive shield regen. I know it's crazy powerful but at 0agi and only 14 health it's less tanky than an X-Wing and can't play the dodge game anyway. It's always simply a matter of time before it burns out which is just sad and off-theme and makes any upgrades but Magva and force a poor investment. Plus crit-trains make the VCX pretty much useless as soon as it starts taking hull damage anyway.
Edited by ClassicalMoser