Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

On 6/17/2020 at 8:55 AM, gennataos said:

Make no mistake, if Rey +1 or Poe +1 ever became a dominant list like Boba +1, I'd milk the ever-loving **** out of it.

#sameteam

Edited by KiraYamatoSF
3 hours ago, svelok said:

if you could print errata for up to five cards in xwing what would they be?

1. Replace "skip perform action step" on obstacles for a general "cannot perform actions this turn" for overlapping all obstacles.

2. this

3 hours ago, Boom Owl said:

Super Natural/Adv Sensors/PreCog/BB8: "During the system phase at your initiative, you may..."

3. Force charges can only spend on defense dice for light side and attack dice for dark side

4. Add the stress back to Slave 1 title, it shouldn't be an every turn thing

5. Make initiative random

4 hours ago, svelok said:

if you could print errata for up to five cards in xwing what would they be?

Does a points PDF count as a card? If so, I'd pick the five faction points PDFs that aren't FO or CIS.

In the spirit of the question (assuming rules changes are off the table)

1- Boba Pilot- (can only reroll focus results)

2- Ezra Gunner- (don't have to spend force to perform the turret bonus attack)

3- B-Wing Chassis (roll links to red focus instead of the other way around)

4- Seevor (ship has to be in HIS bullseye)

5- Ensnare (make it a combined mod/talent upgrade)

Lots of stuff can be fixed by points changes, but I picked some that...felt like they couldn't, or doing so would price them out of play.

1 hour ago, MasterShake2 said:

1. Replace "skip perform action step" on obstacles for a general "cannot perform actions this turn" for overlapping all obstacles.

2. this

3. Force charges can only spend on defense dice for light side and attack dice for dark side

4. Add the stress back to Slave 1 title, it shouldn't be an every turn thing

5. Make initiative random

Only one of these is actually a card, but I'll bite.

1. Giving different flavors to obstacles is fine. Just make the strain from gas clouds guaranteed, or a crit is an ion or something. Make them potentially debilitating for those few ships that don't care about skipping the perform action step.

2. Totally on board.

3. "A Jedi uses the force always for knowledge and defense, never attack."

4. I don't think this is necessary. Just make it 'spensive!

5. "At the begining of the planning phase, the first player may pass the first player token to another player."

1 hour ago, Ablazoned said:

5- Ensnare (make it a combined mod/talent upgrade)

In other words, delete Ensnare.

1 hour ago, Ablazoned said:

2- Ezra Gunner- (don't have to spend force to perform the turret bonus attack)

I almost would rather have the reroll-while-stressed on all attacks, but still have to spend the force. :P

9 minutes ago, theBitterFig said:

In other words, delete Ensnare.

The mod/talent thing is my personal favorite least intrusive way to "fix" the Nantex. Jack Ensnare up even more points, and drop the chassis, especially sun Fac. Let sun Fac take the effing targeting computer. Or afterburners (which, in my utopia, grants a red boost action).

A more complex adjustment involves also changing chertek and sun Fac to "while YOU are tractored...". I actually don't mind that you can pinpoint after bumping. Or the amazing dial. And I love to DEATH its bullseye primary.

11 minutes ago, Ablazoned said:

The mod/talent thing is my personal favorite least intrusive way to "fix" the Nantex. Jack Ensnare up even more points, and drop the chassis, especially sun Fac. Let sun Fac take the effing targeting computer. Or afterburners (which, in my utopia, grants a red boost action).

I think you missed their point. Gorgol is the only Nantex pilot with a mod slot.

8 hours ago, svelok said:

if you could print errata for up to five cards in xwing what would they be?

1-3. Supernatural, Precog and Advanced Sensors all changed to "During the System Phase, you may [do things]." Precog and Sensors further changed to, "If you do, skip your Perform Action step this round." Supernatural gets to be the more expensive option that allows further actions during the normal activation.

4. Ensnare changed to "At the end of the Activation Phase, you may spend a Focus token to [do things]."

5. Boba Fett gets 2 recurring charges, and ability changed to "While attacking or defending, you may spend 1 charge to [do things]."

3 hours ago, Hiemfire said:

I think you missed their point. Gorgol is the only Nantex pilot with a mod slot.

Ah, right right. We were just adjusting cards, but my implication was that it would give design space to allow for a mod slot on every nantex.

1 hour ago, DR4CO said:

5. Boba Fett gets 2 recurring charges, and ability changed to "While attacking or defending, you may spend 1 charge to [do things]."

Maybe rip off Jesika Pava. Give Boba only 1 charge, but let him spend a charge from an attached upgrade. Spend a charge from any Torpedo/Missile/Payload?

3 hours ago, Ablazoned said:

The mod/talent thing is my personal favorite least intrusive way to "fix" the Nantex. Jack Ensnare up even more points, and drop the chassis, especially sun Fac. Let sun Fac take the effing targeting computer. Or afterburners (which, in my utopia, grants a red boost action).

A more complex adjustment involves also changing chertek and sun Fac to "while YOU are tractored...". I actually don't mind that you can pinpoint after bumping. Or the amazing dial. And I love to DEATH its bullseye primary.

Yeah, I guess I just have a different vision. I'm glad Nantex can't take Afterburners. Maybe more than Ensnare being potent, I really hate Pinpoint after bumping. I hate that they get this "pass" from getting blocked that no one else gets. That removes a fundamental and important piece of counterplay.

Bullseye primary, turret, agility-reduction instead of stress on their double-action--these bugs are so cool. But then they get to break all the rules, and become bull****.

That does remind me, however, of a suggestion I liked reading: Ensnare should hand over a strain rather than a tractor token. Then it's still an offensive tool (but more limited, going away after a single shot), but no longer a positioning control tool, and I think that'd be great. And maybe it leaves the tractor token on the Nantex, so you remain vulnerable.

Edited by theBitterFig
2 minutes ago, theBitterFig said:

I hate that they get this "pass" from getting blocked that no one else gets

[All force users] + [puppet looking right]

14 minutes ago, theBitterFig said:

That does remind me, however, of a suggestion I liked reading: Ensnare should hand over a strain rather than a tractor token. Then it's still an offensive tool (but more limited, going away after a single shot), but no longer a positioning control tool, and I think that'd be great.

Is that suggestion coupled to an errata to Sun Fac swapping out tractored for strained?

latest?cb=20190813202901

Edited by Hiemfire
How do you set a quote bubble to post closed???

༼ つ ◕◕ ༽つ Summon Dice Game ༼ つ ◕◕ ༽つ

12 minutes ago, theBitterFig said:

Maybe rip off Jesika Pava. Give Boba only 1 charge, but let him spend a charge from an attached upgrade. Spend a charge from any Torpedo/Missile/Payload?

Certainly possible. But I'd prefer to keep the changes as simple as possible; explaining "Boba is charge based now" is easier than explaining "Boba is charge based, and also needs (X) upgrade equipped now".

8 hours ago, Hiemfire said:

Is that suggestion coupled to an errata to Sun Fac swapping out tractored for strained?

I think so. As I see it, the more important fix is Ensnare. Once that's fine, whatever means used to address Sun Fac and Chertek are going to be fine.

9 hours ago, Ablazoned said:

[All force users] + [puppet looking right]

Eh, that's just passive mods. They can't do anything active while blocked.

But yeah, mostly touche.

top 5 bingo chart reasons i turn off an x-wing stream/vod other than because i have something else to do, in order of how often they happen

  • (free space) one or both lists are something in extended that i dont want to watch
  • both lists have lined up for an honorable joust in the gutters
  • the hosts start talking about 1.0
  • the match is clearly over early
  • one or both players are fortressing
  • more than one RZ2 on the table

Top 5 reasons to abandon forum threads, go!

1 hour ago, svelok said:
  • more than one RZ2 on the table

Zoooooom!

RZ-2 A-Wing Interceptor: update with Dynamic Cockpit - XWA Upgrade

51 minutes ago, GreenDragoon said:

Top 5 reasons to abandon forum threads, go!

"I played one game and this happened..."

"This 1.0 upgrade was actually a really good idea..."

"I have unreasonable expectations that my ship failed to live up to..."

"Having the entire board state laid out for you and getting to choose between any repo actions in any order requires skill..."

"Rebel beef was the real problem..."

Has someone tried to come up with a comprehensive list of on-the-table x-wing skills, and discuss how relatively import they might be? (Of course someone has; I just haven't read it). For example (not complete)

- eyeballing current range bands

- eyeballing maneuvers and repositions

- eyeballing where arcs and range bands will cover after movement

- visualizing multiple possible next-turn maneuver states for your own ships

- visualizing multiple possible next-turn maneuver states for enemy ships

- computing/estimating dice odds (and understanding the impact and value of finite dice modifying resources)

- computing current points scored and understanding what remaining damage states lead to victory/defeat (including on turn 0)

- remembering all your own triggers

- remembering all opponents' triggers

- understanding what approaches your list favors and the characteristics of the matches it typically wins and loses

- understanding how your opponents' lists tend to win and lose

- reading your opponent to better predict what action he will more likely take from comparable options

- being able to make intelligent but unpredictable decisions that can disrupt opponents' plans

Edited by Ablazoned
14 minutes ago, Ablazoned said:

Has someone tried to come up with a comprehensive list of on-the-table x-wing skills, and discuss how relatively import they might be? (Of course someone has; I just haven't read it). For example (not complete)

https://community.fantasyflightgames.com/topic/305888-the-10-skills-of-x-wing/

here you go

6 minutes ago, Ablazoned said:

Way better than what I was working on...I'll finish mine and then go deeper in to this one (so as to not unconsciously just copy his). Thanks!!

I tried to make some groups and also revisited it again on the second page

1 hour ago, GreenDragoon said:

Top 5 reasons to abandon forum threads, go!

1-5: thread title “how has COVID-19 affected you survey”