Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

He did see some action, I know agerman guy that did pretty well with it.

https://meta.listfortress.com/ship_combos/1821?ranking_start=2019-05-08&

I flew him myself a few times, but I lose him too fast 😕

right now I would go with something like this:

Sol Sixxa (46)
Tobias Beckett (2)
Skilled Bombardier (2)
Proximity Mines (6)
Seismic Charges (3)
Delayed Fuses (1)

Ship total: 60 Half Points: 30 Threshold: 5

Cartel Executioner (41)
Crack Shot (1)
R5-P8 (4)

Ship total: 46 Half Points: 23 Threshold: 5

Captain Seevor (30)
Crack Shot (1)

Ship total: 31 Half Points: 16 Threshold: 2

4-LOM (49)
Elusive (3)
Advanced Sensors (10)
Mist Hunter (1)
Jamming Beam (0)

Ship total: 63 Half Points: 32 Threshold: 5


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z145XWW62W88W70W71W236WY131X116WWW8WWY247X116WY109X119W111WWWW155W12&sn=&obs=

Edited by Dragon_King
56 minutes ago, gennataos said:

Why doesn’t 4-LOM see more extended play? I’m guessing droid swarms, but I’m not seeing much of those in the online events.

I dont think I've seen 4lom since january 2019

1 hour ago, svelok said:

I dont think I've seen 4lom since january 2019

"A more elegant weapon...for a more civilized age"

2 hours ago, gennataos said:

Why doesn’t 4-LOM see more extended play? I’m guessing droid swarms, but I’m not seeing much of those in the online events.

Because he is not i5 and costs points.

Edited by Boom Owl
3 hours ago, gennataos said:

Why doesn’t 4-LOM see more extended play? I’m guessing droid swarms, but I’m not seeing much of those in the online events.

I've mostly played hyperspace in online events and casual play, so that's one reason.

Another is that, while he has something close to passive mods, he doesn't also combine them with high-initiative repositioning, or the ability to double mod attacks and out-joust some generics lists.

37 minutes ago, Ablazoned said:

close to passive mods

Speaking of which IG88A + Guri + IG88 Crew lists are are a pretty cool version of "force".
Works ok when Guri has Debri Gambit but still a somewhat poor mans version of purple.

Its not good yet (Nym here just because I like the Scrugg ship model) but I can see how it eventually could be useful. Similar things with 4LOM or Ketsu IG Crew etc.

Guri — StarViper-class Attack Platform 64
Predator 2
Advanced Sensors 10
Ship Total: 76
Half Points: 38 Threshold: 3
IG-88A — Aggressor Assault Fighter 67
Contraband Cybernetics 2
IG-2000 1
Ship Total: 70
Half Points: 35 Threshold: 4
Captain Nym — Scurrg H-6 Bomber 48
IG-88D 3
Seismic Charges 3
Ship Total: 54
Half Points: 27 Threshold: 5

Seriously, good bombs are pretty lame ("bad" ones are kinda neat) and Scruggs look cool. I wish it had a missile upgrade.

scum-scurrg-h6-bomber-v2-600px.gif

Edited by Boom Owl
3 hours ago, gennataos said:

Why doesn’t 4-LOM see more extended play? I’m guessing droid swarms, but I’m not seeing much of those in the online events.

The first points adjustment nerf to Advanced Sensors + the direct nerf to him killed his appeal for the guy I play with. Could be why others aren't bothering with him. Personally I've seen him die before he gets in range of his ability too many times for him to be worth his cost. He's a fire magnet that S&V has a hard time getting the opponent to focus on other targets to protect him without dramatically reducing the total available fire power of the list to a near ineffectual trickle or facing the conundrum of there other, less range locked, options for his cost.

6 hours ago, gennataos said:

Why doesn’t 4-LOM see more extended play? I’m guessing droid swarms, but I’m not seeing much of those in the online events.

Meta dictates lists, and few are those who push the envelope.

I have my own biases like everyone, but you guys think this is simply a fun pint game list or is it also possibly good?

(62) Bossk [YV-666 Light Freighter]
(2) Contraband Cybernetics
Points: 64

(85) Boba Fett [Firespray-class Patrol Craft]
(2) Contraband Cybernetics
(1) Slave I
Points: 88

(45) Zuckuss [G-1A Starfighter]
(2) Contraband Cybernetics
Points: 47

Total points: 199

Occasionally people ask if list building matters.
Space Jam Outback results.
qviUbYD.png

Edited by Boom Owl
24 minutes ago, Boom Owl said:

Occasionally people ask if list building matters.
Space Jam Outback results.
qviUbYD.png

Because people might not realize how horrible this is:

45/143 is roughly 1/3. We would expect 21 reasonable lists if it didn't matter, and we see almost double.

So, everybody that has tried this list has liked it a lot:

Gina Moonsong (50)
Ship total: 50 Half Points: 25 Threshold: 4

Braylen Stramm (52)
Autoblasters (3)
Stabilized S-Foils (2)

Ship total: 57 Half Points: 29 Threshold: 4

Ten Numb (48)
Autoblasters (3)
Stabilized S-Foils (2)

Ship total: 53 Half Points: 27 Threshold: 4

Blue Squadron Escort (40)
Servomotor S-Foils (0)

Ship total: 40 Half Points: 20 Threshold: 3


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z391XWWWWWWY73XWW232WWWW313Y74XWW232WWWW313Y1XWWW142&sn=Unnamed Squadron&obs=

I'm just saying, B-Wings are hella fun and pretty solid

2 hours ago, clanofwolves said:

Meta dictates lists, and few are those who push the envelope.

I have my own biases like everyone, but you guys think this is simply a fun pint game list or is it also possibly good?

(62) Bossk [YV-666 Light Freighter]
(2) Contraband Cybernetics
Points: 64

(85) Boba Fett [Firespray-class Patrol Craft]
(2) Contraband Cybernetics
(1) Slave I
Points: 88

(45) Zuckuss [G-1A Starfighter]
(2) Contraband Cybernetics
Points: 47

Total points: 199

I’ve been playing Boba/Bossk/4-LOM as a funsie Bounty Hunter list and...uh...good luck, folks.

What am I missing with Gina Moonsong? She seems bad! I don't know that I've ever watched a game where the ability didn't either accomplish relatively little, or hurt more than it helped.

10 minutes ago, DoubleDown11 said:

What am I missing with Gina Moonsong? She seems bad! I don't know that I've ever watched a game where the ability didn't either accomplish relatively little, or hurt more than it helped.

Back to back double-modded I5 torp shots if she's with Ten and Dutch...

It sounds amazing in theory.

33 minutes ago, DoubleDown11 said:

What am I missing with Gina Moonsong? She seems bad! I don't know that I've ever watched a game where the ability didn't either accomplish relatively little, or hurt more than it helped.

Ten and Braylen

14 minutes ago, MasterShake2 said:

Ten and Braylen

But don't they have productive ways of getting stress without Gina giving them a stress token? It's not like stress tokens are hard to come by!

Heck, Thane Kyrell(!) is 2 points cheaper with the same initiative and relatively same durability, and I don't have to plan all my other stuff around Gina and her threat of double stressing one of my other fellas.

2 minutes ago, DoubleDown11 said:

But don't they have productive ways of getting stress without Gina giving them a stress token? It's not like stress tokens are hard to come by!

Ten can spend both in a turn if he gets the double tap off. And if you're worried about double stress, you can just opt not to generate a stress on one of the others if need be.

3 minutes ago, DR4CO said:

Ten can spend both in a turn if he gets the double tap off. And if you're worried about double stress, you can just opt not to generate a stress on one of the others if need be.

Also, if you get blocked you can't generate stress unless you have Gina

4 minutes ago, DoubleDown11 said:

But don't they have productive ways of getting stress without Gina giving them a stress token? It's not like stress tokens are hard to come by!

Heck, Thane Kyrell(!) is 2 points cheaper with the same initiative and relatively same durability, and I don't have to plan all my other stuff around Gina and her threat of double stressing one of my other fellas.

At times, she can help in situations that it might be harder than usual to generate a stress token. If Ten or Braylen do a blue maneuver and bump then she could pass a stress to them so that they get a stress still. Ten could possibly spend multiple stress tokens in some situations. Maybe the linked barrel roll makes you land in a spot on either side that you don't like.

Her being there is also something your opponent is gonna have to consider.

It's not like its perfect but she can help out in several scenarios.

4 minutes ago, KiraYamatoSF said:

At times, she can help in situations that it might be harder than usual to generate a stress token. If Ten or Braylen do a blue maneuver and bump then she could pass a stress to them so that they get a stress still. Ten could possibly spend multiple stress tokens in some situations. Maybe the linked barrel roll makes you land in a spot on either side that you don't like.

Her being there is also something your opponent is gonna have to consider.

It's not like its perfect but she can help out in several scenarios.

Also, infinite red maneuver I5 is remarkably annoying

speaking of random things that fell off the map, why'd europe randomly abandon quad-u after january? it didn't change in price

Juke Ember is 59 pt. Which means either Whisper is too cheap or the "inefficiency range (typically I3-4)" of ships that want to either spam or sport I5/I6 with little in between needs to go down a bit.

Edited by Hoarder of Garlic Bread
1 hour ago, DoubleDown11 said:

But don't they have productive ways of getting stress without Gina giving them a stress token? It's not like stress tokens are hard to come by!

Heck, Thane Kyrell(!) is 2 points cheaper with the same initiative and relatively same durability, and I don't have to plan all my other stuff around Gina and her threat of double stressing one of my other fellas.

Count me in the "I mostly don't get Gina" camp. If she could easily afford Advanced Sensors, she'd be stunning.

However, putting her next to Thane and reading @KiraYamatoSF 's comments, I can kinda see going with her. 2 points gives you a lot of flexibility for how to toss around the stress. There probably are a few turns where Ten and Braylen might not be able to get stress, and having her around as backup might be nice. Not vital, but maybe a hair better than the rest. I dunno.

14 hours ago, Hiemfire said:

The first points adjustment nerf to Advanced Sensors + the direct nerf to him killed his appeal for the guy I play with. Could be why others aren't bothering with him. Personally I've seen him die before he gets in range of his ability too many times for him to be worth his cost. He's a fire magnet

This. That's part why I stopped playing him.

The other part is -again- Force. A force user is less affected by 4Lom going to greeat lengths and risks giving a stress, the force user still has dice mods.

And ofc he just melts against Droids who can just fast forward to him, BR->calc. Or Discord, with G1A dial almost impossible to evade. (Without Title he cannot even get rid of Discord) And Network Calc does not care about one piddly stress on one ship either.

Last time I played 4-lom, this fit:

Boba w/ Debris Gambit, Marauder, Han Gunner

4-lom w/ Mist Hunter, Advanced Sensors

Palob w/ Moldy Crow

It's currently 25 points more expensive than at launch. But that 4lom is only up by one and at the peak was only ever up by two. Maybe he's too low offense to make up for the reduced offense you get in the rest of the list on non-wave-one points?