Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 hour ago, MasterShake2 said:

Hit the random button in YASB, you coward! 😛

I've played a tournament like that. We called it the Jank Tank. Store tournament, with kit.

I won with a list that had L3-37, a Cartel Executioner, a Black Sun Soldier, Ahhav, and a Black Sun Enforcer.

looks like all new products are delayed until at least may 1.

So that should be this newest wave (I had heard previous rumors of an april release).

3 hours ago, Tlfj200 said:

looks like all new products are delayed until at least may 1.

So that should be this newest wave (I had heard previous rumors of an april release).

Seems like a good time to test "Planning Phase Only Actions & Abilities Including Force Charges X-Wing Rune Wars The Definitely Maybe Better Version Edition"

Edited by Boom Owl
2 hours ago, Boom Owl said:

Seems like a good time to test "Planning Phase Only Actions & Abilities Including Force Charges X-Wing Rune Wars The Definitely Maybe Better Version Edition"

I just wanted my AAT for Legion *sad droid noises*

14 hours ago, Boom Owl said:

Seems like a good time to test "Planning Phase Only Actions & Abilities Including Force Charges X-Wing Rune Wars The Definitely Maybe Better Version Edition"

So like... bumping would mean nothing?

25 minutes ago, Smikies02 said:

So like... bumping would mean nothing?

I think he means in planning phase if you want to take a certain action with a ship that action would require you to pick it in the planning phase, but actually performing the action would still occur at the normal timing meaning bumping, moving over obstacles, etc. would still stop the performing of actions. It's to minimize higher initiative getting free reign of board state knowledge action decisions.

I would love that, but it seems too complicated and make the planning phase too long. I know that people can spend a long time already during activation, but my guess is that this would take more time overall. Happy testing!

1 hour ago, GreenDragoon said:

I would love that, but it seems too complicated and make the planning phase too long. I know that people can spend a long time already during activation, but my guess is that this would take more time overall. Happy testing!

the counter argument is that this is mostly what non-Duchess TIE Strikers are and we've learned to live with those

7 minutes ago, svelok said:

the counter argument is that this is mostly what non-Duchess TIE Strikers are and we've learned to live with those

I don't follow

1 minute ago, GreenDragoon said:

I don't follow

Strikers have a non-optional boost, which means thinking about their dial is a whole reposition more complicated, but we manage to make do

1 hour ago, GreenDragoon said:

I would love that, but it seems too complicated and make the planning phase too long. I know that people can spend a long time already during activation, but my guess is that this would take more time overall. Happy testing!

A solid amount of ace players already take extra time thinking about which order of reposition + action or especially reposition + reposition to take when they have board knowledge. It would definitely be interesting to see how many of them maintain a level of analysis paralysis shifted to planning phase OR if it actually gets faster because they can't change their minds in the activation phase since it's be locked in from planning phase. We might find out how much more time was actually being taken in the activation phase for those full board knowledge decisions when it's being added to the dials choices in planning phase since that's what a lot of people focus in on for "slow play."

Edited by RStan
32 minutes ago, svelok said:

Strikers have a non-optional boost, which means thinking about their dial is a whole reposition more complicated, but we manage to make do

Hm, it's similar, but with the huge difference that a bump is inconsequential. That makes the decision quite a bit easier

1 hour ago, RStan said:

A solid amount of ace players already take extra time thinking about which order of reposition

I assure you as an Ace thonker I am not thinking about anything related to actions. Usually its some combination of:

“Why am I here? How did I get here? How am I still this bad at the game? Im hungry? 4 games is probably enough? I wonder what Halo Infinite will be like? Ok whatever lock boost!!”

Just now, Boom Owl said:

I wonder what Halo Infinite will be like?

Pondering the important questions I see...

2 hours ago, GreenDragoon said:

Hm, it's similar, but with the huge difference that a bump is inconsequential. That makes the decision quite a bit easier

I was assuming that the actions were decided in Planning, but performed in Perform Action. So bumping still keeps you from doing the action that was planned.

I think it's too late to change (I was hoping for this is 2E), but I think it would make a superior game.

45 minutes ago, Jeff Wilder said:

I was assuming that the actions were decided in Planning, but performed in Perform Action. So bumping still keeps you from doing the action that was planned.

I think it's too late to change (I was hoping for this is 2E), but I think it would make a superior game.

I meant for strikers. They don't care about that initial bump

1 hour ago, Jeff Wilder said:

I was assuming that the actions were decided in Planning, but performed in Perform Action. So bumping still keeps you from doing the action that was planned.

I think it's too late to change (I was hoping for this is 2E), but I think it would make a superior game.

How would you propose to declare your intended action? Would there be a second dial with actions on it?

17 minutes ago, 5050Saint said:

How would you propose to declare your intended action? Would there be a second dial with actions on it?

Its all declared blindly in the planning phase. 100% of decisions (besides target priority and token spending) no longer reactionary ever. Online you just type it out and reveal, in person yea itd be an action dial. In previous discussions about it I assumed that it would require that Force Charges be turned into Actions that you pre-spend during planning as well and lose if blocked like anything else.

Edited by Boom Owl
22 minutes ago, 5050Saint said:

How would you propose to declare your intended action? Would there be a second dial with actions on it?

Maybe action tokens like Armada's command tokens you put by your ship with your maneuver dial during planning.

7 minutes ago, Boom Owl said:

Its all declared blindly in the planning phase. 100% of decisions no longer reactionary ever. Online you just type it out and reveal, in person yea itd be an action dial. In previous discussions about it I assumed that it would require that Force Charges be turned into Actions that you pre-spend during planning as well and lose if blocked like anything else.

How would linked actions be handled? Would the link be declared, as well, and if so, could you decline the link when you get there? If actions were added onto your bar from a crew or other upgrade like Targeting Computer how would that get added onto the action dial? Would we have a modular dial to slot in or take out actions?

7 minutes ago, 5050Saint said:

How would linked actions be handled? Would the link be declared, as well, and if so, could you decline the link when you get there? If actions were added onto your bar from a crew or other upgrade like Targeting Computer how would that get added onto the action dial? Would we have a modular dial to slot in or take out actions?

All linked actions called ahead of time, if it fails it fails. No changing your mind regardless of how bad it gets.
I have no idea how it would be implemented in person. Works easily online though.

Edited by Boom Owl

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4 minutes ago, Transmogrifier said:

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Rune Star Wars

So, I'm reading all of your well thought out and typed opinions, and it led me to have a simple question: is this idea to create more thought and planning before each round or is it to create more of a since of gambling?

Ether way, especially the latter, seems to make well crafted pints even more a part of the game.

12 minutes ago, clanofwolves said:

So, I'm reading all of your well thought out and typed opinions, and it led me to have a simple question: is this idea to create more thought and planning before each round or is it to create more of a since of gambling?

Ether way, especially the latter, seems to make well crafted pints even more a part of the game.

4 hours ago, Boom Owl said:

“Why am I here? How did I get here? How am I still this bad at the game? Im hungry? 4 games is probably enough? I wonder what Halo Infinite will be like? Ok whatever lock boost!!”

I am fairly sure Boom Owl is already high as **** while he's playing.