Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

54 minutes ago, Hoarder of Garlic Bread said:

Kulbee is a fun way of remembering Kobe. Also R4 droid or Debris Gambit crank up the mileage. Especially with afterburners/coordinate.

Not a great pilot, but again, very fun.

Debris Gambit is more of a Leevan Tenza thing, isn't it?

1 hour ago, Tlfj200 said:

Sure, but what about Kullbee Sperado?

I kinda get the theoretical appeal.

One of the best things about the X-Wing is access to a Focus > Boost, and being able to do that with 3 dice instead of 2 dice seems really nice. Does he stack up well next to a Skull? Not really. Yadda yadda different factions, all that nonsense. Is he worth 6-8 points more than a Blue Escort for the 2 to 4 Init jump? *shrug* Dunno.

But I feel the alure of Kullbee...

I won't apologize for derailing the thread with the three posts I made on the topic of Covid19, and I firmly believe people should be called out for dangerous behavior, even if that is off-topic. But I agree that we should go back to X-wing here, and that's why I personally moved to direct messages two hours ago. Please do the same, especially if you feel the need to reply to this part.

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19 hours ago, Boom Owl said:

In Game Tactics vs CIS Swarms

I've played way too few games against CIS swarm, maybe five, and two were against the same guy. The 5A vs CIS swarm matchup, in addition, is a bit special by itself.

My main lesson was to keep an eye on the turn after the first engagement. That is often important, but in this matchup even more. The networked calculations, discords, kturns/talons, struts and sometimes coordination allows the CIS player to go into a slightly unfavorable first engagement and more than compensate in the turn after.

The approach with the best success was what you describe as loose wall. Range control is obviously key. Try to get 2-3v2-3 ships shooting at each other at two different positions of the map. Ideally that gives you a destroyed or heavily damaged droid. The 2 agility mean that range 3 attacks can deal a bit of damage, and focus fire at least strips calculates. Chances are high that you care less about their attacks.

I have not seen it yet that a swarm player just stalls, and that always gave me enough opportunity to avoid the engage-in-corner engagements.

Oh, and don't forget that they have to use the 2straight (or roll) to get off the obstacles! I was not aware in the first few games, and it would have helped me a lot.

Also, don't hesitate to shoot at a buzz droid. Sure, that hurts. But it hurts more if you catch it and then run into a strange situation.

19 minutes ago, GreenDragoon said:

I have not seen it yet that a swarm player just stalls, and that always gave me enough opportunity to avoid the engage-in-corner engagements.

Glad you pointed this out.

Its actually rare that the first engage takes place in a corner, even if they open with a K-Turn or a series of hard turn rolls. The images in my post are somewhat misleading about that to be honest.

Players tend to start from a corner though with the first engage happening with there CIS swarm roughly r3 from wherever they started.

The thing I see sometimes that genuinely feels like it makes the matchup easier is when they turn into the middle of the board, makes full flanks so much more achievable.

Edited by Boom Owl
15 minutes ago, theBitterFig said:

Debris Gambit is more of a Leevan Tenza thing, isn't it?

I kinda get the theoretical appeal.

One of the best things about the X-Wing is access to a Focus > Boost, and being able to do that with 3 dice instead of 2 dice seems really nice. Does he stack up well next to a Skull? Not really. Yadda yadda different factions, all that nonsense. Is he worth 6-8 points more than a Blue Escort for the 2 to 4 Init jump? *shrug* Dunno.

But I feel the alure of Kullbee...

****, forgot who was who. Checking Kulbee...oh, flappy wings. He's a **** version of Snap.

1 hour ago, Tlfj200 said:

Sure, but what about Kullbee Sperado?

R4 kulbee is a great wing leader for epic. You essentially get to pretend your x-wing is an interceptor with boost + focus + keep your 3 red dice. All your wingmen get the same power because they snap into position after kulbee moves.

Should Worlds be Hyperspace? Yes.

Here's a new question.

Should Worlds be?

22 minutes ago, Chumbalaya said:

Should Worlds be Hyperspace? Yes.

Here's a new question.

Should Worlds be?

Who are you, MacBeth?

I mean Worlds will be.

The Quarantine can't hold that long because society will collapse. If this virus isn't handled in a couple of months I don't see the use in still holding a quarantine.

Worlds will be. Only real question is if my grandparents will be by that time.

4 hours ago, Tlfj200 said:

Yo, we don't care anymore.

Quarantined.


You're arguing past each other. You arrived at the same conclusion for different reasons. The reasons matter, but take it offline or something at this point, because it's an x-wing thread, please?

Pick a topic:

  1. Online: what do?
  2. Hyperspace: what's that about?
  3. Extended: combo-wing, or the pinnacle of skill?
  4. Kullbee Sperado: Why does Dee Yun even allocate brain space to this pilot?

As the undefetead now retired (sorry Bruno) Alpha intergalactic loremaster 2000 until defeated, I even had to look up what Kullbee does.

4 hours ago, Hoarder of Garlic Bread said:

Kulbee is a fun way of remembering Kobe. Also R4 droid or Debris Gambit crank up the mileage. Especially with afterburners/coordinate.

Not a great pilot, but again, very fun.

Fun fact, K2-B4 is actually named after the late mamba :(

1 hour ago, MasterShake2 said:

Who are you, MacBeth?

Hamlet

2 hours ago, Hoarder of Garlic Bread said:

****, forgot who was who. Checking Kulbee...oh, flappy wings. He's a **** version of Snap.

He's a decent analogue to Snap, except even his slow maneuvers get to be fast if necessary. He is overcosted by a point though. All of the Saw's X-Wing pilots fall into the mildly useful category. Leevan could be even more mildly useful if he had a Talent slot. Debris Gambit or Juke would be interesting to play with. Edrio quickly runs out of actions if he is already focused, making his ability overkill. If he had a Talent slot, you give him Debris Gambit or Squad Leader for more items on the action bar.

They all fall just short of being good choices.

31 minutes ago, 5050Saint said:

He is overcosted by a point though.

He was dropped by two last adjustment. He might be close enough now; saying he's one point over when we only really know about when he cost 2 points more is kinda iffy. An A-Wing with a 3-primary and 6 health seems kinda good to me. He hasn't been tested though so who knows? Wish the partisans were in Hyperspace so we could find out (since we've still learned nothing meaningful about current extended).

Re: Stabilized S-Foils – They're not the problem. It's a solid upgrade that's nearly a steal for 2 points.

The problem is that the current cannons are priced for the Scyk, not for the B-Wing. There is no 3-primary that has any sane reason to take them at the current prices, even with a double tap, other than Autoblasters which still seem a point high.

Edited by ClassicalMoser
7 minutes ago, ClassicalMoser said:

He was dropped by two last adjustment. He might be close enough now; saying he's one point over when we only really know about when he cost 2 points more is kinda iffy. An A-Wing with a 3-primary and 6 health seems kinda good to me. He hasn't been tested though so who knows? Wish the partisans were in Hyperspace so we could find out (since we've still learned nothing meaningful about current extended).

Honestly, I was just comparing him to Jek, who I've seen get significantly more table time than Kulbee at the same initiative. I suppose it isn't entirely fair to judge by that standard. Either way, you are right, with Saw's Homies being out of Hyperspace we really haven't be able to judge the drop in cost.

Local here uses Kulbee a lot. He’s neat when he’s suddenly thrust into the ace position, but is otherwise just a more mobile X-Wing. Useful, but pricey.

*me, literally forgetting Kulbee exists*

Hmmmm, yes, that guy

*looks up what the **** he does*

Any ship with boost gets my attention. Any ship with a free boost has my interest.

Kulbee, Snap, Interceptors, Awings, Jedi, Silencers, Fangs, Vonreg. Some missing of course, but these are the ships that interest me. Kulbee unfortunately was not that interesting to me back when 2.0 started. Maybe he is by now, but I doubt it.

1 hour ago, Hoarder of Garlic Bread said:

Hamlet

**** you, Shakespearian knowledge! Though hast failed me!

1 hour ago, 5050Saint said:

Honestly, I was just comparing him to Jek, who I've seen get significantly more table time than Kulbee at the same initiative. I suppose it isn't entirely fair to judge by that standard. Either way, you are right, with Saw's Homies being out of Hyperspace we really haven't be able to judge the drop in cost.

Last season they were both 48. Now they're 47 and 46. I feel like he might find a place at a point cheaper than Porkins and 2 points cheaper than yesterday's Porkins. Really they're very different and fit different niches anyway (white turnarounds that slowly kill you vs zoom-boom-doom). At the same price I get why Porkins was typically the right choice. Now I'm not so sure.

But Porkins is Hyperspace, so of course Kullbee's still out in the cold.

That said, I'm not sure that even the combo of the ability and the initiative make up for 7 points vs the I1 CAZ or 5 points vs the Red Squadron Expert. Hmm.

Red Squadron Vet = 41

+ 1 initiative for 2 points = 43 (yeah I'd definitely pay 43 for a generic I4)

Ability for 2 points = 45 (If it were a talent that would be a steal. It's a matter of synergy though)

Illicit slot for 1 point = 46 (Probably not worth the tax but CC is often good. Some other rebels wish they had the option.)

Honestly, for the same price as Porkins, he gets to be Porkins for 1 turn, more or less (no damage but has to do a blue next turn). And that's on top of his already-good ability...

Edited by ClassicalMoser

@Cerebrawl Also of relevance to the curse:

3 hours ago, Flurpy said:

I mean Worlds will be.

The Quarantine can't hold that long because society will collapse. If this virus isn't handled in a couple of months I don't see the use in still holding a quarantine.

Worlds will be. Only real question is if my grandparents will be by that time.

The Spanish Flu went on for two years, and it was the second half, the mutation, that was the worse killer (including the young and healthy) and longer lasting version of it.

We could certainly be in this for the long haul, but all of us at home will raise a glass to those brave souls who died to push plastic around at Worlds.

https://en.wikipedia.org/wiki/Spanish_flu

200.gif

Edited by kris40k
1 hour ago, kris40k said:

The Spanish Flu went on for two years, and it was the second half, the mutation, that was the worse killer (including the young and healthy) and longer lasting version of it.

In recent mixed news, a research paper has come out where they found that the corona virus tests have an 80.33% false positive rate. So the good news is that it's not quite as contagious as was thought, the bad news is that it's much more deadly.

52 minutes ago, Cerebrawl said:

In recent mixed news, a research paper has come out where they found that the corona virus tests have an 80.33% false positive rate. So the good news is that it's not quite as contagious as was thought, the bad news is that it's much more deadly.

Do you have a link? An early one (weeks ago) had around 30% reported. But there are several different tests by now. I've done a lot of RT-qPCR myself, but there are also fully automated ones for the diagnostic tests, including even RNA extraction.

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I had a question: do you guys have favorite ships/builds for certain point slots? And do you prefer certain point ranges in general?

For example, I love 40-45 and 55pt ships: Zizi, Greer, Lulo, Finn, Kaz, and PredIntimidationArvel and IntimidationZari (both just 39). The ´~55pt ships are also cool, Braylen, Ten+FoilsAutoblasters, DDSoontir, Duchess+Bro, Wedge, Kyle+Moldy, Mace with R4P17 and CLT, Avenger, PTHolo, ComposureSnap was there, and others. And then there's 5thBro with homings/passives at 50, just in the middle.

Obviously the range between 40 and 55 covers a ton of options as 200/4=50, +/- 5 leads to 45 to 55, so.... But still, the 43pt builds stand out to me by now, and there are quite a few 55pt ships I really like.

Did anyone else notice some favorite points cost ships that they really like?