11 hours ago, svelok said:Nantex remind me of pre-cannon Jumpmasters, they could keep getting cheaper until they're good but I'm not sure anyone actually wants them to be good?
If the devs had actually fixed tractor the right way, they would have been super interesting without Ensnare, and not nearly as abusive with it.
And current points costs would be just about right, too. Imagine with me:
1. Ship is already in your arc. K.
2. Alternatively, ship is not in your arc. You could rotate your arc (though not to the rear) but if you do, you get a tractor.
3. Then, either you keep the tractor and lean into your GD re-roll, or you use it to move yourself (seems like the jackpot but requires planning or will end up worse for you; I'd argue it's less versatile than Adaptive Ailerons).
4. Alternatively, ditch the tractor onto your opponent with Ensnare if you have it (sacrificing your own reposition)
5. Finally, either leave it there for boosted attack or sacrifice it to move them.
My knee-jerk reaction says that for a ship that throws 2 dice this doesn't seem too strong. Original tractor is too strong. Tractor as it exists is both too strong to be fun but not strong enough to be good. This seems just about right. Why they decided to throw yet another rule into this game rather than just accepting the obvious, simple, elegant solution will always be a mystery to me.
Edited by ClassicalMoser