@Brunas the first podcast in months and y'all start triggering me about the 1.0 jumpmasters of legion. *it's actually a much worse situation than jump masters please send help*
Edited by SnooSnarryCarolina Krayts is the best X-Wing podcast
I just had the first HS Trial with new points and limitations.
Early take on the meta is that Scum is way ahead of the curve, things like Boba Fenn or 4 Fangs, which were tier 1 before points change, are what everything else should be ready to face.
On similar note, Avenger swarm just got better. FO in general might have some nice tricks.
Separatists are still good but they seem less reliable than before. Our meta isn't so eager to play them thought, so it might skew my perception.
Resistance was all over the place but had a pretty bad showing considering how many there were. Generics finally seem correctly priced, but everything HS legal that's not A-wings is still lacking. However, good Poe players will probably love to be the big dogs of the format. Poe is still ridicoulsly overcosted thought.
Republic is basically a whole new faction in HS. Not sure how to judge it.
Rebels and Empire seem to be suffering.
5 minutes ago, Sunitsa said:On similar note, Avenger swarm just got better. FO in general might have some nice tricks.
I actually don't know how to change it. It fit so perfectly before, and there are now so many ways to change it that I am not sure which ones are really better.
Just now, GreenDragoon said:I actually don't know how to change it. It fit so perfectly before, and there are now so many ways to change it that I am not sure which ones are really better.
Spoiled for choice? Not a bad place to be in.
On the Scum side of things, it's really the generics that got boosted, and the big players were pretty much untouched. Scyks are looking nicer, Bossk Z is a decent filler, and most of my lists have dropped 2-10 points. Jumpmaster is still kinda iffy for serious competitive play but I'm sure people will at least try, for me Nom Lumb with a cannon and/or feedback array looks like a decent filler-ish jank ship.
Scum in HS is a really mixed bag. Boba Fenn is essentially untouched, 4 Fangs got cheaper, but other than that there's definitely a need to be creative to come up with something. I've got a Fenn + 2 scyk + 2 MGS that dropped 8 points and a HS playable variation looks promising(marksmanship is out, but can afford intimidation).
16 minutes ago, Sunitsa said:Rebels and Empire seem to be suffering.
I'm really surprised about that, especially Rebels. 5 X-wings should be a brutal efficiency list. I guess they got hit hard by the generic talent restrictions? B-wing config isn't out yet but once that's available I expect a serious resurgence with double-tapping b-wings.
27 minutes ago, Cerebrawl said:I'm really surprised about that, especially Rebels. 5 X-wings should be a brutal efficiency list. I guess they got hit hard by the generic talent restrictions? B-wing config isn't out yet but once that's available I expect a serious resurgence with double-tapping b-wings.
5x wings should be fine, but I'm not sold on them being more efficient than some separatist swarm, avenger swarm or even things like 4 fangs.
Let's see for B wings, I don't think the config will change much in HS thought
Edited by Sunitsa23 minutes ago, Sunitsa said:Let's see for B wings, I don't think the config will change much in HS thought
I expect the go-to HS list for rebels, other than 5X is going to be Ten, Braylen, Garven/Dutch, Arvel/Jake. Some combination of shared focus/lock(probably more Garven+Jake than Dutch, Braylen will be thirsty for focus), and double-tapping B-wings with as many mods as they can muster. Braylen in particular with a shared focus or two can double-tap with double-mods on both. It's a lot of firepower. Bring 4 ships, shoot like 6.
Example list:
Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2
Garven Dreis (X-Wing) (47)
Servomotor S-Foils (0)
Ship total: 47 Half Points: 24 Threshold: 3
Ten Numb (48)
Fire-Control System (2)
Ion Cannon (6)
Stabilized S-Foils (2)
Ship total: 58 Half Points: 29 Threshold: 4
Braylen Stramm (52)
Fire-Control System (2)
Autoblasters (3)
Stabilized S-Foils (2)
Ship total: 59 Half Points: 30 Threshold: 4
Total: 200
2 hours ago, Cerebrawl said:I expect the go-to HS list for rebels, other than 5X is going to be Ten, Braylen, Garven/Dutch, Arvel/Jake. Some combination of shared focus/lock(probably more Garven+Jake than Dutch, Braylen will be thirsty for focus), and double-tapping B-wings with as many mods as they can muster. Braylen in particular with a shared focus or two can double-tap with double-mods on both. It's a lot of firepower. Bring 4 ships, shoot like 6.
Example list:
Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2
Garven Dreis (X-Wing) (47)
Servomotor S-Foils (0)
Ship total: 47 Half Points: 24 Threshold: 3
Ten Numb (48)
Fire-Control System (2)
Ion Cannon (6)
Stabilized S-Foils (2)
Ship total: 58 Half Points: 29 Threshold: 4
Braylen Stramm (52)
Fire-Control System (2)
Autoblasters (3)
Stabilized S-Foils (2)
Ship total: 59 Half Points: 30 Threshold: 4
Total: 200
Hyperspace is so good Luke is the hero of the rebels story again.
11 minutes ago, Boom Owl said:
Hyperspace is so good Luke is the hero of the rebels story again.
Luke Skywalker (62)
Servomotor S-Foils (0)
Ship total: 62 Half Points: 31 Threshold: 3
Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2
Ten Numb (48)
Stabilized S-Foils (2)
Ship total: 50 Half Points: 25 Threshold: 4
Braylen Stramm (52)
Ship total: 52 Half Points: 26 Threshold: 4
Total: 200
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z4XWWWW142Y50XWWY74XWWWWWW313Y73XWWWWWW&sn=rebel good stuff&obs=
I Thiink this is my starting point for rebels
3 hours ago, Sunitsa said:5x wings should be fine, but I'm not sold on them being more efficient than some separatist swarm, avenger swarm or even things like 4 fangs.
I expect 5x will be one of those middle of the pack lists that'll score some easy wins vs players who just joust it but will flounder in the cut where it hits people who utilize their advantages better. That said, in good hands I do figure it'll be rewarding, but then the same can be said of many lists.
There's my Monday morning hot-take.
3 hours ago, Sunitsa said:Let's see for B wings, I don't think the config will change much in HS thought
Get's kinda pricey, doesn't it? Paying for the config and the cannon on top of the base cost... Maybe a resurgence of Selfless to protect this investment? I'm kinda out on double-tap B-Wings. These are going to be some very aggressive gambles. It can totally work, just not my style.
1 minute ago, catachanninja said:I Thiink this is my starting point for rebels
I think you'll need to dump Ten Numb to make room for some upgrades. Maybe replace with Intimidate Arvel.
20 minutes ago, catachanninja said:Luke Skywalker (62)
Servomotor S-Foils (0)
Ship total: 62 Half Points: 31 Threshold: 3
Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2
Ten Numb (48)
Stabilized S-Foils (2)
Ship total: 50 Half Points: 25 Threshold: 4
Braylen Stramm (52)
Ship total: 52 Half Points: 26 Threshold: 4
Total: 200
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z4XWWWW142Y50XWWY74XWWWWWW313Y73XWWWWWW&sn=rebel good stuff&obs=
I Thiink this is my starting point for rebels
Yep same team thats the first list i settled into besides Luke + Falcon thing.
Played it once so far, really like it. Has enough bite to threaten aces and the chonk to deal with beef.
Flying Luke again is great!
Edited by Boom OwlI don't think the config is reliable enough since there are some strings attached to it, specifically the need of a lock and the inability to spend it on the first attack. Braylen of course doesn't mind much that, but he's also not much reliable without Cassian taking away the burden of being stressed
New config Bs are also pretty expansive in a meta where almost all efficiency ships got cheaper.
Luke definitely got better by just existing which is something you can't say for many other pilots, but it's still 62 point of t-65, I'm not that sold on him either
4 minutes ago, Sunitsa said:I don't think the config is reliable enough since there are some strings attached to it, specifically the need of a lock and the inability to spend it on the first attack. Braylen of course doesn't mind much that, but he's also not much reliable without Cassian taking away the burden of being stressed
New config Bs are also pretty expansive in a meta where almost all efficiency ships got cheaper.
Luke definitely got better by just existing which is something you can't say for many other pilots, but it's still 62 point of t-65, I'm not that sold on him either

6 minutes ago, Sunitsa said:I don't think the config is reliable enough since there are some strings attached to it, specifically the need of a lock and the inability to spend it on the first attack. Braylen of course doesn't mind much that, but he's also not much reliable without Cassian taking away the burden of being stressed
New config Bs are also pretty expansive in a meta where almost all efficiency ships got cheaper.
Luke definitely got better by just existing which is something you can't say for many other pilots, but it's still 62 point of t-65, I'm not that sold on him either
I think the config on anyone except ten nunb is probably a trap.
5 minutes ago, Sunitsa said:Luke definitely got better by just existing which is something you can't say for many other pilots, but it's still 62 point of t-65, I'm not that sold on him either

Is anyone putting Foresight on Luke? He seems like the best carrier for it.
Just now, impspy said:
Is anyone putting Foresight on Luke? He seems like the best carrier for it.
I've been doing that off and on since November, actually... Though I only remember it's there like half the time. Hopefully my opponent remembers more, even if just to impact their dial choices.
Dont see this talked about much ( 196 ). Seems ok.
| Major Vonreg — TIE/Ba Interceptor | 57 |
| Ship Total: 57 | |
| Half Points: 29 Threshold: 2 | |
| Zeta Squadron Survivor — TIE/SF Fighter | 32 |
| Ship Total: 32 | |
| Half Points: 16 Threshold: 3 | |
| Zeta Squadron Survivor — TIE/SF Fighter | 32 |
| Ship Total: 32 | |
| Half Points: 16 Threshold: 3 | |
| Epsilon Squadron Cadet — TIE/FO Fighter | 25 |
| Ship Total: 25 | |
| Half Points: 13 Threshold: 2 | |
| Epsilon Squadron Cadet — TIE/FO Fighter | 25 |
| Ship Total: 25 | |
| Half Points: 13 Threshold: 2 | |
| Epsilon Squadron Cadet — TIE/FO Fighter | 25 |
| Ship Total: 25 | |
| Half Points: 13 Threshold: 2 | |
6 minutes ago, Boom Owl said:Dont see this talked about much ( 196 ). Seems ok.
Major Vonreg — TIE/Ba Interceptor 57 Ship Total: 57 Half Points: 29 Threshold: 2 Zeta Squadron Survivor — TIE/SF Fighter 32 Ship Total: 32 Half Points: 16 Threshold: 3 Zeta Squadron Survivor — TIE/SF Fighter 32 Ship Total: 32 Half Points: 16 Threshold: 3 Epsilon Squadron Cadet — TIE/FO Fighter 25 Ship Total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet — TIE/FO Fighter 25 Ship Total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet — TIE/FO Fighter 25 Ship Total: 25 Half Points: 13 Threshold: 2
Basically the Avenger swarm but with Vonreg. I actually think I prefer avenger over Vonreg because at least avenger won't explode after executing a maneuver.
Rise of the Republic (199)
| Obi-Wan Kenobi — Delta-7 Aethersprite | 48 |
| Calibrated Laser Targeting | 4 |
| Ship Total: 52 | |
| Half Points: 26 Threshold: 2 | |
| Plo Koon — Delta-7 Aethersprite | 44 |
| Calibrated Laser Targeting | 4 |
| Ship Total: 48 | |
| Half Points: 24 Threshold: 2 | |
| Luminara Unduli — Delta-7 Aethersprite | 43 |
| Calibrated Laser Targeting | 3 |
| Ship Total: 46 | |
| Half Points: 23 Threshold: 2 | |
| Anakin Skywalker — Naboo Royal N-1 Starfighter | 41 |
| Passive Sensors | 3 |
| Plasma Torpedoes | 9 |
| Ship Total: 53 | |
| Half Points: 27 Threshold: 3 | |
Will people play Republic and Separatists now that they've "lost" so much?
38 minutes ago, Boom Owl said:Dont see this talked about much ( 196 ). Seems ok.
Major Vonreg — TIE/Ba Interceptor 57 Ship Total: 57 Half Points: 29 Threshold: 2 Zeta Squadron Survivor — TIE/SF Fighter 32 Ship Total: 32 Half Points: 16 Threshold: 3 Zeta Squadron Survivor — TIE/SF Fighter 32 Ship Total: 32 Half Points: 16 Threshold: 3 Epsilon Squadron Cadet — TIE/FO Fighter 25 Ship Total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet — TIE/FO Fighter 25 Ship Total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet — TIE/FO Fighter 25 Ship Total: 25 Half Points: 13 Threshold: 2
sorry, that's not 3 aces, it can't be good.
FO is going to destroy the game because they have ships that can choose to immediately die if they'd like to reposition twice, or something
tbh we all know holo is going to destroy the game and it's only a matter of time until someone finds out how
4 minutes ago, impspy said:Will people play Republic and Separatists now that they've "lost" so much?
Did they?
Also, why is everyone defaulting to Boba/Fenn ruling Hyperspace? Is it because it was already a meta presence and didn't change in price much?
2 minutes ago, Brunas said:sorry, that's not 3 aces, it can't be good.
FO is going to destroy the game because they have ships that can choose to immediately die if they'd like to reposition twice, or something
tbh we all know holo is going to destroy the game and it's only a matter of time until someone finds out how
Kylo+holo+rush brings a good bid of 13 and I'm pretty sure they don't even need upgrades. Idk if rush is a meme yet though but he's interesting.
9 hours ago, Micanthropyre said:The lone exception is Kylo
W-w-w-wait a second.
So you're telling me that stock Vader is out, and Anakin is completely out, but Kylo Silencer is in?
His P-rockets and APTs are out, but otherwise he can still do all the things...
Look out, Boba.
Poe, keep dreaming.
And is anyone really gonna try a new Vader for hyperspace? Errr .... Maybe vanilla + swarm?
4 minutes ago, Bucknife said:His P-rockets and APTs are out, but otherwise he can still do all the things...
One of this is not out. Very much not out.