Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

7 hours ago, gennataos said:

You’re a hero.

*heroic

11 hours ago, theBitterFig said:
    • A loaded A-Wing like an Outmaneuver Jake is also an option for the same 42 points, and again will be dangerous if ignored, and mobile enough to keep up on the flanks, or keep out of the fight.

Oh, cool, 3 ships with 8 actions every turn?

It didn't occur to me that the Calc for Stress is just a worse Force Charge, but that's part of why I wondered about C-3PO, for the defensive mods. Unfortunately it's not a Calc action, so you lose out on the second token that really lets Threepio shine. Not worth those points so much, no.

Still, cheaper than any Force crew.

6 hours ago, Darth Seridur said:

Quick Rules Clarification Q as i remember you guys talking about it a lot in one the last few Krayt casts.

TA-175 (Droid Tactical Relay)

Does TA-175 (throws calculates around when a ship dies) now work for simultaneous Initiative? Given the changes in the rules ref.

Triggered in Aftermath 6a step, by my reading.

Correct. Calcs when you die. Not at the end of init

40 minutes ago, SpiderMana said:

Oh, cool, 3 ships with 8 actions every turn?

It didn't occur to me that the Calc for Stress is just a worse Force Charge, but that's part of why I wondered about C-3PO, for the defensive mods. Unfortunately it's not a Calc action, so you lose out on the second token that really lets Threepio shine. Not worth those points so much, no.

Still, cheaper than any Force crew.

Jake/Leia/Lando could be cool.

As to K-2SO, it's cheaper than Force, unless you need to have a way to deal with the stress.

Then again, that Jam could be handy. With the spare actions floating around the list, once you have Focus-type and Lock-Type modifications, Jam is one of the few things you can do to improve damage throughput.

3 hours ago, Ablazoned said:

ZZ Top has my attention...but I'm not sold.on Kaz. Convince me?

Pretty much always three dice on attack or defense against anything you care about. For 40 points.

18 minutes ago, Micanthropyre said:

Pretty much always three dice on attack or defense against anything you care about. For 40 points.

and unblockable slam at i4 for 42

46 minutes ago, Micanthropyre said:

Pretty much always three dice on attack or defense against anything you care about. For 40 points.

Who gets lit up by mooks more and more as time goes on, which is amusing to no end.

Definitely feels like a good value piece for Resistance, but needs table time to be sure.

20 minutes ago, Octarine-08 said:

Who gets lit up by mooks more and more as time goes on, which is amusing to no end.

Definitely feels like a good value piece for Resistance, but needs table time to be sure.

The only real question is, did they need another 40 point value piece?

37 minutes ago, Micanthropyre said:

The only real question is, did they need another 40 point value piece?

You mean the real question is, can Resisance make a list just out off 40 points value pieces?

5 hours ago, Ablazoned said:

ZZ Top has my attention...but I'm not sold.on Kaz. Convince me?

He’s the best pilot in the galaxy?

34 minutes ago, Flurpy said:

You mean the real question is, can Resisance make a list just out off 40 points value pieces?

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Edited by FlyingAnchors
2 minutes ago, FlyingAnchors said:

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Kaz, Zizi, Lulu, Finn, Bastian all fit but not enough points for Heroic all around.

39 minutes ago, Flurpy said:

You mean the real question is, can Resisance make a list just out off 40 points value pieces?

I'm contemplating both a 5A list and a 3A 2 Fireball list right now.

Head sim says 5A is better, but that might just be an artifact of me not fully understanding the power of slam

16 minutes ago, Micanthropyre said:

I'm contemplating both a 5A list and a 3A 2 Fireball list right now.

Head sim says 5A is better, but that might just be an artifact of me not fully understanding the power of slam

Slam is good, but so are rear arcs...we'll see. I'm still leaning towards RZ2s are better investment of points over the Fireballs in most cases.

1 minute ago, RStan said:

Slam is good, but so are rear arcs...we'll see. I'm still leaning towards RZ2s are better investment of points over the Fireballs in most cases.

My thoughts exactly. Both the new pilots are really good, the overall power level seems to have come down in hyperspace except for boba fenn but I think 5a matches up with that pretty well.

Strikers and x wings keep me a little skeptical about the health of the game, but at least I really appreciate what ffg is trying to do here and there is a good chance that it's the best x wing yet.

49 minutes ago, Micanthropyre said:

I'm contemplating both a 5A list and a 3A 2 Fireball list right now.

Head sim says 5A is better, but that might just be an artifact of me not fully understanding the power of slam

I’ve had the FO mantle, given me at the genesis of 2.0, so I’m on the outside looking in, but it’s a fun view.

I know 5 As in resistance is solid and very tough to beat, quite tough. Im learning from afar how the new ship will be, but I’m cautiously and admittedly a lot less worried about seeing them across the mat than As, and I feel I’m right 🧐

32 minutes ago, RStan said:

Slam is good, but so are rear arcs...we'll see. I'm still leaning towards RZ2s are better investment of points over the Fireballs in most cases.

Again, agreed... I mean gunboats and Ks are kinda scary, but mostly for the bombs when you’re not paying close attention and cannons to the face, again, when you’re not paying razor-like attention... slamming has never been a scary or powerful weapon to counter IMO.

That said, whoever plays me first with these new toys will probably wipe the mat with my squad; because: reasons, and Murphy’s Law.

Keep it up mates!

...tea is in hand 😉

1 hour ago, Micanthropyre said:

My thoughts exactly. Both the new pilots are really good, the overall power level seems to have come down in hyperspace except for boba fenn but I think 5a matches up with that pretty well.

Strikers and x wings keep me a little skeptical about the health of the game, but at least I really appreciate what ffg is trying to do here and there is a good chance that it's the best x wing yet.

Well, with clouds having more of a consequence than before, they can break up formations a little (but ultimately, the choice is still one of breaking up formations with rocks/debris OR getting hiding spots behind gas clouds). 5 T65's under old gas clouds would be a very unfair game. Still, an insane amount of pressure is now applied to the smaller force's ability to make good trades, range control, and decide which arcs are needed to be endured in the long run to make those big shots without getting hurt too badly. Ace lists will more than before be comprised of ace + high efficiency friends.

I will say that Mag Pulse make this job a bit easier. Deplete and jam are massive for many engagements, especially when the target's agi is 2 or lower, letting you plan with high consistency. The crit effect is not to be sneezed at, even against targets that start with shields, given the general low shield-hull ratio of efficiency ships. And don't think of it as just a crit. It's a crit. As in I've seen a 5 health fireball expose a fuel leak to try and shoot at a mag pulse Maarek. That Maarek hit with the mag pulse, chose hull breach, triggered leak and chose direct until death.

23 minutes ago, Hoarder of Garlic Bread said:

Well, with clouds having more of a consequence than before, they can break up formations a little (but ultimately, the choice is still one of breaking up formations with rocks/debris OR getting hiding spots behind gas clouds). 5 T65's under old gas clouds would be a very unfair game. Still, an insane amount of pressure is now applied to the smaller force's ability to make good trades, range control, and decide which arcs are needed to be endured in the long run to make those big shots without getting hurt too badly. Ace lists will more than before be comprised of ace + high efficiency friends.

I will say that Mag Pulse make this job a bit easier. Deplete and jam are massive for many engagements, especially when the target's agi is 2 or lower, letting you plan with high consistency. The crit effect is not to be sneezed at, even against targets that start with shields, given the general low shield-hull ratio of efficiency ships. And don't think of it as just a crit. It's a crit. As in I've seen a 5 health fireball expose a fuel leak to try and shoot at a mag pulse Maarek. That Maarek hit with the mag pulse, chose hull breach, triggered leak and chose direct until death.

Mag pulse value goes down as opposing ship count goes up. Similar to how passive sensors made Vader's bid less important, I suspect that mag pulse will show it's biggest impact on Poe, making his bid less important against other aces.

I think we'll see a bit of a rock paper scissors meta, with aces getting beat by generic spam, generic spam getting beat by mid initiative efficiency (four fearless skulls) and the mid initiative lists getting beat by aces.

This isn't necessarily bad, in fact as long as the opportunity to outplay your bad matchups can lead to wins this is actually very healthy. The question for me lies in whether the mid initiative lists can output enough damage to rapidly wear down the generics.

11 minutes ago, Micanthropyre said:

Mag pulse value goes down as opposing ship count goes up. Similar to how passive sensors made Vader's bid less important, I suspect that mag pulse will show it's biggest impact on Poe, making his bid less important against other aces.

I think we'll see a bit of a rock paper scissors meta, with aces getting beat by generic spam, generic spam getting beat by mid initiative efficiency (four fearless skulls) and the mid initiative lists getting beat by aces.

This isn't necessarily bad, in fact as long as the opportunity to outplay your bad matchups can lead to wins this is actually very healthy. The question for me lies in whether the mid initiative lists can output enough damage to rapidly wear down the generics.

You think the new bombs/bomber price drops/traj sim price drop might fill that third spot a bit?

20 hours ago, Kieransi said:

I tried listening, I got to the part where Vince said the reason non-Vader /x1s are bad in hyperspace is because of no Jendon or Howl and gave up.

Except that is not what he said.

The other two said (non Vader) x1 might be playable now. And Vince said he does not know what to pair them with in Hs.

Which is not saying they themselves are bad. Which he also never said.

1 hour ago, SpiderMana said:

You think the new bombs/bomber price drops/traj sim price drop might fill that third spot a bit?

Extended is going to be weird. I don't think that the meta will drastically change. Generic spam might be viable but I doubt it actually pushes the top lists too hard.

Sloane, like every points change looks initially scary and everyone better hope generic spam or ace with efficiency friends is actually good or we are going to see a lot of Sloane.

Obi wan only going up one point and passive sensors being untouched means some of the actual problems the previous meta had (and looking at both the worlds and Crossroads runner ups, problem is a little melodramatic) still exist in passive Whisper, passive afterburner Vader, and uh, all the obi lists.

So after looking at most of whats available in Hyperspace all I learned is that every faction seems 100% fine, has solid options across several archetypes, and I don’t really know if a list is bad or not. Feels slightly different than the normal post point adjustment chaos to which is fun.

16 minutes ago, Boom Owl said:

So after looking at most of whats available in Hyperspace all I learned is that every faction seems 100% fine, has solid options across several archetypes, and I don’t really know if a list is bad or not. Feels slightly different than the normal post point adjustment chaos to which is fun.

I generally feel the same way, again my only fear is that generic swarms are going to dominate but I have not been able to get to a table yet to confirm/deny. You can tell they really pushed down on force aces, banning Anakin (I would have really liked to see CLT Anakin show up and play how I imagine the Aethersprites are meant to be played but oh well) and cutting Afterburners and Hate which hurt Vader a lot. The lone exception is Kylo and they probably feel really bad for First Order anyway.

On 1/11/2020 at 11:33 AM, GreenDragoon said:

Haha here's an illustrated 1000 words answer. I hope it explains a bit better why I think it matters in the long term. I tried to point out the possible weaknesses of my train of thought, there are quite a few assumptions that I think are reasonable, but might be blatantly false.

https://docs.google.com/document/d/197iRo-JY98ijllHZr3Yi6EUCp46YzIGS2uAfl54Hksk/edit?usp=sharing

Haven't had a chance to catch up on this with company this weekend, will tomorrow!

1 hour ago, Brunas said:

Haven't had a chance to catch up on this with company this weekend, will tomorrow!

I allowed comments by the way