Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

You guys might want to check this link out, albeit another podcast plug on a thread originally about a specific podcast (I have no honor, so get over it):

https://podcasts.apple.com/us/podcast/wide-world-of-wargaming/id1449537610?i=1000462165823

Best quote of the discussion is by @Jeff Wilder at the 19 minute mark, that went something like this (when he tried to peg why certain cards were banned from hyperspace or priced higher in relation to things that were not (hello Obi Wan)), “I looked for patterns... they are looking for things that won’t decimate new players interest in the game if they face it for the first time across from the table.”

Point. Serve. Match.

Plus, in another shameless plug, Jeff rattled off this descriptor at the close of his theory, “curated hyperspace environment that they’re going for.” Not sure podcasters I’ve heard to date have used actual middle or upper tier language in diatribes about plastic spaceships.

Well done Vince, Jeff and Drew.

...now where’s my tea?

8 minutes ago, clanofwolves said:

Plus, in another shameless plug, Jeff rattled off this descriptor at the close of his theory, “curated hyperspace environment that they’re going for.” Not sure podcasters I’ve heard to date have used actual middle or upper tier language in diatribes about plastic spaceships.

What does this even mean? What is ‘tier language’? Do you mean, like, ‘S or A Tier’? Or does this have a meaning that’s only clear in the context of this episode?

1 hour ago, PaulRuddSays said:

What does this even mean? What is ‘tier language’? Do you mean, like, ‘S or A Tier’? Or does this have a meaning that’s only clear in the context of this episode?

Oh you need to listen to the podcast.... yep.

...tea in hand.

7 hours ago, svelok said:

This Nathan Eide erasure! I didn't fight in the Handbrake Han forum thread trenches just to end up back on "eh, only Mooney ever did anything with it"!

Or THEZACK or Trevor. I had a list. It was long

4 hours ago, clanofwolves said:

Oh you need to listen to the podcast.... yep.

...tea in hand.

If I want Vince takes I'll subject myself to mynock Facebook thanks very much

2 hours ago, jagsba said:

If I want Vince takes I'll subject myself to mynock Facebook thanks very much

You mean: “Rebel, Rebel, Salt, Rebel, Salt, Rebel?”

Well, I will eat my humble pie of ignorance now.

Decided to put my money where my mouth was and flew republic today just to see how good Obi-Wan (and jedi in general)can be without 7-B. CLT is great. It doesn't always trigger, but when it does it puts in work, and fine tuned controls still makes Aethersprites very slippery. I now see that they should do well in hyperspace. (I think I was comparing them to much to the Rz-1, and ho boy they aren't even close to being the same ship)

Also friendship ended with Biggs, Pirate Broadside is my favorite I-3 now. (Yar Har Har!)

I tried listening, I got to the part where Vince said the reason non-Vader /x1s are bad in hyperspace is because of no Jendon or Howl and gave up.

Drew liking hyperspace is same team though

On 1/9/2020 at 10:29 PM, gennataos said:

can haz Wave 2 rookie plastic card trade, plz? Need 2 moar!

Need 1 moar! HALP!

12 minutes ago, gennataos said:

Need 1 moar! HALP!

I think someone may have found XXX Poe

Edited by Boom Owl
11 hours ago, SpiderMana said:

So how are we feeling about Lando + Leia builds?

Is it worth trying to squeeze a <42 pt ship in there at the cost of upgrades?

Lando wants Nein as much as ever, but I’m especially feeling Engine Upgrade + K-2SO crew. You can boost if you need, never purposefully stressing yourself in the action phase, leaving you open to get the free Calc every round. Is 100 too much for an i5 3x-Action Falcon?

That leaves Leia room for 3-PO and Kanan with 1 point for bid? Is that decent? Should Kanan and K-2 swap to give both ships a Force mod? And then move the EU?

I'm keen to try Leia. Not sure I'm a double-Falcon player, but it's interesting to think about these... For my own benefit as much as anything.

  • I don't think super-trim builds (Nien Nunb Lando, Engine Upgrade Leia) plus a cheap blocker like a Phoenix A-Wing make a tonne of sense.
  • For completely no-upgrade Leia + Lando? Hrm. That's actually more tempting as I think about it. Dials are a lot more limiting, but at 42 points, it's possible to afford a non-irrelevant ship.
    • A basic X-Wing can punch decently if ignored, and can run decently if chased, since they've got access to Boost actions.
    • A loaded A-Wing like an Outmaneuver Jake is also an option for the same 42 points, and again will be dangerous if ignored, and mobile enough to keep up on the flanks, or keep out of the fight.

So, two ship builds:

  • I kind of think the most important upgrade for Leia is probably Engine Upgrade. Her advantage over Han and Lando is that she'll automatically have the force, and won't need to rely on blue moves or pay attention to obstacle positions, so having a white Boost is huge. Seems like she's ideal for attempting to leverage the hard turn + boost, or really the whole of her dial. Also, she can change her Force for Focus when she does a K-Turn or S-Loop, so having her be stress-free most of the time also seems like a good plan.
  • One nice thing about K-2SO: he can kind of live on either ship. If Lando isn't stressed, Leia can toss him the Calc if she wants to do a white move. K2 also kind of mandates that Lando takes Engine Upgrade. Is it worth 15 points to have a single Calculate? I'm not totally sure, but that's kind of a lot. If there are force crew/gunners available, I'd usually take one of those instead.
  • I'm mixed with Kanan on Leia, since she only ever recovers one force a turn. If doing Extended and Kanan, I'd put him on Lando. Might as well maximize total force you can spend each turn. But Kanan isn't in Hyperspace.
  • I'm also mixed on C-3PO on Leia. With a force charge, I'm less desirous of focus-type modification (even if she's spending it for a 3/8ths chance of a bonus Evade). I'd be much more interested in taking Locks or Boosts or Evades from the title.
    • I'm also mixed on C-3PO vs Perceptive Copilot. Maybe double full Focus is more of a thing for Han Solo, defending at Range 3 or obstructed or both.
    • To that end, I'm always kinda tempted by the Millennium Falcon title. Alas, I'll often forget to use it, so maybe it's not worth bringing.
  • Part of me is interested in Agile Gunner. Maybe that's not worth it, and simply going side-guns is fine, but it tempts me. Seems like flipping the turret and flying in a less predictable way could be handy sometimes. Or maybe flip it just to trick an opponent, then use an action to rotate back. Costly, but if it works...
  • Another tempting upgrade is Heightened Perception. If Leia is Focus/Lock due to Lando, she can use the force to switch to Init 7, and really put a lot of hurt onto an Init 5 or 6 immediately.
    • The more I think about HP, I really kinda like it on Leia. Those times where it good can be game-winning.

I think I'd go with this:

  • Hyperspace A: Leia (Heightened Perception, Agile Gunner, Engine Upgrade, Millennium Falcon), Lando (Agile Gunner, Nien Nunb, C-3PO),
    • Heightened Perception could be bid or Hull Upgrade.
    • Without K-2SO, Lando can safely cut Engine Upgrade.
  • Hyperspace B: Leia (Heightened Perception, K-2SO, Engine Upgrade, Millennium Falcon), Lando (Nien Nunb, C-3PO, Engine Upgrade), bid 1
  • Extended: Leia (Heightened Perception, K-2SO, Engine Upgrade), Lando (Nien Nunb, Engine Upgrade, Kanan Jarrus).
    • HP could easily be the Title on either ship.
  • What about Leia/Han? I don't see a huge point to running Han over Lando if you can't also bring R2-D2, so Extended not Hyperspace. Won't be able to get a meaningful bid, however.
    • Version A: Leia (Heightened Perception, Engine Upgrade), Han (Trick Shot, R2-D2, Kanan Jarrus, Stealth Device), bid 1.
      • With Han's rerolls and potentially Focus/Force, seems like he'll do an OK job at converting that extra green die to an Evade, so it'd be better than a Shield/Hull.
    • Version B: Leia (Heightened Perception, Engine Upgrade), Han (Trick Shot, R2-D2, Engine Upgrade, C-3PO or Perceptive Copilot), bid 2.
      • The point of this is that Han won't be stressed, so you'll always be ready if you ever want to S-Loop and have Leia hand over Focus token. Threepio and PerCo both add a second green token (not as easily as Kanan... alas), which seems nice with Han's rerolls. I like it less.
52 minutes ago, Boom Owl said:

I think someone may have found XXX Poe

‘Twas the first list built. @Biophysical assisted to make sure I didn’t miss it. Arguably the last I’ll need/want to for the next six months.

2 hours ago, gennataos said:

Need 1 moar! HALP!

Searched my binder, I got you

pxN5tzo.jpg?1

Edited by wurms

Does the proud tradition + pattern trick make Static worth it? After the opponent suffering the crits from the ability, said opponent doesn't seem too likely to turn it off by eating another crit. Plus, 2 sloops are great for keeping the range tight, hopefully allowing the ability to function off 3 dice.

Or is 40 pt too much for something available only to extended?

Edited by Hoarder of Garlic Bread
1 hour ago, wurms said:

Searched my binder, I got you

pxN5tzo.jpg?1

You’re a hero.

Speaking of Static Discharge Vanes, putting them on a Fireball with the Title and then picking Disabled Power Regulator as your first damage card is going to be funny.

Or to be more precise:

image.thumb.png.f4637be80ee22c097a0e75fbed8a8235.png

39 points of pure chaos

Pick Disabled Power Regulator as your Damage card. Move, Slam, remove disarm to turn Disabled Power Regulator. Give to someone in R1, take a damage. Since you never executed an ion maneuver the card doesn't get fixed. Next turn slam into R1 of someone or same ship even, repeat until dead. When dying you even give them a parting damage on the way out.

In case everyone runs away from R1, take the Ion, fix it. Next turn slam again, use R1-J5 to pick it again. Area control for 39 points at worst, hilariously ant ace at best.

Edited by Flurpy

Quick Rules Clarification Q as i remember you guys talking about it a lot in one the last few Krayt casts.

TA-175 (Droid Tactical Relay)

Does TA-175 (throws calculates around when a ship dies) now work for simultaneous Initiative? Given the changes in the rules ref.

Triggered in Aftermath 6a step, by my reading.

Edited by Darth Seridur
9 hours ago, Kieransi said:

I tried listening, I got to the part where Vince said the reason non-Vader /x1s are bad in hyperspace is because of no Jendon or Howl and gave up.

Drew liking hyperspace is same team though

I hadn’t ever listened, or heard of their cast, so it was new for me.

It really has a solid sport-analogues style setup: 1) Vince was the announcer and kept everything moving along, hitting all the action very smoothly, save when a salt hit (Vader and Rebel bias), 2) Jeff was obviously the color man who added insight and depth to the announcements and tried to pull the announcer back on point when personal tie-ins pulled hard, and 3) Drew seemed to be the big fan/everyman who hit right down the middle and made inquiries when the output got stale. Very good balance...

(of course, it’s the only episode I’ve heard, the rest could be train wrecks 😂)

...now where’s my tea?

I promise no one is bringing k2 for just a calculate

4 hours ago, Flurpy said:

Speaking of Static Discharge Vanes, putting them on a Fireball with the Title and then picking Disabled Power Regulator as your first damage card is going to be funny.

Or to be more precise:

image.thumb.png.f4637be80ee22c097a0e75fbed8a8235.png

39 points of pure chaos

Pick Disabled Power Regulator as your Damage card. Move, Slam, remove disarm to turn Disabled Power Regulator. Give to someone in R1, take a damage. Since you never executed an ion maneuver the card doesn't get fixed. Next turn slam into R1 of someone or same ship even, repeat until dead. When dying you even give them a parting damage on the way out.

In case everyone runs away from R1, take the Ion, fix it. Next turn slam again, use R1-J5 to pick it again. Area control for 39 points at worst, hilariously ant ace at best.

Theoretically it sounds good and maybe why they errata-ed SDVs in the new rules reference (user takes damage while using it), but also a reminder on Disabled Power Regulator, it happens when that ship engages in the engagement phase. So that ace who has yet to move has the option to opt out of being range 1 of you or initiative killing before you can engage.

Edited by RStan

Is it weird to anyone that the R1-J5 Fireball has an Astromech slot?

7 hours ago, Hoarder of Garlic Bread said:

Does the proud tradition + pattern trick make Static worth it? After the opponent suffering the crits from the ability, said opponent doesn't seem too likely to turn it off by eating another crit. Plus, 2 sloops are great for keeping the range tight, hopefully allowing the ability to function off 3 dice.

Or is 40 pt too much for something available only to extended?

40 points is a lot for a gimmick.

7 minutes ago, Biophysical said:

40 points is a lot for a gimmick.

Can also just be Kaz or Zizi!

These little dumpsterfires are so cheap its amazing.

Edited by Boom Owl
2 minutes ago, Boom Owl said:

Can also just be Kaz or Zizi!

These little dumpsterfires are so cheap its amazing.

ZZ Top has my attention...but I'm not sold.on Kaz. Convince me?

46 minutes ago, RStan said:

Theoretically it sounds good and maybe why they errata-ed SDVs in the new rules reference (user takes damage while using it), but also a reminder on Disabled Power Regulator, it happens when that ship engages in the engagement phase. So that ace who has yet to move has the option to opt out of being range 1 of you or initiative killing before you can engage.

Of course. Its more of a silly gimmick than anything else. Worth noting that if you manage to block someone they can't dodge or initiative kill