1 hour ago, impspy said:There is nothing more disheartening than to roll up to a Fang at range 1 and do no damage.
Last week, my Terry was murdered/mutilated by range 1 shots in front arc while holding a focus. I beg to differ.
1 hour ago, impspy said:There is nothing more disheartening than to roll up to a Fang at range 1 and do no damage.
Last week, my Terry was murdered/mutilated by range 1 shots in front arc while holding a focus. I beg to differ.
6 minutes ago, Hoarder of Garlic Bread said:Last week, my Terry was murdered/mutilated by range 1 shots in front arc while holding a focus. I beg to differ.
I'm noticing the plural S there after shot.
When I put soontir with focus evade at range one of multiple things he dies too, it's the weirdest thing!
1 hour ago, Cloaker said:I am thinking Mag-Pulse Vonreg + 5 TIE FOs is going to be the real powerhouse. Pity I traded all my FO/Resistance for Empire, but I had to size down for budgetary reasons with all the new ships coming in.
Or...I7 Mag Pulse. I get that Kylo and Luke were the reason why Precog and Supernat are out, and part of the problem with Hate and Sense, but HP shouldn't be HS legal when Alpha Strike The Card is released. Heck, there's talk of Vader probably fully joining the action for 12 pt (! where-ish most my proxy games assumed the card would be) just so he can move after Vonreg/HP Kylo and stop them from turning his 3 die gun into a 1 die gun.
2 minutes ago, Brunas said:I'm noticing the plural S there after shot.
When I put soontir with focus evade at range one of multiple things he dies too, it's the weirdest thing!
Across games. He 1 v 1's but doesn't pray to Duncan hard enough. In 1 game, he didn't die.
Edited by Hoarder of Garlic Bread1 hour ago, theBitterFig said:Overall, I kind of feel top-end nerfs are safer for limiting future powercreep, than buffs on the low-end.
Mostly, it's six of one, half dozen of the other, and the update is a net good, but I have a slight preference for nerfs.
I think one of the problems is that making things more expensive is not always a nerf. 7B Abakin was 90th percentile (probably not perfectly accurate). Making him more expensive isn’t as much a downside to him. It either makes him a better endgame points locker or useless because you don’t have enough support to get him to the endgame while ahead. It makes even more aggressively a coin flip, but not exactly worse (up until he is unplayably expensive).
They gave themselves only one balancing lever, and some ships it just doesn’t quite push in the right direction, so making other things cheaper is probably safer than trying to use that one lever to push something good sideways.
Edit: This is incorrect, bids exist (probably among other things). See below.
Edited by AEIllingworth20 hours ago, Flurpy said:Um guys Launch Bay Next alreday has new points and new rules. Should we assume this is an almost confirmation he might be "offically" supported
Just booted up my tablet, got it on wifi, and launch bay next is not updating... checked the play store and it last updated in september?
10 minutes ago, Hoarder of Garlic Bread said:Or...I7 Mag Pulse. I get that Kylo and Luke were the reason why Precog and Supernat are out, and part of the problem with Hate and Sense, but HP shouldn't be HS legal when Alpha Strike The Card is released. Heck, there's talk of Vader probably fully joining the action for 12 pt (! where-ish most my proxy games assumed the card would be) just so he can move after Vonreg/HP Kylo and stop them from turning his 3 die gun into a 1 die gun.
Mag Pulse is certainly gonna be nasty. I was playing with a similar build, with Duchess and two other strikers in the list and a double digit bid. Also got a buddy in our local meta scene that is probably going to make that card legendary with his discord droid swarm.
5 minutes ago, AEIllingworth said:I think one of the problems is that making things more expensive is not always a nerf. 7B Abakin was 90th percentile (probably not perfectly accurate). Making him more expensive isn’t as much a downside to him. It either makes him a better endgame points locker or useless because you don’t have enough support to get him to the endgame while ahead. It makes even more aggressively a coin flip, but not exactly worse (up until he is unplayably expensive).
That doesn't make any mathematical sense, though.
To follow through your example, 7B Anakin going from 82 points to 86 points wouldn't make him better at protecting the points, since 82 point Anakin can just run a 4 point larger bid with the exact same squad. 82+4 actually helps protect bid better, by providing a better chance to determine first player, and the half-points value on Anakin is 41 instead of 43.
Of course Anakin would be worse. Fewer options (for allies or upgrades) at the same bid level, or lower bid, plus a ship which gives away more points at half-health.
16 minutes ago, Hoarder of Garlic Bread said:...just so he can move after Vonreg/HP Kylo and stop them from turning his 3 die gun into a 1 die gun.
How would this happen? Deplete works like strain; it doesn't matter how many you have, your attack/agility is only reduced by one.
Jam, right, wasn't thinking about mag pulse.
Edited by Something Wicked2 minutes ago, Cerebrawl said:Just booted up my tablet, got it on wifi, and launch bay next is not updating... checked the play store and it last updated in september?
It’s not an app update. It does an online check for data and downloads any updates to the database
thanks a lot!
32 minutes ago, Brunas said:This points release is the equivalent of them releasing new product that are just cheaper versions of old cards. This is only power creep if they are better than the current power lists.
What if it leads to power creep in the long term? When I say that this is powercreep, then I acknowledge that it isn't right now because of your great explanation. But I bet you that this update laid the ground for future power creep.
38 minutes ago, Brunas said:So I think the issue is here, you're falling into a slippery slope argument.
Yeah I was aware, that's why I made fun of it myself ("The worst case at the end of this slipperly slope - which we don't have to go down").
It doesn't have to be a fallacy because we've seen it happen before in a similar situation. But it's fair to point out that at this point, it's just speculation.
Also, the point with Anakin and wanting to prevent 100+ small ships is a really good one imo.
1 minute ago, LagJanson said:It’s not an app update. It does an online check for data and downloads any updates to the database
Can I force it? It's not happening on its own. I've tried shutting down and reopening the app too.
4 minutes ago, GreenDragoon said:Also, the point with Anakin and wanting to prevent 100+ small ships is a really good one imo.
This is why its usally pretty sad when cool characters get over stuffed with things they can do.
Very interested to see how increasing the gap between everything and the names works out.
9 minutes ago, Boom Owl said:This is why its usally pretty sad when cool characters get over stuffed with things they can do.
Very interested to see how increasing the gap between everything and the names works out.
Psh, you can always play Anakin in the N1 or Y-Wing if that’s your concern 😜
1 hour ago, svelok said:train for hyperspace is now boarding 🚂
extended problems stay in extended 🙅
13 minutes ago, LagJanson said:It’s not an app update. It does an online check for data and downloads any updates to the database
Oh ffs I even tried reinstalling the app. Lost all my lists, didn't get the new database.
If you don't like reading blocks of text, a lot of what @Brunas was talking about is here in video form:
17 minutes ago, Cerebrawl said:Oh ffs I even tried reinstalling the app. Lost all my lists, didn't get the new database.
I got nothing for you. An app restart was all I needed. I had to start a new list sometimes to see hyperspace ship changes that occur after a list was saved
51 minutes ago, Hoarder of Garlic Bread said:Across games. He 1 v 1's but doesn't pray to Duncan hard enough. In 1 game, he didn't die.
Oh. F.
50 minutes ago, AEIllingworth said:I think one of the problems is that making things more expensive is not always a nerf. 7B Abakin was 90th percentile (probably not perfectly accurate). Making him more expensive isn’t as much a downside to him. It either makes him a better endgame points locker or useless because you don’t have enough support to get him to the endgame while ahead. It makes even more aggressively a coin flip, but not exactly worse (up until he is unplayably expensive).
They gave themselves only one balancing lever, and some ships it just doesn’t quite push in the right direction, so making other things cheaper is probably safer than trying to use that one lever to push something good sideways.
I don't think that makes sense or follows-
37 minutes ago, theBitterFig said:That doesn't make any mathematical sense, though.
To follow through your example, 7B Anakin going from 82 points to 86 points wouldn't make him better at protecting the points, since 82 point Anakin can just run a 4 point larger bid with the exact same squad. 82+4 actually helps protect bid better, by providing a better chance to determine first player, and the half-points value on Anakin is 41 instead of 43.
Of course Anakin would be worse. Fewer options (for allies or upgrades) at the same bid level, or lower bid, plus a ship which gives away more points at half-health.
Yeah, that. Making it more expensive might accidentally drive players to optimal strategies that they wouldn't if it were more cheap
36 minutes ago, GreenDragoon said:thanks a lot!
What if it leads to power creep in the long term? When I say that this is powercreep, then I acknowledge that it isn't right now because of your great explanation. But I bet you that this update laid the ground for future power creep.
Yeah I was aware, that's why I made fun of it myself ("The worst case at the end of this slipperly slope - which we don't have to go down").
It doesn't have to be a fallacy because we've seen it happen before in a similar situation. But it's fair to point out that at this point, it's just speculation.
It depends on what you mean, but no. If they consistently take the worse things in the game and give them modest buffs from time to time, the only way that causes power creep is if they buff something from unplayable status to "too good" status, and then either don't nerf it the next time around or inexplicably make it better.
Basically, all they've done is "make terrible stuff less terrible". Making terrible stuff less terrible only leads to power creep if they make mistakes, and don't come back later and fix them. You could say that buffing bad things can lead to power creep in the long term, but it's the same argument that releasing bad products can lead to power creep. Generally, that's an easy argument to reject, so I'm confused at what the hangup is.
Here's a hypothetical for you. FFG release a 1 hull ship with 2 attack dice for 30 points in wave 7. It ends up being terrible, so they reduce it to 26 points. Therefore, the average ship in the game got better. Was there power creep? Does this lead to power creep?
Edited by Brunas3 minutes ago, LagJanson said:I got nothing for you. An app restart was all I needed. I had to start a new list sometimes to see hyperspace ship changes that occur after a list was saved
Figured it out... Blokada was blocking it from phoning home.
6 minutes ago, Brunas said:Here's a hypothetical for you. FFG release a 1 hull ship with 2 attack dice for 30 points in wave 7. It ends up being terrible, so they reduce it to 26 points. Therefore, the average ship in the game got better. Was there power creep? Does this lead to power creep?
when they dropped jamming beam to 0 pts it wasn't power creep because jamming beam still was trash
6 minutes ago, Brunas said:Here's a hypothetical for you. FFG release a 1 hull ship with 2 attack dice for 30 points in wave 7. It ends up being terrible, so they reduce it to 26 points. The average ship in the game got better. Was there power creep? Does this lead to power creep?
No and no.
It could go down as low as single digit points or low teens where it would be similar to any upgrade granting a 2dice bonus attack (foils+autoblasters, vtg+turret, qd, dengar, bistan, ezra). In this case, like Jagsba says, it's possibly so bad that I don't see a slope, and definitely not a slippery one.
37 minutes ago, svelok said:
I don't understand what I'm supposed to put Nantexes on the table with in hyperspace. No Ensnare is obvious, but also no crack shot or predator. No Lone wolf or elusive. No palp for super coordinating.
Am I really supposed to run a gravitic intimidation Chertek? Really?!
Edited by Ablazoned4 minutes ago, Ablazoned said:I don't understand what I'm supposed to put Nantexes on the table with in hyperspace. No Ensnare is obvious, but also no crack shot or predator. No Lone wolf or elusive. No palp for super coordinating.
Am I really supposed to run a gravitic intimidation Chertek? Really?!
Run'em clean and show the world how it's really done.
Or die trying. Both are good.