13 minutes ago, Transmogrifier said:Most objective systems have (intentional) bias towards list archetypes inherent in the individual objectives. The solution is usually having a variety of objectives in the pool, each with different biases and then a selection system that is (at least partially) random or curated by a 3rd party. I haven't played Legion (yet) but their system is pretty cool - it's essential a random scenario generation with limited veto power built in for each player.
Balance is always going to be a complex mess but you would gain another lever to affect the meta since you'd then have the ability to tweak the objective set/objective rules to try and shift the meta
In my own opinion, that's the only way objectives work. If there's only one objective, you list build and exploit the objective in your favor.
