15 minutes ago, theBitterFig said:Touche I guess on Thane. He was mostly a throw-away name. Still seems like a lot of initiative and a decent pilot ability, for a fairly low cost.
Just makes me nervous. 18 red dice at Init 3, on a highly mobile ship, and with Crack Shot to really push through some kills? I think a lot of breakpoints could probably be slipped past, but skipping over the breakpoint with higher initiative generics with Crack Shot seems like a step to far to me. At least, too far as a first step. Maybe it gets there eventually, but there's a great phrase: hasten slowly.
I mean, there's clearly a middle ground. Taking 2 points off of Planetary Sentinels down to 32, 4 points off of Black Scouts down to 34, would be a pretty big change. Combine with moving all the named Strikers to 45 points. Do something similar for a bunch of ships. Generic power level up, words power level down.
35 for a Crack Shot Black Scout could be a nice little ship to run a pair of alongside two aces, a more mobile version of Barrage Rocket Scimitars, maybe with a bit of extra spike damage from Crack Shot. When compared with the 46 it'd then cost for a Duchess or Pure Sabacc with Crack Shot, that's a level of cost difference where things actually become a choice.
Nice work. And still less than the discount Vulture Squads got. Not saying Vulture prices were correct before, but wow. That's a really huge buff the squad got. Even 1 and 2 point changes can really add up over the whole of a list.
I guess that's partly why--while I think some generic buffs are probably in order--I don't necessarily think they need to be as drastic as 32 point Black Squadron Scouts.
Then it's time for the Jedi to end
7b Jedi need their 30 points of Nerf
Soontir, Vader, GGI, Kylo- All of the Double Mod Aces need to get a Heavy nerf stick.
