14 minutes ago, gennataos said:The talk about games going to time got me thinking...what if I wasn't trying to achieve complete destruction? I know some lists are built specifically to try to win on time and some are specifically built for complete destruction. I'd wager a lot of lists are somewhere in between and those of us flying them aren't quite sure how we're supposed to be winning. I know I seldom approach early to mid game as "scoring points"...I'm aiming to remove ships. It's not until the end game that I usually bother to get a running tally of points scored. Maybe scoring points, like in a timed football game, is how I should be approaching things? Get a lead and protect it?
That doesn't necessarily mean score points and run. To me, it means score points then endeavor to never put your ships in a compromised position. Maybe that ends up the same as running and ends up no fun. I don't know. I just know most of my games go to time anyway, so why do I keep trying to figure out ways to kill opposing ships when, sometimes, I really don't have to?
i dont think any of the double jedi/regen lists are trying to win by destruction. Ditto for any SNR list.
As for the other point that everyone inbetween doesn't know... I agree that there's clearly confusion. I think it'd be ideal (for fun) if everyone's primary reason for list building is having a viable path to complete destruction, and that you simply adapt to failing to be able to do so on the board. Unfortunately, most ace lists (right now) pretty clearly are list building with the intent of simply scoring more points, and running. It's a viable tactic, but I think we all agree it leads to less fun games, in aggregate.
10 minutes ago, K13R4N said:Can someone explain what planet Lares666 and Dalli is on? Just seen it on list fortress, out of 144 people at the German Champs Comp they came top 4 and top 16th with:
Koshka Frost (70)
Crack Shot (1)
IG-88D (3)
4-LOM (49)
Crack Shot (1)
Contraband Cybernetics (3)
Latts Razzi (59)
Unkar Plutt (2)
0-0-0 (5)
Hound's Tooth (1)
Nashtah Pup (6)
Ship total: 6 Half Points: 3 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z106X116WWW36WWWWY109X116WWW92WWY154XWWW64W63WWWW150Y160XWW&sn=Unnamed Squadron&obs=I know I am definitly going to give it a go but what on earth am I missing here? How did they both do so well with it out of no where?
I do not know for sure but:
large arcs (180, double front/back, and permastop front-locked).
Further, Latts pilot + unkar is some dirty, dirty stuff, meaning you can never be denied your action, and you're 100% willing to tractor someone.
Kohska specifically synergizes with 4-LOM, and randomly punishes stressing ships.
man... just responding here and walking through this made me really come around on it... it seems really solid.