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By SaltMaster 5000, in X-Wing

So why does Hyperspace still exist, in your opinion @GreenDragoon? I'm not trying to bombast my opinion or something, I've just lost faith in the format, that's all I'm saying.

I guess it's saving us from even more inflated eBay prices on Gunboats?

Edited by Kieransi
6 hours ago, Boom Owl said:

Force Charge Rules, Full Throttle/Fine Tuned Rules, Regen, Collision Detector, and Gas Clouds.

so you're telling me spinning is a good trick after all.

1 minute ago, Kieransi said:

So why does Hyperspace still exist, in your opinion @GreenDragoon? I'm not trying to bombast my opinion or something, I've just lost faith in the format, that's all I'm saying.

I guess it's saving us from even more inflated eBay prices on Gunboats?

isn't the question why extended still exists?

Yeah sure, I just don't see them getting rid of extended and hyperspace has just become extended lite.

Without different points for the two formats I just feel like we're doomed for failure.

Also

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So maybe take what I say with a grain of salt because I'm used to instinctively going against the groupthink just to improve our discourse

7 minutes ago, Kieransi said:

in your opinion

Sarcastically, Hyperspace is fine because my preferred faction is even more above average now and FFG gave me specifically the ships on my very own most important hyperspace wish list.

Honestly, Hyperspace is fine but weirdly faction locks new players who cant find old stuff.

1 minute ago, Boom Owl said:

Sarcastically, Hyperspace is fine because my preferred faction is even more above average now and FFG gave me specifically the ships on my very own most important hyperspace wish list.

i feel personally attacked

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this is all the trials so far (that bothered uploading lists) for season two

I agree for sure.

My point is that being fine and still needing to exist are two different things. Like, if everything became extended would it really be that much worse? I feel like we would adapt pretty quickly and still be able to fly all the stuff we like, and I'm just not really sure what bad stuff is left to even happen with that.

Edited by Kieransi
20 minutes ago, Kieransi said:

Like, if everything became extended would it really be that much worse?

Maybe

23 minutes ago, Kieransi said:

My point is that being fine and still needing to exist are two different things. Like, if everything became extended would it really be that much worse? I feel like we would adapt pretty quickly and still be able to fly all the stuff we like, and I'm just not really sure what bad stuff is left to even happen with that.

Okay, after second thought, less sarcastically.

There's value in a single format, true. That said, to use a bad analogy, it's much harder to keep all the plates spinning without dropping anything when you try to spin every plate in the cupboards. FFG has a tough enough time trying to keep cards and points in check, and the moment we discover something broken it spreads quick. It's not much fun to run into a broken combo, and to say "well, FFG will just do an emergency point change" is rather hopeful.

There's the argument that Hyperspace is more approachable for newer players, though FFG's most recent additions have added some doubt to this. I would have preferred to see a more limited pool of ships and cards that would allow access and a rotational list to keep things fresh. This still sounds like the intention, though FFG will have some work to do to clean things up from the most recent decisions.

Ultimately, FFG recently have said they have plans for Hyperspace, so it's a bit early to say much of anything about it. A week out from GenCon and the usual big announcements seems a very wrong time to post a rather wordy thread throwing the whole format debate back up...

... unless of course you like trolling people.

Yeah not trying to troll, I just prefer the format debate to the usual "so and so thing is the best thing in the meta" debates and the crazy rules debates so I figured I'd start it up by talking about why I'm disappointed.

The thought there is really my roundabout way of showing that I think that through trying to make everyone happy, FFG has sort of messed up the Hyperspace format.

Anyway, yeah, maybe GenCon will make me happier about the whole thing.

10 minutes ago, Kieransi said:

The thought there is really my roundabout way of showing that I think that through trying to make everyone happy, FFG has sort of messed up the Hyperspace format.

I think this is the problem I have with Hyperspace, more than the two formats screeching.

That said, FFG has a knack for doing things that sound fun, kicking it out the door, and discovering their gift to the world is abused to no end.

Example:

Ric Ollie: First glance, boy that sounds like fun. Go fast, get rewarded.

Playing against Ric Ollie with a swarm is a serious pain in the posterior. Need to keep all those dials in a spot where you can reference each ship to know how fast they went, and then you can't even start adjusting your dials until after combat. That's going to be painful... and yeah... I may actually try to advantage that if my opponent isn't fun to deal with.

FFG's biggest fault seems to be they're doing things that initially sound fun without looking at potential impact... or, perhaps they do and don't properly evaluate the risk.

Is it the end of the world? No. Frustrating sometimes, I'll admit.

Edited by LagJanson
Just now, LagJanson said:

Ric Ollie: First glance, boy that sounds like fun. Go fast, get rewarded.

Playing against Ric Ollie with a swarm is a serious pain in the posterior. Need to keep all those dials in a spot where you can reference each ship to know how fast they went, and then you can't even start adjusting your dials until after combat. That's going to be painful... and yeah... I may actually try to advantage that if my opponent isn't fun to deal with.

A friend of mine has been keeping his dials by his ship cards for ages (when setting them and afterwards). It really makes things clear in a swarm which dial belongs to which ship when deploying.

7 minutes ago, theBitterFig said:

A friend of mine has been keeping his dials by his ship cards for ages (when setting them and afterwards). It really makes things clear in a swarm which dial belongs to which ship when deploying.

Sure, but it also really slows down dial spinning on a swarm when you can't start until the shooting is done.

Edited by LagJanson
Edited after quote because I noticed a typo and it bothered me
3 minutes ago, LagJanson said:

Sure, but it also really slows down dial spinning on a swarm when you can start until the shooting is done.

Fair.

Didn't you hear? Fast-playing is a problem too. We fast-dialing swarm players need to tone it down

Do you think that we will see someone on stream who will change the dial when placing it on the card or place a dial on the wrong ship against Ric or Dinee?

Edited by Boreas Mun
12 minutes ago, Kieransi said:

Didn't you hear? Fast-playing is a problem too. We fast-dialing swarm players need to tone it down

I feel attacked

17 minutes ago, Boreas Mun said:

Do you think that we will see someone on stream who will change the dial when placing it on the card or place a dial on the wrong ship against Ric or Dinee?

Yes.

Oh, I get it. Ric Ollie is actually a personal attack on @Kaptin Krunch - leave those revealed dials on the table. You're not allowed changing those yet, so stop it. Stop intimidating people with how quickly those are dialed in.

47 minutes ago, LagJanson said:

Oh, I get it. Ric Ollie is actually a personal attack on @Kaptin Krunch - leave those revealed dials on the table. You're not allowed changing those yet, so stop it. Stop intimidating people with how quickly those are dialed in.

Ric is forcing me to get an additional conversion kit of each faction so that I can both set dials for next turn and keep my dials on the table.

This is all Ric's fault that I had to spend $30 and have 10 dials in a 5 ship list.

1 hour ago, Kaptin Krunch said:

Ric is forcing me to get an additional conversion kit of each faction so that I can both set dials for next turn and keep my dials on the table.

This is all Ric's fault that I had to spend $30 and have 10 dials in a 5 ship list.

I wish there were a conversion kit for CIS.

I have to buy four more SoS just to get Vulture Dials! :P

To think that one of 2.0 target was to make the game simpler...

8 minutes ago, Sunitsa said:

To think that one of 2.0 target was to make the game simpler...

Oh it has... imagine what 1.0 Ric would look like...

actually now I'm tempted to go back and make overly wordy 1.0 versions of 2.0 stuff as a thought experiment...

Anyone have more of these than me?

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