Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

48 minutes ago, Boom Owl said:

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So last season with Resistance instead of Rebels?

9 minutes ago, Pink_Viking said:

So last season with Resistance instead of Rebels?

Random graph on internet = true

4 hours ago, GreenDragoon said:

@Brunas that bit on completing games is the first time I heard about it. 81% vs 42% is crazy!

e: two questions:

1. did you post that somewhere before?

2. would it be too much to get that into relation of total hulls+shields? Not that this is the best way to assess defense, but it's one part.

e2: tangent to the action efficiency: it feels like there are plenty topics that could use more discussion and longform articles, this is one of them

Just to be clear, it was 19% of games went to time in 1e, vs 42% of games going to time now. So the comparison is 19% vs 42%, or 81% vs 58% if you want completion rates.

No, I haven't posted it anywhere - it's not my work to put out a representation of. I'll ask if they'll put it out for everyone!

Anecdotal recent person experience and podcast confirmation from Liberty Squadron (the actual best X-Wing podcast, cuz @Boom Owl) tells me over-correction = true. Out-jousting and kill-boxing opponents still works.

10 minutes ago, gennataos said:

podcast confirmation

:thonk:

10 minutes ago, gennataos said:

actual best X-Wing podcast

:thunk:

15 minutes ago, Boom Owl said:

:thonk:

:thunk:

Look, everything podcasters say is true as long as it aligns with my opinion.

1 hour ago, Boom Owl said:

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Why smoothing charts can give deceptive summaries: example 1

14 minutes ago, gennataos said:

Look, everything podcasters say is true as long as it aligns with my opinion.

VALIDATE ME!

2 hours ago, Boom Owl said:

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If you're trying to make @Ablazoned's graphics look good, it's absolutely working.

1 hour ago, gennataos said:

Anecdotal recent person experience and podcast confirmation from Liberty Squadron (the actual best X-Wing podcast, cuz @Boom Owl) tells me over-correction = true. Out-jousting and kill-boxing opponents still works.

One of my recent opponents was flying Kylo with FO salad (against my 4 SFs), and you could see the moment where he realized that Kylo couldn’t avoid being in multiple arcs for the next two turns.

This is my personal experience for why games take longer... when people realize they made a bad decision 2 turns ago, they furiously want to salvage it, even though (in this case) he effectively lost the game the moment he overexposed his endgame piece.

Edit: of course this was not top-tier, but watching streams I feel I’m seeing similar mistakes. stream players seem to recover faster, but I’m not sure if they’d make better moves if they had more time.

Edited by PaulRuddSays
9 minutes ago, PaulRuddSays said:

This is my personal experience for why games take longer... when people realize they made a bad decision 2 turns ago, they furiously want to salvage it, even though (in this case) he effectively lost the game the moment he overexposed his endgame piece.

How is a concede scored? Is it worse than playing out your game and trying to salvage something?

After cut, yes, I'll concede if the game is beyond salvage. Before? No, you're stuck with me buddy. Don't mess up, or I'm right back in this.

1 minute ago, LagJanson said:

How is a concede scored? Is it worse than playing out your game and trying to salvage something?

After cut, yes, I'll concede if the game is beyond salvage. Before? No, you're stuck with me buddy. Don't mess up, or I'm right back in this.

This question has been coming up a lot lately, I'm not sure why. When you concede, all your ships are destroyed. You keep any points you destroyed.

E.g. if the score is 150-50 and the 50 point player concedes, their ships are destroyed so the final score is 200-50

1 minute ago, LagJanson said:

How is a concede scored? Is it worse than playing out your game and trying to salvage something?

After cut, yes, I'll concede if the game is beyond salvage. Before? No, you're stuck with me buddy. Don't mess up, or I'm right back in this.

I think this is right. Increased variability versus end-stage first edition means that your chance of pulling out a game you shouldn’t is real enough to push for.

If cuts are based on win rates, I don’t really care as much about forfeiting MOV, especially because if I’m not in range of cut, I super don’t care.

3 minutes ago, Brunas said:

This question has been coming up a lot lately, I'm not sure why. When you concede, all your ships are destroyed. You keep any points you destroyed.

E.g. if the score is 150-50 and the 50 point player concedes, their ships are destroyed so the final score is 200-50

This is my take, and my point, as to why people aren't inclined to concede much despite a clear game loss

1 hour ago, gennataos said:

Random graph on internet = true

It didn't occur to me that someone could take my statement seriously.

17 minutes ago, Pink_Viking said:

It didn't occur to me that someone could take my statement seriously.

I take nothing in this thread seriously. You took my insincere response to your insincere response seriously.

Insincereception.

Edited by gennataos
27 minutes ago, LagJanson said:

This is my take, and my point, as to why people aren't inclined to concede much despite a clear game loss

I wonder if half-points exacerbate this? Even games with clear winners may not have big gaps in score.

Also people are bad at math. I wonder whether people are actually checking who’s winning on points mid-match. I’m not sure if it’s better that they do, or don’t, from a time perspective.

1 minute ago, Brunas said:

Ask again at the end of Dee’s vacation 😂

8 minutes ago, PaulRuddSays said:

I wonder if half-points exacerbate this? Even games with clear winners may not have big gaps in score.

Also people are bad at math. I wonder whether people are actually checking who’s winning on points mid-match. I’m not sure if it’s better that they do, or don’t, from a time perspective.

Half points have made games feel a lot tighter in scoring. Often my games feel like it's heavily leaning one side or the other, but the score says another tale.

I'm pretty sure it's better if most players don't try to figure out the score mid-match. Bad math, and even not knowing how much their own pieces are worth.

3 minutes ago, LagJanson said:

Half points have made games feel a lot tighter in scoring. Often my games feel like it's heavily leaning one side or the other, but the score says another tale.

I'm pretty sure it's better if most players don't try to figure out the score mid-match. Bad math, and even not knowing how much their own pieces are worth.

Counter: if I know I’m behind with 10-15 minutes left and make a risky play to try and swing the game back to me... and fail, so the game ends before time...

Is this good, bad, or contrived?

12 minutes ago, Brunas said:

Not enough Krayt content.

But more seriously, I think it's a combination of the game being good enough, and that many players don't want to test lists and instead wait for the new hot stuff.

That gives us enough time to 'get real' and discuss more fundamental problems.

Definitely more interesting than discussing heroic... but with the usual problems of too little data and too much confusion about specific words and concepts. For example, "slow play" is understood to only mean "intentional slow play" by some, and "both intentional and unintentional slow play" by others.

@Brunas have you ever considered making a second account for when you run out of reacts on busy forum days?

26 minutes ago, PaulRuddSays said:

Counter: if I know I’m behind with 10-15 minutes left and make a risky play to try and swing the game back to me... and fail, so the game ends before time...

Is this good, bad, or contrived?

This is good play but perhaps the wrong choice of gambles. Forgive my wording.

And I agree you need an awareness of the score to know when to gamble