1 hour ago, gennataos said:Passive sensor missile generic s/f’s are presenting me a problem. They keep shooting me all the time.

1 hour ago, gennataos said:Passive sensor missile generic s/f’s are presenting me a problem. They keep shooting me all the time.

28 minutes ago, Hiemfire said:Sort of. You're focused on the combo being on 1 ship. This is 5 ships with a nearly guaranteed 2+ hit results each from the first engagement onwards without having to rely on the opponent being dumb and spreading fire or the Stress/Lock+Baffle "trick". An edge case to be sure, but it is there.
Or you could run 6 TIE/fo with just Advanced Optics, do more damage (10.875 vs 9.563), and have more health.
1 hour ago, gennataos said:Passive sensor missile generic s/f’s are presenting me a problem. They keep shooting me all the time.
I've tried them, but they're like Passive Sensor gunboats: great when spammed, but easily sniped. I think 3 and a Hux shuttle are better than 1 as filler considering all the great filler FO has, but man, Hux stressing a shuttle is not fun. Maybe the Xi class light shuttle will have a dial as great as the FO fighter ships as their gimmick.
I could almost see a niche use for Angled Deflectors on Plo Koon. With the recent price cut, it'd be 47 points for just AD. He could put a Reinforce token on any other ship at Range 0-2, which could go a long way, or else keep it for himself if he's in the line of fire.
Is 47 points a lot to spend on a TIE Fighter with the force? Kinda. But 48 is what gets spent on Biggs.
30 minutes ago, theBitterFig said:Or you could run 6 TIE/fo with just Advanced Optics, do more damage (10.875 vs 9.563), and have more health.
Small issue, your's isn't firing first.
Anyone care to check my supplement to the community rules supplement (speed it up, illuminati!!) for an upcoming HST? it's the "Rules FAQ" section of this doc:
https://docs.google.com/document/d/1zzwRDpPdTHo8AUbMRMFrVsnPpdE7pMAcgUVaUha1ZU8/edit?usp=sharing
Anything wrong or missing? Any help is much appreciated! Thanks!
Edited by Ablazoned37 minutes ago, theBitterFig said:I could almost see a niche use for Angled Deflectors on Plo Koon. With the recent price cut, it'd be 47 points for just AD. He could put a Reinforce token on any other ship at Range 0-2, which could go a long way, or else keep it for himself if he's in the line of fire.
Is 47 points a lot to spend on a TIE Fighter with the force? Kinda. But 48 is what gets spent on Biggs.
A then-57 pt Midnight won me my first set of dice at a 50+ player trial, so I guess the question is always open.
10 hours ago, Sunitsa said:To expand on resistence list building and list building in general, one of the thing I always look into a list is make sure the "archetype" I end up building can't be better done in an another faction. For example Lulo 3 t70 is a fine list, but it's worse than Wedge+3 Bs while playing mostly the same game. Why play Poe/Nien/Ello when both Imperials and Republic have far better way to play 3 aces? And so on
7 hours ago, GreenDragoon said:Thank you for saying this, that's so important
I don't get this at all. In my mind these are massively different lists and play differently as well. The resistance list is hugely more mobile.
1 hour ago, Biophysical said:I don't get this at all. In my mind these are massively different lists and play differently as well. The resistance list is hugely more mobile.
The important part is "make sure the "archetype" I end up building can't be better done in an another faction" I don't necessarily agree with the example but rather the underlying idea.
Yeah, I can see how you can consider AXXX somewhat different from XBBB (however, the aces example should be more clear imo). Although I find both lists quite similar (t70 are definitely faster but not automatically more manouvrable since it's far easier for Bs to reposition without losing modifications or red die, they also have some good ability compared to generics but the price is they are playing Lulo instead of Wedge), what I wanted to point out was my thought process when building lists which can usually be summarized with: "what is this list doing that another one isn't already doing better"?
I can't claim my answer to that question is always right thought...
Completely different topic: Decisions during a game
I noticed one big difference between me and very good players when watching them on stream: they end up with unmodified shots way more often than me, but also with more shots in general than me.
It seems to me that they take calculated risks to get better time on target. Is that something anyone else has noticed or am I falling for my confirmation bias?
e: that includes for example aggressive blocks where a missed block leaves the ship sitting unmodified at r1. Another part is that they seem to generally lean more into variance and are willing to accept the 2% chance to lose while I tend to go for the more risk averse options. I focus my Awings on almost every turn, unless I am certain that they won't be shot. And I really mean almost every turn. An unfocused Awing is very rare for me, while better players boost, roll and rotate arcs more aggressively.
Edited by GreenDragoon13 hours ago, prauxim said:This thread is gonna love the Nantex meta
- one of, if not the, best dial in game
- tractor self for free repo/rotate
- give tractor to opponent (or friendly) at Ini-finity
- multiple pilots that give passive mods when opp tractored
- also looks like the partially revealed "...eflection" upgrade gives free offensive reolls as well
- none of above requires fully executed
- a stressed friendly can still receive tractor from a friendly at Ini-finity, repo, then pass along if they also have ensnare
I for one welcome the chopstick meta, I will use their salty tears to make delicious ramen
In the end FFG will overcost them horribly and it will be us, Separatist players who will end up getting Sun Fac-ed
6 hours ago, Ablazoned said:Anyone care to check my supplement to the community rules supplement (speed it up, illuminati!!) for an upcoming HST? it's the "Rules FAQ" section of this doc:
https://docs.google.com/document/d/1zzwRDpPdTHo8AUbMRMFrVsnPpdE7pMAcgUVaUha1ZU8/edit?usp=sharing
Anything wrong or missing? Any help is much appreciated! Thanks!
Here's some annoying questions just to be annoying:
•Is landing Struts your entire list fortressing?
•Krassis Trelix and Outmaneuver (a favourite rules question of mine)?
•Ello Asty + Leia, are his T-rolls 'treated as white' , or reduced to blue?
•How does limiting dice work? Predictive Shot + Intimidation, 7th Fleet + Ric Ole for examples
It's hard to say in abstract, generally speaking unmodded attacks are bad but there are times when it's better than nothing or it's worth trying to setup a risky block instead of going for the safer focus.
Generally speaking I don't think good players rely on unmodded attack often, but as the game goes on it might become more or less inevitable
Do you have any video in particular in mind?
3 minutes ago, Sunitsa said:It's hard to say in abstract, generally speaking unmodded attacks are bad but there are times when it's better than nothing or it's worth trying to setup a risky block instead of going for the safer focus.
Generally speaking I don't think good players rely on unmodded attack often, but as the game goes on it might become more or less inevitable
Do you have any video in particular in mind?
Was observing Bartosz yesterday on Vassal. I also remember a game from @Brunas (at the Mynock Open iirc, so quite long ago) and one from Bunn, I think. It's not something I paid attention to, but it struck me as odd at the time and I remember those two. I am quite sure I've seen it more often, but unfortunately I can't point you towards a specific game - otherwise I'd go and review it myself.
I'm sorry for being vague, that's why I wanted to ask if anyone sees the same.
7 hours ago, Hiemfire said:Small issue, your's isn't firing first.
The heck you talking about?
29 for Omega Ace, 33 with Advanced Optics, I'd have 6x Init 3 TIE/fos, compared to your 5. To be fair, you get one extra red die at Range 3.
1 hour ago, GreenDragoon said:Was observing Bartosz yesterday on Vassal. I also remember a game from @Brunas (at the Mynock Open iirc, so quite long ago) and one from Bunn, I think. It's not something I paid attention to, but it struck me as odd at the time and I remember those two. I am quite sure I've seen it more often, but unfortunately I can't point you towards a specific game - otherwise I'd go and review it myself.
I'm sorry for being vague, that's why I wanted to ask if anyone sees the same.
I believe that these players are often thinking few turns ahead of the current situation and so they might be taking risks of taking damage to get larger positional advantage in the future. Bartosz' games seemed like this where he was constantly setting up strafing runs and getting multiple arcs on the enemy. Also getting into opponent's head and knowing which ships are safe. It's probably okay to not Focus with 3agi ship that'll be at range 3 of the opponent while he'll have other better target.
1 hour ago, player2072913 said:Here's some annoying questions just to be annoying:
•Is landing Struts your entire list fortressing?
•Krassis Trelix and Outmaneuver (a favourite rules question of mine)?
•Ello Asty + Leia, are his T-rolls 'treated as white' , or reduced to blue?
•How does limiting dice work? Predictive Shot + Intimidation, 7th Fleet + Ric Ole for examples
Thanks! I'll add some stuff. To wit:
Strut stopping us fine because you can't easily disengage. Both players doing it out of range of each other on stream would get warned.
Krassis+outmaneuver works.
Ello + Leia = blue troll
Cap is on final number rolled, not total in the pool.
36 minutes ago, Ablazoned said:Ello + Leia = blue troll
Huh, I thought that's not clear or rather the opposite?
Ello tells you to treat a red maneuver as white. Leia tells you to reduce the difficulty of a revealed manuever.
Both end up with a white t-roll. Leia means Ello treats the red maneuver as white, even if the difficulty was reduced from red to white.
44 minutes ago, GreenDragoon said:Ello tells you to treat a red maneuver as white. Leia tells you to reduce the difficulty of a revealed manuever.
Both refer to "that manuever". Treat that manuever as white, then reduce the difficulty of that manuever. That's the English that gets ****y
Most common rules problems:
1. Cards named "Han Solo"
2. Resistance Leia
it's thematic
1 hour ago, GreenDragoon said:Huh, I thought that's not clear or rather the opposite?
Ello tells you to treat a red maneuver as white. Leia tells you to reduce the difficulty of a revealed manuever.
Both end up with a white t-roll. Leia means Ello treats the red maneuver as white, even if the difficulty was reduced from red to white.
I hear you, but the rules say that things changing the maneuver stack. "Treat as red" doesn't say the word "change", "reduce", or "increase", but it is changing it and so for now I'm ruling they can stack. Ill just hope no one actually brings it.
1 hour ago, Ablazoned said:Krassis+outmaneuver works.
Confirmed?
I kinda thought his primary aft attack would be not-special, even with Outmanoeuvre applied.
Happy to be wrong.
Ah wait, I see the thread. Applies to special weapon attacks only and not actually confirmed. Still seems a bit thorny to me, will continue to avoid.
Edited by Cuz051 minute ago, Ablazoned said:I hear you, but the rules say that things changing the maneuver stack. "Treat as red" doesn't say the word "change", "reduce", or "increase", but it is changing it and so for now I'm ruling they can stack. Ill just hope no one actually brings it.
I don't particularly care, and having an answer beforehand is better than not having one. I just saw others discussing it somewhere (slack? discord?) and their consensus was that it ends up white, which made sense to me.
Krassis can't use Outmaneuver on a rear arc shot.
1 minute ago, Kaptin Krunch said:Krassis can't use Outmaneuver on a rear arc shot.
Yeah, edited with the realisation.
Honestly, I don't really agree with it working out the rear for him at all. He isn't treating his special attack out the rear as a front arc attack, he's just performing it out the rear.
But either way, I'm easy, and out till an official answer.