Carolina Krayts is the best X-Wing podcast

By SaltMaster 5000, in X-Wing

1 minute ago, Phelan Boots said:

I don’t actually know how Hearthstone does drafts. So maybe you’re already saying this...

Let players draft X amount of quickbuild cards. Players can pull from every faction during the draft, then they have to build 200pt tournament legal lists using only the upgrades (in identical quantities) listed on the quickbuild cards.

https://hearthstone.gamepedia.com/Arena

Basically, the game offers you three classes. You pick one first. Then the game offers you three cards at once, for thirty cards. The thirty choices you have at the end are your deck.

That being said, the entire point of this is to avoid things like quickbuilds - if people want a quickbuild option later I'll add it, but the fun part of drafting is getting multiple interacting pieces and trying to figure out how to put them together.

So, the current rough idea is you'd open the page and be given an option of the seven factions.

Then, you'd be given 3-5 card options at once (randomly generated, independent of anyone else), including pilots and upgrades, for X picks. At the end of X picks, you have your pool of cards to listbuild with.

A few concerns:

What happens if some moron user doesn't ever pick two pilots?

Is the pilot pool big enough for this to be fun with single faction drafts?

So far my thought is the first 3 picks are all only pilots, so you have to have a valid list, then move on from there mixing pilots and upgrades. I also have no idea what X is, but it's a question for later (and probably format dependent as well).

3 minutes ago, Phelan Boots said:

I don’t actually know how Hearthstone does drafts. So maybe you’re already saying this...

Let players draft X amount of quickbuild cards. Players can pull from every faction during the draft, then they have to build 200pt tournament legal lists using only the upgrades (in identical quantities) listed on the quickbuild cards.

A Hearthstone Arena will have you build a deck with 30 rounds of choices, each choice presenting three cards of approximately equal power levels.

It's also worth noting that factions in Hearthstone are strictly siloed, unlike MTG. If you pick your class as Mage, you'll only see Mage and Neutral cards, and won't see Warrior or Rogue or whatever.

12 minutes ago, Brunas said:

https://hearthstone.gamepedia.com/Arena

Basically, the game offers you three classes. You pick one first. Then the game offers you three cards at once, for thirty cards. The thirty choices you have at the end are your deck.

That being said, the entire point of this is to avoid things like quickbuilds - if people want a quickbuild option later I'll add it, but the fun part of drafting is getting multiple interacting pieces and trying to figure out how to put them together.

That makes more sense. For some reason I thought you were trying to do the draft in person, in which case drafting upgrades would be tedious.

My suggestion for quickbuilds was not intended for people to...😟🤢🤮...fly quickbuilds, but rather use the quickbuilds as a list of pilots and upgrades to build a list from.

An alternative, instead of making every item on a quickbuild available at once, have players choose only one pilot or upgrade from the quickbuilds they’ve drafted.

Lol, FFG released a statement that Wave 4 won't be legal at the Paris SOS. TL;DR: read it, it's hilarious (and in all seriousness very reasonable!)

WAVE 4

We've been informed that wave 4 will not be released in France in time for it to be legal for the X-Wing System Open Main Event due to the 11 day legality rule. As France is the host country and Wave 4 is the most current product released, our policy in situations like this is that the Wave will NOT be legal for the event. This should put all players on a level playing field for the event and remove any competitive disadvantage from players who have not had access to Wave 4. Please note, this includes any upgrade cards that are solely found in Wave 4 Expansions i.e: Plasma Torpedoes.

For the Hyperspace Qualifier, this is a side event and does not following the 11 day legality rule meaning all currently released product is legal. Our understanding is that the Wave 4 ships *will* be released in France before the event and hence they will be legal for the Hyperspace Qualifier.

The most recent "July Points Update" will be in effect for the event.

SHIP PROXIES (2019 SOS FRANCE ONLY)

The Resistance RZ-2 A-Wing and Republic ARC-170 have not been released in France. We will make a special exception to allow proxies for those players who have been unable to borrow or source English language versions of the ships. With this in mind, here is what we are allowing For this event ONLY.

**RZ-2 A-Wing**

  • * Ship models can be proxied using the Rebel RZ-1 A-Wing
  • * Ship tokens can be proxied using a Ship token that has the same Initiative value as the Resistance pilot. Remember that the RZ-2 has a turret indicator and this will need to be present - The marshall will need to be shown this before registration to ensure accuracy
  • * RZ-1 manoeuvre Dials from the Rebel Conversion Kit can be used to proxy RZ-2 manoeuvre Dials
  • * Pilot Cards can be printed and used as a proxy - The marshall will need to be shown this before registration to ensure accuracy

**Republic ARC-170 Starfighter**

  • * Ship models can be proxied using the Rebel ARC-170
  • * Ship tokens can be proxied using a Ship token that has the same Initiative value as the Republic pilot but MUST have a printed rear firing arc. The Initiative 2 pilot can be proxied using an Initiative 2 Bounty Hunter (Firespray) ship token - The marshall will need to be shown this before registration to ensure accuracy
  • * ARC-170 Maneuver Dials from the Rebel Conversion Kit can be used to proxy the Republic ARC-170 manoeuvre dials.
  • * Pilot Cards can be printed and used as a proxy - The marshall will need to be shown this before registration to ensure accuracy

Each ship will require a unique ID Token that correctly matches up with the pilot card.

If you are proxying any ship during the tournament, the marshall will need to be shown this before registration to ensure accuracy.

Once approved, before the start of each match, you are to clearly explain to your opponent what each proxied ship represents.

14 hours ago, Brunas said:

Draft Hearthstone style - pick a faction, and be given options of 3-5 cards X times to build a list?

I feel like the issue here is going to be the buckets. There are going to be some with all crap cards, some with really interesting hard choices to make, and a ton where there is a single obvious objectively correct choice to make. I could be wrong, I've only done Hearthstone draft like ~25ish times but the strategy to me seemed more about nabbing power cards and not combos (the narrative drafts were the opposite, they seemed to be all about the combos). I think the same will hold true here, making a huge swathe of upgrade cards useless since well... a lot of them are only worth their points on 1 ship and due to the structure of the draft that ship may not even be in the pool for picking

Larger question that you may just be assuming yes on... are we still building to 200?

1 hour ago, Brunas said:

What happens if some moron user doesn't ever pick two pilots?

Hard code 2 buckets to only be pilots? Which might not be a bad idea even excluding the desire to force them to have a legal list. So a mix of pilot only, upgrade only, and combined buckets

33 minutes ago, Makaze said:

I feel like the issue here is going to be the buckets. There are going to be some with all crap cards, some with really interesting hard choices to make, and a ton where there is a single obvious objectively correct choice to make. I could be wrong, I've only done Hearthstone draft like ~25ish times but the strategy to me seemed more about nabbing power cards and not combos (the narrative drafts were the opposite, they seemed to be all about the combos). I think the same will hold true here, making a huge swathe of upgrade cards useless since well... a lot of them are only worth their points on 1 ship and due to the structure of the draft that ship may not even be in the pool for picking

Larger question that you may just be assuming yes on... are we still building to 200?

Hard code 2 buckets to only be pilots? Which might not be a bad idea even excluding the desire to force them to have a legal list. So a mix of pilot only, upgrade only, and combined buckets

Yeah - well currently the Hearthstone arena strategy is just grab power cards because you're stuck with exactly the 30 cards you draft. If it were draft 40, pick 30, I'm not sure that would be true. Yep, still building to 200.

I think the hard code the first X options to just pilots seems correct too - also makes it easier to pick weird/niche upgrades.

1 hour ago, GreenDragoon said:

**Republic ARC-170 Starfighter**

  • * Ship models can be proxied using the Rebel ARC-170

wait, are the models for the republic and rebel arc different?

19 minutes ago, jagsba said:

wait, are the models for the republic and rebel arc different?

Technically yes, the paintjob is different

Tbh I don't think the difference is much smaller than RZ1 and RZ2, so I'm glad they are that pragmatic with their solution.

5 minutes ago, GreenDragoon said:

Technically yes, the paintjob is different

Tbh I don't think the difference is much smaller than RZ1 and RZ2, so I'm glad they are that pragmatic with their solution.

What about the 3 bank being white in the RZ1?

22 minutes ago, jagsba said:

wait, are the models for the republic and rebel arc different?

Smells more like covering their bases just in case France has the equivalent of the guy on these forums that was arguing (back when the articles for wave 3 were dropping) that the Rebel ARC-170 was illegal to proxy a Republic ARC-170 due to the full name of the ship (as printed on the pilot card) being different than the name on the Republic ARC-170 dials. News flash, Rebel ARC-170 dials have the same exact ship name printed on them as the Republic version and the Republic ARC-170 pilot cards have the same exact ship name printed on them as the Rebel pilot cards... So by their argument neither sets of ARC-170s were/are legal for play...

2 minutes ago, RoockieBoy said:

What about the 3 bank being white in the RZ1?

Just remember that it is supposed to be blue for the RZ-2 that you're proxying.

2 minutes ago, RoockieBoy said:

What about the 3 bank being white in the RZ1?

1 hour ago, GreenDragoon said:

* RZ-1 manoeuvre Dials from the Rebel Conversion Kit can be used to proxy RZ-2 manoeuvre Dials

1 hour ago, GreenDragoon said:

Once approved, before the start of each match, you are to clearly explain to your opponent what each proxied ship represents.

Looks like you have to mention that it's blue. But I was talking about the models

Maybe you can staple one of those 1.0 Twin Ion Engine Mk2 cards

4 hours ago, Polda said:

Please sir, may I have some details?

nffky.jpg

Grievous w/ Souless One, Imperium Plating, Predator

Captn Sear w/ Kraken

5 drones

26 minutes ago, wurms said:

Grievous w/ Souless One, Imperium Plating, Predator

Captn Sear w/ Kraken

5 drones

so a bastardized ace mini swarm.

1 hour ago, jagsba said:

so a bastardized ace mini swarm.

No ordnance on the drones seems notable. I’d be very curious to see how he played this list.

E: I have a sneaking suspicion the answer is either to let them chase Grievous and chase with the drones, or honorably joust with the drones up to the point your opponent realizes they functionally have crack shot.

Right?

double edit: how hard is it to line up bullseye when you can’t bank worth a dam? Rule of 22.5?

Edited by PaulRuddSays
11 minutes ago, PaulRuddSays said:

No ordnance on the drones seems notable. I’d be very curious to see how he played this list.

E: I have a sneaking suspicion the answer is either to let them chase Grievous and chase with the drones, or honorably joust with the drones up to the point your opponent realizes they functionally have crack shot.

Right?

double edit: how hard is it to line up bullseye when you can’t bank worth a dam? Rule of 22.5?

its functionally the 2x2 jedi torrent list (and all the derivatives), where you're trading quality of ace for more filler.

4 minutes ago, jagsba said:

its functionally the 2x2 jedi torrent list (and all the derivatives), where you're trading quality of ace for more filler.

I mean, maybe? But that seems to discount the value of regen and the force pretty hard. This doesn’t seem to have the same tricks, especially when you have to make good dial decisions at I4 without sense or any other crutches.

Just now, PaulRuddSays said:

I mean, maybe? But that seems to discount the value of regen and the force pretty hard.

quality of ace, had a lot packed in it. but like, the imperial version does okay without regen, and the scum version has shown up without regen OR force.

Just now, PaulRuddSays said:

This doesn’t seem to have the same tricks, especially when you have to make good dial decisions at I4 without sense or any other crutches.

I agree, but quantity has a quality yada yada. Sense or just high init is great, but if you've got enough ships, you can block and burn down ships. Dial cheating just makes that easier.

5 minutes ago, jagsba said:

I agree, but quantity has a quality yada yada. Sense or just high init is great, but if you've got enough ships, you can block and burn down ships. Dial cheating just makes that easier.

I’m on mobile, can someone spot me with a Mulder “I want to believe”?

Just now, PaulRuddSays said:

I’m on mobile, can someone spot me with a Mulder “I want to believe”?

Image result for i want to believe

7 minutes ago, jagsba said:

and the scum version has shown up without regen OR force.

Scum most high skill faction CONFIRMED

Tied with resistance ofc

13 minutes ago, GreenDragoon said:

Scum most high skill faction CONFIRMED

Tied with resistance ofc

Denied! They have Leia now, easy street from here on in ;D

ScUm hAs not enUff fOrce. BufF (one of) My fActIOns NAOW!

On 7/9/2019 at 9:43 PM, theBitterFig said:

I think for 3x Silencers, I'd start with the recently buffed Fanatical Blackout, to match Kylo's init 5, and take advantage of the fact that the ones with words got buffed. I'd add either:

  • Shirtless Kylo with Fanatical Avenger (Marksmanship Recoil to proc ISYTDS would also fit, but I'd take Avenger)
  • Sense Kylo and Sienar Jaemus Engineer (he'd be the engineer on the block train)

I went with Shirtless Kylo, Marksmanship Recoil and Fanatical Blackout and it was good. Being 200pts lost me the player order against Rexler and Maarek, but my Chad Silencers (I have the physical ones, so my Vassal ones are big too!) made awesome blockers.

Lessons from this one:

  • I never triggered Blackout's ability. Nor did he ever lose a shield. That's good?
  • I forgot Kylo had words. Then remembered and put Panicked Pilot on Rexler, that screwed Rexler majorly. That's good. I was way too cautious about the force, kept focusing anyways. I now know that the force is good.
  • Recoil's ability triggered but almost only on shields, so no fun crits. Also, he died on the last shot of the game after getting 3 crits, none of them directs, the turn before. MVP!
  • Where in the blue **** are my 3-bank blue? I barely touched my silencer in 1.0, but I know those would have been even more awesome. And, I'm certain, fair and balanced.